# Render This is the render module for Basalt. It tries to mimic the functionality of the `term` API. but with additional functionality. It also has a buffer system to reduce the number of calls ## Fields |Field|Type|Description| |---|---|---| |terminal|`table`|The terminal object to render to| |width|`number`|The width of the render| |height|`number`|The height of the render| |buffer|`table`|The buffer to render| |xCursor|`number`|The x position of the cursor| |yCursor|`number`|The y position of the cursor| |blink|`boolean`|Whether the cursor should blink| ## Functions |Method|Returns|Description| |---|---|---| |[Render.new](#Render.new)|Render| |[Render:addDirtyRect](#Render:addDirtyRect)|Render| |[Render:bg](#Render:bg)|Render| |[Render:blit](#Render:blit)|Render| |[Render:clear](#Render:clear)|Render| |[Render:clearArea](#Render:clearArea)|Render| |[Render:fg](#Render:fg)|Render| |[Render:getSize](#Render:getSize)|number,| |[Render:mergeRects](#Render:mergeRects)|Render| |[Render:multiBlit](#Render:multiBlit)|Render| |[Render:rectOverlaps](#Render:rectOverlaps)|boolean| |[Render:render](#Render:render)|Render| |[Render:setCursor](#Render:setCursor)|Render| |[Render:setSize](#Render:setSize)|-| |[Render:text](#Render:text)|Render| |[Render:textBg](#Render:textBg)|Render| |[Render:textFg](#Render:textFg)|Render| ## Render.new(terminal) Creates a new Render object ### Parameters * `terminal` `table` The terminal object to render to ### Returns * `nil` `nil` nil ## Render:addDirtyRect(x, y, width, height) Adds a dirty rectangle to the buffer ### Parameters * `x` `number` The x position of the rectangle * `y` `number` The y position of the rectangle * `width` `number` The width of the rectangle * `height` `number` The height of the rectangle ### Returns * `nil` `nil` nil ## Render:bg(x, y, bg) Blits a background color to the screen ### Parameters * `x` `number` The x position * `y` `number` The y position * `bg` `string` The background color to blit ### Returns * `nil` `nil` nil ## Render:blit(x, y, text, fg, bg) Blits text to the screen ### Parameters * `x` `number` The x position to blit to * `y` `number` The y position to blit to * `text` `string` The text to blit * `fg` `string` The foreground color of the text * `bg` `string` The background color of the text ### Returns * `nil` `nil` nil ## Render:clear(bg) Clears the screen ### Parameters * `bg` `colors` The background color to clear the screen with ### Returns * `nil` `nil` nil ## Render:clearArea(x, y, width, height, bg) Clears an area of the screen ### Parameters * `x` `number` The x position of the area * `y` `number` The y position of the area * `width` `number` The width of the area * `height` `number` The height of the area * `bg` `colors` The background color to clear the area with ### Returns * `nil` `nil` nil ## Render:fg(x, y, fg) Blits a foreground color to the screen ### Parameters * `x` `number` The x position * `y` `number` The y position * `fg` `string` The foreground color to blit ### Returns * `nil` `nil` nil ## Render:getSize() Gets the size of the render ### Returns * `nil` `nil` nil ## Render:mergeRects(target, source) Merges two rectangles ### Parameters * `target` `table` The target rectangle * `source` `table` The source rectangle ### Returns * `nil` `nil` nil ## Render:multiBlit(x, y, width, height, text, fg, bg) Blits text to the screen with multiple lines ### Parameters * `x` `number` The x position to blit to * `y` `number` The y position to blit to * `width` `number` The width of the text * `height` `number` The height of the text * `text` `string` The text to blit * `fg` `colors` The foreground color of the text * `bg` `colors` The background color of the text ### Returns * `nil` `nil` nil ## Render:rectOverlaps(r1, r2) Checks if two rectangles overlap ### Parameters * `r1` `table` The first rectangle * `r2` `table` The second rectangle ### Returns * `nil` `nil` nil ## Render:render() Renders the buffer to the screen ### Returns * `nil` `nil` nil ## Render:setCursor(x, y, blink) Sets the cursor position ### Parameters * `x` `number` The x position of the cursor * `y` `number` The y position of the cursor * `blink` `boolean` Whether the cursor should blink ### Returns * `nil` `nil` nil ## Render:setSize() ## Render:text(x, y, text) Blits text to the screen ### Parameters * `x` `number` The x position to blit to * `y` `number` The y position to blit to * `text` `string` The text to blit ### Returns * `nil` `nil` nil ## Render:textBg(x, y, text, bg) Blits text to the screen with a background color ### Parameters * `x` `number` The x position to blit to * `y` `number` The y position to blit to * `text` `string` The text to blit * `bg` `colors` The background color of the text ### Returns * `nil` `nil` nil ## Render:textFg(x, y, text, fg) Blits text to the screen with a foreground color ### Parameters * `x` `number` The x position to blit to * `y` `number` The y position to blit to * `text` `string` The text to blit * `fg` `colors` The foreground color of the text ### Returns * `nil` `nil` nil