Small bugfixes

This commit is contained in:
Robert Jelic
2025-02-26 10:19:46 +01:00
parent 0321e6617d
commit b2d273871d
4 changed files with 138 additions and 73 deletions

View File

@@ -133,6 +133,21 @@ function BaseFrame:term_resize()
self._renderUpdate = true self._renderUpdate = true
end end
function BaseFrame:key(key)
self:fireEvent("key", key)
Container.key(self, key)
end
function BaseFrame:key_up(key)
self:fireEvent("key_up", key)
Container.key_up(self, key)
end
function BaseFrame:char(char)
self:fireEvent("char", char)
Container.char(self, char)
end
--- @shortDescription Renders the Frame --- @shortDescription Renders the Frame
--- @protected --- @protected
function BaseFrame:render() function BaseFrame:render()

View File

@@ -12,11 +12,17 @@ local Image = setmetatable({}, VisualElement)
Image.__index = Image Image.__index = Image
---@property bimg table {} The bimg image data ---@property bimg table {} The bimg image data
Image.defineProperty(Image, "bimg", {default = {}, type = "table", canTriggerRender = true}) Image.defineProperty(Image, "bimg", {default = {{}}, type = "table", canTriggerRender = true})
---@property currentFrame number 1 Current animation frame ---@property currentFrame number 1 Current animation frame
Image.defineProperty(Image, "currentFrame", {default = 1, type = "number", canTriggerRender = true}) Image.defineProperty(Image, "currentFrame", {default = 1, type = "number", canTriggerRender = true})
---@property metadata table {} Image metadata (version, palette, etc) ---@property metadata table {} Image metadata (version, palette, etc)
Image.defineProperty(Image, "metadata", {default = {}, type = "table"}) Image.defineProperty(Image, "metadata", {default = {}, type = "table"})
---@property autoResize boolean false Whether to automatically resize the image when content exceeds bounds
Image.defineProperty(Image, "autoResize", {default = true, type = "boolean"})
---@property offsetX number 0 Horizontal offset for viewing larger images
Image.defineProperty(Image, "offsetX", {default = 0, type = "number", canTriggerRender = true})
---@property offsetY number 0 Vertical offset for viewing larger images
Image.defineProperty(Image, "offsetY", {default = 0, type = "number", canTriggerRender = true})
--- Creates a new Image instance --- Creates a new Image instance
--- @shortDescription Creates a new Image instance --- @shortDescription Creates a new Image instance
@@ -24,6 +30,10 @@ Image.defineProperty(Image, "metadata", {default = {}, type = "table"})
--- @private --- @private
function Image.new() function Image.new()
local self = setmetatable({}, Image):__init() local self = setmetatable({}, Image):__init()
self.set("width", 12)
self.set("height", 6)
self.set("background", colors.black)
self.set("z", 5)
return self return self
end end
@@ -67,6 +77,41 @@ function Image:loadBimg(bimgData)
return self return self
end end
function Image:resizeImage(width, height)
local frames = self.get("bimg")
for frameIndex, frame in ipairs(frames) do
local newFrame = {}
for y = 1, height do
local text = string.rep(" ", width)
local fg = string.rep("f", width)
local bg = string.rep("0", width)
if frame[y] and frame[y][1] then
local oldText = frame[y][1]
local oldFg = frame[y][2]
local oldBg = frame[y][3]
text = (oldText .. string.rep(" ", width)):sub(1, width)
fg = (oldFg .. string.rep("f", width)):sub(1, width)
bg = (oldBg .. string.rep("0", width)):sub(1, width)
end
newFrame[y] = {text, fg, bg}
end
frames[frameIndex] = newFrame
end
self:updateRender()
return self
end
function Image:getImageSize()
local bimg = self.get("bimg")
if not bimg[1] or not bimg[1][1] then return 0, 0 end
return #bimg[1][1][1], #bimg[1]
end
--- Gets pixel information at position --- Gets pixel information at position
--- @shortDescription Gets pixel information at position --- @shortDescription Gets pixel information at position
--- @param x number X position --- @param x number X position
@@ -91,104 +136,77 @@ function Image:getPixelData(x, y)
return fgColor, bgColor, char return fgColor, bgColor, char
end end
--- Sets character at position local function ensureFrame(self, y)
--- @shortDescription Sets character at position
--- @param x number X position
--- @param y number Y position
--- @param char string Single character to set
function Image:setChar(x, y, char)
if type(char) ~= "string" or #char ~= 1 then return self end
local frame = self.get("bimg")[self.get("currentFrame")] local frame = self.get("bimg")[self.get("currentFrame")]
if not frame then if not frame then
frame = {{}, {}, {}} frame = {}
self.get("bimg")[self.get("currentFrame")] = frame self.get("bimg")[self.get("currentFrame")] = frame
