local VisualElement = require("elements/VisualElement") local tHex = require("libraries/colorHex") ---@class Input : VisualElement local Input = setmetatable({}, VisualElement) Input.__index = Input ---@property text string Input - text to be displayed Input.defineProperty(Input, "text", {default = "", type = "string", canTriggerRender = true}) ---@property cursorPos number Input - current cursor position Input.defineProperty(Input, "cursorPos", {default = 1, type = "number"}) ---@property viewOffset number Input - offset of view Input.defineProperty(Input, "viewOffset", {default = 0, type = "number", canTriggerRender = true}) -- Neue Properties Input.defineProperty(Input, "maxLength", {default = nil, type = "number"}) Input.defineProperty(Input, "placeholder", {default = "asd", type = "string"}) Input.defineProperty(Input, "placeholderColor", {default = colors.gray, type = "number"}) Input.defineProperty(Input, "focusedColor", {default = colors.blue, type = "number"}) Input.defineProperty(Input, "pattern", {default = nil, type = "string"}) Input.listenTo(Input, "mouse_click") Input.listenTo(Input, "key") Input.listenTo(Input, "char") --- Creates a new Input instance --- @return Input object The newly created Input instance --- @usage local element = Input.new("myId", basalt) function Input.new() local self = setmetatable({}, Input):__init() self.set("width", 8) self.set("z", 3) return self end function Input:init(props, basalt) VisualElement.init(self, props, basalt) self.set("type", "Input") end function Input:char(char) if not self.get("focused") then return end local text = self.get("text") local pos = self.get("cursorPos") local maxLength = self.get("maxLength") local pattern = self.get("pattern") if maxLength and #text >= maxLength then return end if pattern and not char:match(pattern) then return end self.set("text", text:sub(1, pos-1) .. char .. text:sub(pos)) self.set("cursorPos", pos + 1) self:updateRender() self:updateViewport() end function Input:key(key) if not self.get("focused") then return end local pos = self.get("cursorPos") local text = self.get("text") local viewOffset = self.get("viewOffset") local width = self.get("width") if key == keys.left then if pos > 1 then self.set("cursorPos", pos - 1) if pos - 1 <= viewOffset then self.set("viewOffset", math.max(0, pos - 2)) end end elseif key == keys.right then if pos <= #text then self.set("cursorPos", pos + 1) if pos - viewOffset >= width then self.set("viewOffset", pos - width + 1) end end elseif key == keys.backspace then if pos > 1 then self.set("text", text:sub(1, pos-2) .. text:sub(pos)) self.set("cursorPos", pos - 1) self:updateRender() self:updateViewport() end end local relativePos = self.get("cursorPos") - self.get("viewOffset") self:setCursor(relativePos, 1, true) end function Input:focus() VisualElement.focus(self) self:updateRender() end function Input:blur() VisualElement.blur(self) self:updateRender() end function Input:mouse_click(button, x, y) if VisualElement.mouse_click(self, button, x, y) then local relX, relY = self:getRelativePosition(x, y) local text = self.get("text") self:setCursor(math.min(relX, #text + 1), relY, true) self:set("cursorPos", relX + self.get("viewOffset")) return true end end function Input:updateViewport() local width = self.get("width") local cursorPos = self.get("cursorPos") local viewOffset = self.get("viewOffset") local textLength = #self.get("text") if cursorPos - viewOffset > width then self.set("viewOffset", cursorPos - width) elseif cursorPos <= viewOffset then self.set("viewOffset", math.max(0, cursorPos - 1)) end if viewOffset > textLength - width then self.set("viewOffset", math.max(0, textLength - width)) end end function Input:render() local text = self.get("text") local viewOffset = self.get("viewOffset") local width = self.get("width") local placeholder = self.get("placeholder") local focusedColor = self.get("focusedColor") local focused = self.get("focused") local width, height = self.get("width"), self.get("height") self:multiBlit(1, 1, width, height, " ", tHex[self.get("foreground")], tHex[focused and focusedColor or self.get("background")]) if #text == 0 and #placeholder ~= 0 and self.get("focused") == false then self:textFg(1, 1, placeholder:sub(1, width), self.get("placeholderColor")) return end local visibleText = text:sub(viewOffset + 1, viewOffset + width) self:textFg(1, 1, visibleText, self.get("foreground")) end return Input