Small bugfixes

This commit is contained in:
Robert Jelic
2025-02-26 10:19:46 +01:00
parent 0321e6617d
commit b2d273871d
4 changed files with 138 additions and 73 deletions

View File

@@ -12,11 +12,17 @@ local Image = setmetatable({}, VisualElement)
Image.__index = Image
---@property bimg table {} The bimg image data
Image.defineProperty(Image, "bimg", {default = {}, type = "table", canTriggerRender = true})
Image.defineProperty(Image, "bimg", {default = {{}}, type = "table", canTriggerRender = true})
---@property currentFrame number 1 Current animation frame
Image.defineProperty(Image, "currentFrame", {default = 1, type = "number", canTriggerRender = true})
---@property metadata table {} Image metadata (version, palette, etc)
Image.defineProperty(Image, "metadata", {default = {}, type = "table"})
---@property autoResize boolean false Whether to automatically resize the image when content exceeds bounds
Image.defineProperty(Image, "autoResize", {default = true, type = "boolean"})
---@property offsetX number 0 Horizontal offset for viewing larger images
Image.defineProperty(Image, "offsetX", {default = 0, type = "number", canTriggerRender = true})
---@property offsetY number 0 Vertical offset for viewing larger images
Image.defineProperty(Image, "offsetY", {default = 0, type = "number", canTriggerRender = true})
--- Creates a new Image instance
--- @shortDescription Creates a new Image instance
@@ -24,6 +30,10 @@ Image.defineProperty(Image, "metadata", {default = {}, type = "table"})
--- @private
function Image.new()
local self = setmetatable({}, Image):__init()
self.set("width", 12)
self.set("height", 6)
self.set("background", colors.black)
self.set("z", 5)
return self
end
@@ -67,6 +77,41 @@ function Image:loadBimg(bimgData)
return self
end
function Image:resizeImage(width, height)
local frames = self.get("bimg")
for frameIndex, frame in ipairs(frames) do
local newFrame = {}
for y = 1, height do
local text = string.rep(" ", width)
local fg = string.rep("f", width)
local bg = string.rep("0", width)
if frame[y] and frame[y][1] then
local oldText = frame[y][1]
local oldFg = frame[y][2]
local oldBg = frame[y][3]
text = (oldText .. string.rep(" ", width)):sub(1, width)
fg = (oldFg .. string.rep("f", width)):sub(1, width)
bg = (oldBg .. string.rep("0", width)):sub(1, width)
end
newFrame[y] = {text, fg, bg}
end
frames[frameIndex] = newFrame
end
self:updateRender()
return self
end
function Image:getImageSize()
local bimg = self.get("bimg")
if not bimg[1] or not bimg[1][1] then return 0, 0 end
return #bimg[1][1][1], #bimg[1]
end
--- Gets pixel information at position
--- @shortDescription Gets pixel information at position
--- @param x number X position
@@ -91,104 +136,77 @@ function Image:getPixelData(x, y)
return fgColor, bgColor, char
end
--- Sets character at position
--- @shortDescription Sets character at position
--- @param x number X position
--- @param y number Y position
--- @param char string Single character to set
function Image:setChar(x, y, char)
if type(char) ~= "string" or #char ~= 1 then return self end
local function ensureFrame(self, y)
local frame = self.get("bimg")[self.get("currentFrame")]
if not frame then
frame = {{}, {}, {}}
frame = {}
self.get("bimg")[self.get("currentFrame")] = frame
end
if not frame[y] then
frame[y] = {"", "", ""}
end
return frame
end
local text = frame[y][1]
while #text < x do
text = text .. " "
function Image:setText(x, y, text)
if type(text) ~= "string" or #text < 1 then return self end
local frame = ensureFrame(self, y)
local currentLine = frame[y][1]
while #currentLine < x + #text - 1 do
currentLine = currentLine .. " "
end
frame[y][1] = text:sub(1, x-1) .. char .. text:sub(x+1)
