fixed animation skipping one anim when looping
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@@ -16,7 +16,6 @@ local function errorHandler(err)
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end
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end
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local ok, result = pcall(require, "main")
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local ok, result = pcall(require, "main")
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package.loaded.main = nil
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package.loaded.log = nil
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package.loaded.log = nil
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package.path = defaultPath
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package.path = defaultPath
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@@ -199,6 +199,7 @@ end
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--- @return Animation self The animation instance
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--- @return Animation self The animation instance
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function Animation:start()
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function Animation:start()
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self.currentSequence = 1
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self.currentSequence = 1
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self.timer = nil
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if(self.sequenceCallbacks[self.currentSequence])then
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if(self.sequenceCallbacks[self.currentSequence])then
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if(self.sequenceCallbacks[self.currentSequence].start) then
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if(self.sequenceCallbacks[self.currentSequence].start) then
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self.sequenceCallbacks[self.currentSequence].start(self.element)
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self.sequenceCallbacks[self.currentSequence].start(self.element)
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