local elementManager = require("elementManager") local VisualElement = elementManager.getElement("VisualElement") local errorManager = require("errorManager") --- @configDescription A program that runs in a window --- This is the program class. It provides a program that runs in a window. ---@class Program : VisualElement local Program = setmetatable({}, VisualElement) Program.__index = Program --- @property program table nil The program instance Program.defineProperty(Program, "program", {default = nil, type = "table"}) --- @property path string "" The path to the program Program.defineProperty(Program, "path", {default = "", type = "string"}) --- @property running boolean false Whether the program is running Program.defineProperty(Program, "running", {default = false, type = "boolean"}) Program.defineEvent(Program, "*") local BasaltProgram = {} BasaltProgram.__index = BasaltProgram local newPackage = dofile("rom/modules/main/cc/require.lua").make ---@private function BasaltProgram.new(program) local self = setmetatable({}, BasaltProgram) self.env = {} self.args = {} self.program = program return self end local function createShellEnv(dir) local env = { shell = shell, multishell = multishell } env.require, env.package = newPackage(env, dir) return env end ---@private function BasaltProgram:run(path, width, height) self.window = window.create(self.program:getBaseFrame():getTerm(), 1, 1, width, height, false) local pPath = shell.resolveProgram(path) if(pPath~=nil)then if(fs.exists(pPath)) then local file = fs.open(pPath, "r") local content = file.readAll() file.close() --[[local env = setmetatable(self.env, {__index=_ENV}) env.shell = shell env.term = self.window env.require, env.package = newPackage(env, fs.getDir(pPath)) env.term.current = term.current env.term.redirect = term.redirect env.term.native = term.native]] local env = setmetatable(createShellEnv(fs.getDir(path)), { __index = _ENV }) env.term = self.window env.term.current = term.current env.term.native = function () return self.window end for k,v in pairs(self.env) do env[k] = v end self.coroutine = coroutine.create(function() local program = load(content, "@/" .. path, nil, env) if program then local result = program(path, table.unpack(self.args)) return result end end) local current = term.current() term.redirect(self.window) local ok, result = coroutine.resume(self.coroutine) term.redirect(current) if not ok then if self.onError then local result = self.onError(self.program, result) if(result==false)then self.filter = nil return end end errorManager.header = "Basalt Program Error ".. path errorManager.error(result) end else errorManager.header = "Basalt Program Error ".. path errorManager.error("File not found") end else errorManager.header = "Basalt Program Error" errorManager.error("Program "..path.." not found") end end ---@private function BasaltProgram:resize(width, height) self.window.reposition(1, 1, width, height) end ---@private function BasaltProgram:resume(event, ...) if self.coroutine==nil or coroutine.status(self.coroutine)=="dead" then self.program.set("running", false) return end if(self.filter~=nil)then if(event~=self.filter)then return end self.filter=nil end local current = term.current() term.redirect(self.window) local ok, result = coroutine.resume(self.coroutine, event, ...) term.redirect(current) if ok then self.filter = result else if self.onError then local result = self.onError(self.program, result) if(result==false)then self.filter = nil return ok, result end end errorManager.header = "Basalt Program Error" errorManager.error(result) end return ok, result end ---@private function BasaltProgram:stop() if self.coroutine==nil or coroutine.status(self.coroutine)=="dead" then self.program.set("running", false) return end coroutine.close(self.coroutine) self.coroutine = nil end --- @shortDescription Creates a new Program instance --- @return Program object The newly created Program instance --- @private function Program.new() local self = setmetatable({}, Program):__init() self.class = Program self.set("z", 5) self.set("width", 30) self.set("height", 12) return self end --- @shortDescription Initializes the Program instance --- @param props table The properties to initialize the element with --- @param basalt table The basalt instance --- @return Program self The initialized instance --- @protected function Program:init(props, basalt) VisualElement.init(self, props, basalt) self.set("type", "Program") return self end --- Executes a program --- @shortDescription Executes a program --- @param path string The path to the program --- @return Program self The Program instance function Program:execute(path) self.set("path", path) self.set("running", true) local program = BasaltProgram.new(self) self.set("program", program) program:run(path, self.get("width"), self.get("height")) self:updateRender() return self end --- Sends an event to the program --- @shortDescription Sends an event to the program --- @param event string The event to send --- @param ... any The event arguments --- @return Program self The Program instance function Program:sendEvent(event, ...) self:dispatchEvent(event, ...) return self end --- Registers a callback for the program's error event, if the function returns false, the program won't stop --- @shortDescription Registers a callback for the program's error event --- @param fn function The callback function to register --- @return Program self The Program instance function Program:onError(fn) local program = self.get("program") if program then program.onError = fn end return self end --- @shortDescription Handles all incomming events --- @param event string The event to handle --- @param ... any The event arguments --- @return any result The event result --- @protected function Program:dispatchEvent(event, ...) local program = self.get("program") local result = VisualElement.dispatchEvent(self, event, ...) if program then program:resume(event, ...) if(self.get("focused"))then local cursorBlink = program.window.getCursorBlink() local cursorX, cursorY = program.window.getCursorPos() self:setCursor(cursorX, cursorY, cursorBlink, program.window.getTextColor()) end self:updateRender() end return result end --- @shortDescription Gets called when the element gets focused --- @protected function Program:focus() if(VisualElement.focus(self))then local program = self.get("program") if program then local cursorBlink = program.window.getCursorBlink() local cursorX, cursorY = program.window.getCursorPos() self:setCursor(cursorX, cursorY, cursorBlink, program.window.getTextColor()) end end end --- @shortDescription Renders the program --- @protected function Program:render() VisualElement.render(self) local program = self.get("program") if program then local _, height = program.window.getSize() for y = 1, height do local text, fg, bg = program.window.getLine(y) if text then self:blit(1, y, text, fg, bg) end end end end return Program