- added List

- added checkbox
- added program
- added slider
- added progressbar
- added reactive (dynamicValues)
smaller bug fixxes
This commit is contained in:
Robert Jelic
2025-02-14 14:40:20 +01:00
parent 6dfa554523
commit b7f22bf63f
22 changed files with 1021 additions and 76 deletions

103
src/elements/List.lua Normal file
View File

@@ -0,0 +1,103 @@
local VisualElement = require("elements/VisualElement")
---@class List : VisualElement
local List = setmetatable({}, VisualElement)
List.__index = List
---@property items table List of items to display
List.defineProperty(List, "items", {default = {}, type = "table", canTriggerRender = true})
---@property selectedIndex number Currently selected item index
List.defineProperty(List, "selectedIndex", {default = 0, type = "number", canTriggerRender = true})
---@property selectable boolean Whether items can be selected
List.defineProperty(List, "selectable", {default = true, type = "boolean"})
---@property offset number Scrolling offset
List.defineProperty(List, "offset", {default = 0, type = "number", canTriggerRender = true})
---@property selectedColor color Color for selected item
List.defineProperty(List, "selectedColor", {default = colors.blue, type = "number"})
List.listenTo(List, "mouse_click")
List.listenTo(List, "mouse_scroll")
function List.new(props, basalt)
local self = setmetatable({}, List):__init()
self:init(props, basalt)
self.set("width", 16)
self.set("height", 8)
return self
end
function List:init(props, basalt)
VisualElement.init(self, props, basalt)
self.set("type", "List")
end
function List:addItem(text)
local items = self.get("items")
table.insert(items, text)
self:updateRender()
return self
end
function List:removeItem(index)
local items = self.get("items")
table.remove(items, index)
self:updateRender()
return self
end
function List:clear()
self.set("items", {})
self.set("selectedIndex", 0)
self:updateRender()
return self
end
function List:mouse_click(button, x, y)
if button == 1 and self:isInBounds(x, y) and self.get("selectable") then
local relY = self:getRelativePosition(x, y)
local index = relY + self.get("offset")
if index <= #self.get("items") then
self.set("selectedIndex", index)
self:fireEvent("select", index, self.get("items")[index])
self:updateRender()
return true
end
end
end
function List:mouse_scroll(direction, x, y)
if self:isInBounds(x, y) then
local offset = self.get("offset")
local maxOffset = math.max(0, #self.get("items") - self.get("height"))
offset = math.min(maxOffset, math.max(0, offset + direction))
self.set("offset", offset)
return true
end
end
function List:render()
VisualElement.render(self)
local items = self.get("items")
local height = self.get("height")
local offset = self.get("offset")
local selected = self.get("selectedIndex")
for i = 1, height do
local itemIndex = i + offset
local item = items[itemIndex]
if item then
if itemIndex == selected then
self:textBg(1, i, string.rep(" ", self.get("width")), self.get("selectedColor"))
self:textFg(1, i, item, colors.white)
else
self:textFg(1, i, item, self.get("foreground"))
end
end
end
end
return List