Progressbar
Progressbars are objects that visually display the current state of your progress. They always represent progress as a percentage (0 to 100%), regardless of their size. To represent progress in other units, you need to perform a simple conversion: currentValue / maxValue * 100.
Properties
| Property | Type | Description |
|---|---|---|
| progress | number | Current progress displayed by the progress bar, typically between 0 and 100. |
| progressBackground | color | Color of the background which is not filled by the progress. |
| minValue | number | The starting value of the progress, typically 0. |
| maxValue | number | The ending value representing completion, which corresponds to 100% on the progress bar. |
Example
Here’s how to implement and use the Progressbar object within the Basalt framework:
lua
local main = basalt.createFrame()
local aProgressbar = main:addProgressbar()
-- Set the initial properties
aProgressbar:setMinValue(0)
aProgressbar:setMaxValue(1000) -- Assuming our task's total workload is 1000 units
-- As your task progresses, update the progress displayed
local currentTaskValue = 500 -- This represents the task's current state
-- Convert the currentTaskValue to a percentage and set it as the progress
local percentageProgress = (currentTaskValue / aProgressbar:getMaxValue()) * 100
aProgressbar:setProgress(currentTaskValue)this example, the task has a total workload of 1000 units. When half of it, or 500 units, is complete, the progress bar reflects this by filling up to 50%.