deploy: ebd4cc0010
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node_modules/shiki/samples/hlsl.sample
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node_modules/shiki/samples/hlsl.sample
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struct VS_OUTPUT
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{
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float4 Position : SV_POSITION;
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float4 Diffuse : COLOR0;
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float2 TextureUV : TEXCOORD0;
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};
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VS_OUTPUT RenderSceneVS( float4 vPos : POSITION,
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float3 vNormal : NORMAL,
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float2 vTexCoord0 : TEXCOORD,
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uniform int nNumLights,
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uniform bool bTexture,
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uniform bool bAnimate )
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{
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VS_OUTPUT Output;
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...
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return Output;
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}
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// From https://learn.microsoft.com/en-us/windows/win32/direct3dhlsl/dx-graphics-hlsl-function-syntax
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