end end
if not frame[y] then if not frame[y] then
frame[y] = {"", "", ""} frame[y] = {"", "", ""}
end end
return frame
local text = frame[y][1]
while #text < x do
text = text .. " "
end end
frame[y][1] = text:sub(1, x-1) .. char .. text:sub(x+1) function Image:setText(x, y, text)
if type(text) ~= "string" or #text < 1 then return self end
local frame = ensureFrame(self, y)
local currentLine = frame[y][1]
while #currentLine < x + #text - 1 do
currentLine = currentLine .. " "
end
frame[y][1] = currentLine:sub(1, x-1) .. text .. currentLine:sub(x + #text)
self:updateRender() self:updateRender()
return self return self
end end
--- Sets foreground color at position function Image:setFg(x, y, pattern)
--- @shortDescription Sets foreground color at position if type(pattern) ~= "string" or #pattern < 1 then return self end
--- @param x number X position local frame = ensureFrame(self, y)
--- @param y number Y position
--- @param color number Color value (0-15)
function Image:setFg(x, y, color)
if type(color) ~= "number" then return self end
local frame = self.get("bimg")[self.get("currentFrame")] local currentFg = frame[y][2]
if not frame then while #currentFg < x + #pattern - 1 do
frame = {{}, {}, {}} currentFg = currentFg .. "f"
self.get("bimg")[self.get("currentFrame")] = frame
end end
if not frame[y] then frame[y][2] = currentFg:sub(1, x-1) .. pattern .. currentFg:sub(x + #pattern)
frame[y] = {"", "", ""}
end
local fg = frame[y][2]
while #fg < x do
fg = fg .. "f"
end
frame[y][2] = fg:sub(1, x-1) .. tHex[color] .. fg:sub(x+1)
self:updateRender() self:updateRender()
return self return self
end end
--- Sets background color at position function Image:setBg(x, y, pattern)
--- @shortDescription Sets background color at position if type(pattern) ~= "string" or #pattern < 1 then return self end
--- @param x number X position local frame = ensureFrame(self, y)
--- @param y number Y position
--- @param color number Color value (0-15)
function Image:setBg(x, y, color)
if type(color) ~= "number" then return self end
local frame = self.get("bimg")[self.get("currentFrame")] local currentBg = frame[y][3]
if not frame then while #currentBg < x + #pattern - 1 do
frame = {{}, {}, {}} currentBg = currentBg .. "0"
self.get("bimg")[self.get("currentFrame")] = frame
end end
if not frame[y] then frame[y][3] = currentBg:sub(1, x-1) .. pattern .. currentBg:sub(x + #pattern)
frame[y] = {"", "", ""}
end
local bg = frame[y][3]
while #bg < x do
bg = bg .. "f"
end
frame[y][3] = bg:sub(1, x-1) .. tHex[color] .. bg:sub(x+1)
self:updateRender() self:updateRender()
return self return self
end end
--- Sets all properties at position
--- @shortDescription Sets all properties at position
--- @param x number X position
--- @param y number Y position
--- @param char string? Character to set (optional)
--- @param fg number? Foreground color (optional)
--- @param bg number? Background color (optional)
function Image:setPixel(x, y, char, fg, bg) function Image:setPixel(x, y, char, fg, bg)
if char then self:setChar(x, y, char) end if char then self:setText(x, y, char) end
if fg then self:setFg(x, y, fg) end if fg then self:setFg(x, y, fg) end
if bg then self:setBg(x, y, bg) end if bg then self:setBg(x, y, bg) end
return self return self
end end
function Image:setOffset(x, y)
self.set("offsetX", x)
self.set("offsetY", y)
return self
end
function Image:getOffset()
return self.get("offsetX"), self.get("offsetY")
end
--- Advances to the next frame in the animation --- Advances to the next frame in the animation
--- @shortDescription Advances to the next frame in the animation --- @shortDescription Advances to the next frame in the animation
--- @return Image self The Image instance --- @return Image self The Image instance
@@ -212,13 +230,23 @@ function Image:render()
local frame = self.get("bimg")[self.get("currentFrame")] local frame = self.get("bimg")[self.get("currentFrame")]
if not frame then return end if not frame then return end
for y, line in ipairs(frame) do local offsetX = self.get("offsetX")
local text = line[1] local offsetY = self.get("offsetY")
local fg = line[2] local elementWidth = self.get("width")
local bg = line[3] local elementHeight = self.get("height")
for y = 1, elementHeight do
local frameY = y + offsetY
local line = frame[frameY]
if line then
local text = line[1]:sub(1 + offsetX, elementWidth + offsetX)
local fg = line[2]:sub(1 + offsetX, elementWidth + offsetX)
local bg = line[3]:sub(1 + offsetX, elementWidth + offsetX)
if text and fg and bg then if text and fg and bg then
self:blit(1, y, text, fg, bg) self:blit(1 + offsetX, y, text, fg, bg)
end
end end
end end
end end

