- Added monitor support

- Fixed states example
- Small changes to Display element
This commit is contained in:
Robert Jelic
2025-03-24 20:19:48 +01:00
parent cecabcddf6
commit c2507b5486
4 changed files with 213 additions and 126 deletions

View File

@@ -1,5 +1,6 @@
local elementManager = require("elementManager")
local Container = elementManager.getElement("Container")
local errorManager = require("errorManager")
local Render = require("render")
---@configDescription This is the base frame class. It is the root element of all elements and the only element without a parent.
@@ -8,14 +9,39 @@ local Render = require("render")
---@class BaseFrame : Container
---@field _render Render The render object
---@field _renderUpdate boolean Whether the render object needs to be updated
---@field _peripheralName string The name of a peripheral
local BaseFrame = setmetatable({}, Container)
BaseFrame.__index = BaseFrame
---@property text term nil The terminal object to render to
local function isPeripheral(t)
local ok, result = pcall(function()
return peripheral.getType(t)
end)
if ok then
return true
end
return false
end
---@property term term|peripheral term.current() The terminal or (monitor) peripheral object to render to
BaseFrame.defineProperty(BaseFrame, "term", {default = nil, type = "table", setter = function(self, value)
self._peripheralName = nil
if self.basalt.getActiveFrame(self._values.term)==self then
self.basalt.setActiveFrame(self, false)
end
if value == nil or value.setCursorPos == nil then
return value
end
if(isPeripheral(value)) then
self._peripheralName = peripheral.getName(value)
end
self._values.term = value
if self.basalt.getActiveFrame(value) == nil then
self.basalt.setActiveFrame(self)
end
self._render = Render.new(value)
self._renderUpdate = true
local width, height = value.getSize()
@@ -105,10 +131,39 @@ end
--- @param y number The y position to set the cursor to
--- @param blink boolean Whether the cursor should blink
function BaseFrame:setCursor(x, y, blink, color)
local term = self.get("term")
local _term = self.get("term")
self._render:setCursor(x, y, blink, color)
end
--- @shortDescription Handles monitor touch events
--- @param name string The name of the monitor that was touched
--- @param x number The x position of the mouse
--- @param y number The y position of the mouse
--- @protected
function BaseFrame:monitor_touch(name, x, y)
local _term = self.get("term")
if _term == nil then return end
if(isPeripheral(_term))then
if self._peripheralName == name then
self:mouse_click(0, x, y)
self.basalt.schedule(function()
sleep(0.1)
self:mouse_up(0, x, y)
end)
end
end
end
--- @shortDescription Handles mouse click events
--- @param button number The button that was clicked
--- @param x number The x position of the mouse
--- @param y number The y position of the mouse
--- @protected
function BaseFrame:mouse_click(button, x, y)
Container.mouse_click(self, button, x, y)
self.basalt.setFocus(self)
end
--- @shortDescription Handles mouse up events
--- @param button number The button that was released
--- @param x number The x position of the mouse
@@ -156,6 +211,17 @@ function BaseFrame:char(char)
Container.char(self, char)
end
function BaseFrame:dispatchEvent(event, ...)
local _term = self.get("term")
if _term == nil then return end
if(isPeripheral(_term))then
if event == "mouse_click" then
return
end
end
Container.dispatchEvent(self, event, ...)
end
--- @shortDescription Renders the Frame
--- @protected
function BaseFrame:render()

View File

@@ -2,7 +2,8 @@ local elementManager = require("elementManager")
local VisualElement = elementManager.getElement("VisualElement")
local getCenteredPosition = require("libraries/utils").getCenteredPosition
local deepcopy = require("libraries/utils").deepcopy
---@cofnigDescription The Display is a special element which uses the cc window API which you can use.
local colorHex = require("libraries/colorHex")
---@configDescription The Display is a special element which uses the cc window API which you can use.
---@configDefault false
--- The Display is a special element where you can use the window (term) API to draw on a element, useful when you need to use external APIs.
@@ -30,6 +31,8 @@ function Display:init(props, basalt)
self.set("type", "Display")
self._window = window.create(basalt.getActiveFrame():getTerm(), 1, 1, self.get("width"), self.get("height"), false)
local reposition = self._window.reposition
local blit = self._window.blit
local write = self._window.write
self._window.reposition = function(self, x, y, width, height)
self.set("x", x)
self.set("y", y)
@@ -49,6 +52,14 @@ function Display:init(props, basalt)
self._window.isVisible = function(self)
return self.get("visible")
end
self._window.blit = function(self, x, y, text, fg, bg)
blit(self, x, y, text, fg, bg)
self:updateRender()
end
self._window.write = function(self, x, y, text)
write(self, x, y, text)
self:updateRender()
end
self:observe("width", function(self, width)
local window = self._window
@@ -71,6 +82,30 @@ function Display:getWindow()
return self._window
end
--- Writes text to the display at the given position with the given foreground and background colors
--- @shortDescription Writes text to the display
--- @param x number The x position to write to
--- @param y number The y position to write to
--- @param text string The text to write
--- @param fg? colors The foreground color (optional)
--- @param bg? colors The background color (optional)
--- @return Display self The display instance
function Display:write(x, y, text, fg, bg)
local window = self._window
if window then
if fg then
window.setTextColor(fg)
end
if bg then
window.setBackgroundColor(bg)
end
window.setCursorPos(x, y)
window.write(text)
end
self:updateRender()
return self
end
--- @shortDescription Renders the Display
--- @protected
function Display:render()