frame[y][1] = currentLine:sub(1, x-1) .. text .. currentLine:sub(x + #text)
self:updateRender()
return self
end
--- Sets foreground color at position
--- @shortDescription Sets foreground color at position
--- @param x number X position
--- @param y number Y position
--- @param color number Color value (0-15)
function Image:setFg(x, y, color)
if type(color) ~= "number" then return self end
function Image:setFg(x, y, pattern)
if type(pattern) ~= "string" or #pattern < 1 then return self end
local frame = ensureFrame(self, y)
local frame = self.get("bimg")[self.get("currentFrame")]
if not frame then
frame = {{}, {}, {}}
self.get("bimg")[self.get("currentFrame")] = frame
local currentFg = frame[y][2]
while #currentFg < x + #pattern - 1 do
currentFg = currentFg .. "f"
end
if not frame[y] then
frame[y] = {"", "", ""}
end
local fg = frame[y][2]
while #fg < x do
fg = fg .. "f"
end
frame[y][2] = fg:sub(1, x-1) .. tHex[color] .. fg:sub(x+1)
frame[y][2] = currentFg:sub(1, x-1) .. pattern .. currentFg:sub(x + #pattern)
self:updateRender()
return self
end
--- Sets background color at position
--- @shortDescription Sets background color at position
--- @param x number X position
--- @param y number Y position
--- @param color number Color value (0-15)
function Image:setBg(x, y, color)
if type(color) ~= "number" then return self end
function Image:setBg(x, y, pattern)
if type(pattern) ~= "string" or #pattern < 1 then return self end
local frame = ensureFrame(self, y)
local frame = self.get("bimg")[self.get("currentFrame")]
if not frame then
frame = {{}, {}, {}}
self.get("bimg")[self.get("currentFrame")] = frame
local currentBg = frame[y][3]
while #currentBg < x + #pattern - 1 do
currentBg = currentBg .. "0"
end
if not frame[y] then
frame[y] = {"", "", ""}
end
local bg = frame[y][3]
while #bg < x do
bg = bg .. "f"
end
frame[y][3] = bg:sub(1, x-1) .. tHex[color] .. bg:sub(x+1)
frame[y][3] = currentBg:sub(1, x-1) .. pattern .. currentBg:sub(x + #pattern)
self:updateRender()
return self
end
--- Sets all properties at position
--- @shortDescription Sets all properties at position
--- @param x number X position
--- @param y number Y position
--- @param char string? Character to set (optional)
--- @param fg number? Foreground color (optional)
--- @param bg number? Background color (optional)
function Image:setPixel(x, y, char, fg, bg)
if char then self:setChar(x, y, char) end
if char then self:setText(x, y, char) end
if fg then self:setFg(x, y, fg) end
if bg then self:setBg(x, y, bg) end
return self
end
function Image:setOffset(x, y)
self.set("offsetX", x)
self.set("offsetY", y)
return self
end
function Image:getOffset()
return self.get("offsetX"), self.get("offsetY")
end
--- Advances to the next frame in the animation
--- @shortDescription Advances to the next frame in the animation
--- @return Image self The Image instance
@@ -212,13 +230,23 @@ function Image:render()
local frame = self.get("bimg")[self.get("currentFrame")]
if not frame then return end
for y, line in ipairs(frame) do
local text = line[1]
local fg = line[2]
local bg = line[3]
local offsetX = self.get("offsetX")
local offsetY = self.get("offsetY")
local elementWidth = self.get("width")
local elementHeight = self.get("height")
if text and fg and bg then
self:blit(1, y, text, fg, bg)
for y = 1, elementHeight do
local frameY = y + offsetY
local line = frame[frameY]
if line then
local text = line[1]:sub(1 + offsetX, elementWidth + offsetX)
local fg = line[2]:sub(1 + offsetX, elementWidth + offsetX)
local bg = line[3]:sub(1 + offsetX, elementWidth + offsetX)
if text and fg and bg then
self:blit(1 + offsetX, y, text, fg, bg)
end
end
end
end