- added List
- added checkbox - added program - added slider - added progressbar - added reactive (dynamicValues) smaller bug fixxes
This commit is contained in:
179
src/elements/Program.lua
Normal file
179
src/elements/Program.lua
Normal file
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local elementManager = require("elementManager")
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local VisualElement = elementManager.getElement("VisualElement")
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local errorManager = require("errorManager")
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--TODO:
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-- Rendering optimization (only render when screen changed)
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-- Eventsystem improvement
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-- Cursor is sometimes not visible on time
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---@class Program : VisualElement
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local Program = setmetatable({}, VisualElement)
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Program.__index = Program
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Program.defineProperty(Program, "program", {default = nil, type = "table"})
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Program.defineProperty(Program, "path", {default = "", type = "string"})
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Program.defineProperty(Program, "running", {default = false, type = "boolean"})
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Program.listenTo(Program, "key")
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Program.listenTo(Program, "char")
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Program.listenTo(Program, "key_up")
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Program.listenTo(Program, "paste")
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Program.listenTo(Program, "mouse_click")
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Program.listenTo(Program, "mouse_drag")
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Program.listenTo(Program, "mouse_scroll")
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Program.listenTo(Program, "mouse_up")
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local BasaltProgram = {}
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BasaltProgram.__index = BasaltProgram
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local newPackage = dofile("rom/modules/main/cc/require.lua").make
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function BasaltProgram.new()
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local self = setmetatable({}, BasaltProgram)
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self.env = {}
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self.args = {}
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return self
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end
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function BasaltProgram:run(path, width, height)
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self.window = window.create(term.current(), 1, 1, width, height, false)
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local pPath = shell.resolveProgram(path)
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if(pPath~=nil)then
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if(fs.exists(pPath)) then
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local file = fs.open(pPath, "r")
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local content = file.readAll()
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file.close()
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local env = setmetatable(self.env, {__index=_ENV})
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env.shell = shell
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env.term = self.window
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env.require, env.package = newPackage(env, fs.getDir(pPath))
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env.term.current = term.current
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env.term.redirect = term.redirect
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env.term.native = term.native
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self.coroutine = coroutine.create(function()
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local program = load(content, path, "bt", env)
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if program then
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local current = term.current()
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term.redirect(self.window)
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local result = program(path, table.unpack(self.args))
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term.redirect(current)
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return result
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end
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end)
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local current = term.current()
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term.redirect(self.window)
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local ok, result = coroutine.resume(self.coroutine)
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term.redirect(current)
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if not ok then
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errorManager.header = "Basalt Program Error ".. path
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errorManager.error(result)
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end
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else
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errorManager.header = "Basalt Program Error ".. path
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errorManager.error("File not found")
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end
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else
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errorManager.header = "Basalt Program Error"
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errorManager.error("Program "..path.." not found")
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end
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end
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function BasaltProgram:resize(width, height)
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self.window.reposition(1, 1, width, height)
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end
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function BasaltProgram:resume(event, ...)
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if self.coroutine==nil or coroutine.status(self.coroutine)=="dead" then return end
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if(self.filter~=nil)then
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if(event~=self.filter)then return end
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self.filter=nil
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end
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local current = term.current()
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term.redirect(self.window)
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local ok, result = coroutine.resume(self.coroutine, event, ...)
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term.redirect(current)
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if ok then
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self.filter = result
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else
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errorManager.header = "Basalt Program Error"
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errorManager.error(result)
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end
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return ok, result
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end
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function BasaltProgram:stop()
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end
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--- Creates a new Program instance
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--- @param props table The properties to initialize the element with
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--- @param basalt table The basalt instance
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--- @return Program object The newly created Program instance
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--- @usage local element = Program.new("myId", basalt)
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function Program.new(props, basalt)
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local self = setmetatable({}, Program):__init()
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self.set("z", 5)
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self.set("width", 30)
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self.set("height", 12)
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self:init(props, basalt)
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return self
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end
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function Program:init(props, basalt)
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VisualElement.init(self, props, basalt)
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self.set("type", "Program")
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end
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function Program:execute(path)
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self.set("path", path)
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self.set("running", true)
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local program = BasaltProgram.new()
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self.set("program", program)
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program:run(path, self.get("width"), self.get("height"))
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self:updateRender()
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return self
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end
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function Program:dispatchEvent(event, ...)
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local program = self.get("program")
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local result = VisualElement.dispatchEvent(self, event, ...)
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if program then
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program:resume(event, ...)
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if(self.get("focused"))then
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local cursorBlink = program.window.getCursorBlink()
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local cursorX, cursorY = program.window.getCursorPos()
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self:setCursor(cursorX, cursorY, cursorBlink)
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end
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self:updateRender()
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end
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return result
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end
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function Program:focus()
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if(VisualElement.focus(self))then
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local program = self.get("program")
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if program then
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local cursorBlink = program.window.getCursorBlink()
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local cursorX, cursorY = program.window.getCursorPos()
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self:setCursor(cursorX, cursorY, cursorBlink)
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end
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end
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end
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function Program:render()
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VisualElement.render(self)
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local program = self.get("program")
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if program then
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local _, height = program.window.getSize()
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for y = 1, height do
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local text, fg, bg = program.window.getLine(y)
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if text then
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self:blit(1, y, text, fg, bg)
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end
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end
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end
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end
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return Program
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