Reactive System
The reactive system in Basalt allows you to create dynamic property values using expressions. These expressions automatically update when related values change.
Basic Usage
lua
local basalt = require("basalt")
-- Create a simple label and center it horizontally
local main = basalt.getMainFrame()
:addLabel()
:setText("Hello World")
:setX("{parent.width / 2 - self.width / 2}") -- Centers the label horizontally
-- Create a progress bar that takes 80% of parent width
main:addProgressbar()
:setWidth("{parent.width * 0.8}")
:setX("{parent.width * 0.1}") -- 10% margin on both sidesAvailable Variables
In reactive expressions, you have access to:
self- The current elementparent- The parent elementelementName- A given name of a element- Any property of these elements (width, height, value, text, etc.)
Common Use Cases
Responsive Layout
lua
local frame = basalt.getMainFrame()
:addFrame()
:setSize("{parent.width * 0.5}", "{parent.height * 0.5}") -- Takes half of parent size
:setPosition("{parent.width / 2 - self.width / 2}", -- Centers the frame
"{parent.height / 2 - self.height / 2}")Dynamic Sizing
lua
local label = frame:addLabel()
:setText("Dynamic width based on text")
:setWidth("{#self.text}") -- Width equals text lengthLinked Properties
lua
local slider = frame:addSlider("mySlider")
:setPosition(2, 2)
:setSize(10, 1)
local progress = frame:addProgressBar()
:setPosition(2, 4)
:setSize(10, 1)
:setProgress("{mySlider.value}") -- Progress syncs with slider valueSyntax
- Use curly braces
{}to define a reactive expression - Basic math operators are supported (+, -, *, /, %)
- Access properties using dot notation (element.property)
- Can use basic functions and comparisons
Best Practices
- Keep expressions simple and readable
- Use meaningful variable names in complex calculations
- Test expressions with different parent sizes
- Consider edge cases (minimum/maximum sizes)