View File

@@ -102,6 +102,9 @@ VisualElement.registerEventCallback(VisualElement, "Enter", "mouse_enter", "mous
VisualElement.registerEventCallback(VisualElement, "LeEave", "mouse_leave", "mouse_move") VisualElement.registerEventCallback(VisualElement, "LeEave", "mouse_leave", "mouse_move")
VisualElement.registerEventCallback(VisualElement, "Focus", "focus", "blur") VisualElement.registerEventCallback(VisualElement, "Focus", "focus", "blur")
VisualElement.registerEventCallback(VisualElement, "Blur", "blur", "focus") VisualElement.registerEventCallback(VisualElement, "Blur", "blur", "focus")
VisualElement.registerEventCallback(VisualElement, "Key", "key", "key_up")
VisualElement.registerEventCallback(VisualElement, "Char", "char")
VisualElement.registerEventCallback(VisualElement, "KeyUp", "key_up", "key")
local max, min = math.max, math.min local max, min = math.max, math.min
@@ -323,6 +326,24 @@ function VisualElement:calculatePosition()
return x, y return x, y
end end
function VisualElement:key(key)
if(self.get("focused"))then
self:fireEvent("key", key)
end
end
function VisualElement:key_up(key)
if(self.get("focused"))then
self:fireEvent("key_up", key)
end
end
function VisualElement:char(char)
if(self.get("focused"))then
self:fireEvent("char", char)
end
end
--- Returns the absolute position of the element or the given coordinates. --- Returns the absolute position of the element or the given coordinates.
--- @shortDescription Returns the absolute position of the element --- @shortDescription Returns the absolute position of the element
---@param x? number x position ---@param x? number x position

View File

@@ -97,7 +97,7 @@ end
function basalt.createFrame() function basalt.createFrame()
local frame = basalt.create("BaseFrame") local frame = basalt.create("BaseFrame")
frame:postInit() frame:postInit()
mainFrame = frame if(mainFrame==nil)then mainFrame = frame end
return frame return frame
end end
@@ -126,6 +126,7 @@ end
--- @usage basalt.setActiveFrame(myFrame) --- @usage basalt.setActiveFrame(myFrame)
function basalt.setActiveFrame(frame) function basalt.setActiveFrame(frame)
mainFrame = frame mainFrame = frame
mainFrame:updateRender()
end end
--- Schedules a function to run in a coroutine --- Schedules a function to run in a coroutine