574 lines
22 KiB
Lua
574 lines
22 KiB
Lua
---@diagnostic disable: duplicate-set-field, undefined-field, undefined-doc-name, param-type-mismatch, redundant-return-value
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local elementManager = require("elementManager")
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local BaseElement = elementManager.getElement("BaseElement")
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local tHex = require("libraries/colorHex")
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---@configDescription The Visual Element class which is the base class for all visual UI elements
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--- This is the visual element class. It serves as the base class for all visual UI elements
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--- and provides core functionality for positioning, sizing, colors, and rendering.
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---@class VisualElement : BaseElement
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local VisualElement = setmetatable({}, BaseElement)
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VisualElement.__index = VisualElement
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---@property x number 1 The horizontal position relative to parent
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VisualElement.defineProperty(VisualElement, "x", {default = 1, type = "number", canTriggerRender = true})
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---@property y number 1 The vertical position relative to parent
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VisualElement.defineProperty(VisualElement, "y", {default = 1, type = "number", canTriggerRender = true})
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---@property z number 1 The z-index for layering elements
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VisualElement.defineProperty(VisualElement, "z", {default = 1, type = "number", canTriggerRender = true, setter = function(self, value)
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if self.parent then
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self.parent:sortChildren()
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end
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return value
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end})
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---@property width number 1 The width of the element
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VisualElement.defineProperty(VisualElement, "width", {default = 1, type = "number", canTriggerRender = true})
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---@property height number 1 The height of the element
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VisualElement.defineProperty(VisualElement, "height", {default = 1, type = "number", canTriggerRender = true})
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---@property background color black The background color
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VisualElement.defineProperty(VisualElement, "background", {default = colors.black, type = "color", canTriggerRender = true})
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---@property foreground color white The text/foreground color
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VisualElement.defineProperty(VisualElement, "foreground", {default = colors.white, type = "color", canTriggerRender = true})
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---@property clicked boolean false Whether the element is currently clicked
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VisualElement.defineProperty(VisualElement, "clicked", {default = false, type = "boolean"})
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---@property hover boolean false Whether the mouse is currently hover over the element (Craftos-PC only)
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VisualElement.defineProperty(VisualElement, "hover", {default = false, type = "boolean"})
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---@property backgroundEnabled boolean true Whether to render the background
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VisualElement.defineProperty(VisualElement, "backgroundEnabled", {default = true, type = "boolean", canTriggerRender = true})
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---@property borderTop boolean false Draw top border
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VisualElement.defineProperty(VisualElement, "borderTop", {default = false, type = "boolean", canTriggerRender = true})
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---@property borderBottom boolean false Draw bottom border
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VisualElement.defineProperty(VisualElement, "borderBottom", {default = false, type = "boolean", canTriggerRender = true})
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---@property borderLeft boolean false Draw left border
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VisualElement.defineProperty(VisualElement, "borderLeft", {default = false, type = "boolean", canTriggerRender = true})
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---@property borderRight boolean false Draw right border
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VisualElement.defineProperty(VisualElement, "borderRight", {default = false, type = "boolean", canTriggerRender = true})
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---@property borderColor color white Border color
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VisualElement.defineProperty(VisualElement, "borderColor", {default = colors.white, type = "color", canTriggerRender = true})
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---@property focused boolean false Whether the element has input focus
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VisualElement.defineProperty(VisualElement, "focused", {default = false, type = "boolean", setter = function(self, value, internal)
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local curValue = self.get("focused")
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if value == curValue then return value end
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if value then
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self:focus()
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else
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self:blur()
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end
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if not internal and self.parent then
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if value then
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self.parent:setFocusedChild(self)
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else
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self.parent:setFocusedChild(nil)
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end
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end
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return value
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end})
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---@property visible boolean true Whether the element is visible
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VisualElement.defineProperty(VisualElement, "visible", {default = true, type = "boolean", canTriggerRender = true, setter=function(self, value)
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if(self.parent~=nil)then
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self.parent.set("childrenSorted", false)
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self.parent.set("childrenEventsSorted", false)
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end
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if(value==false)then
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self.set("clicked", false)
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end
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return value
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end})
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---@property ignoreOffset boolean false Whether to ignore the parent's offset
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VisualElement.defineProperty(VisualElement, "ignoreOffset", {default = false, type = "boolean"})
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---@combinedProperty position {x number, y number} Combined x, y position
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VisualElement.combineProperties(VisualElement, "position", "x", "y")
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---@combinedProperty size {width number, height number} Combined width, height
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VisualElement.combineProperties(VisualElement, "size", "width", "height")
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---@combinedProperty color {foreground number, background number} Combined foreground, background colors
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VisualElement.combineProperties(VisualElement, "color", "foreground", "background")
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---@event onClick {button string, x number, y number} Fired on mouse click
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---@event onMouseUp {button, x, y} Fired on mouse button release
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---@event onRelease {button, x, y} Fired when mouse leaves while clicked
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---@event onDrag {button, x, y} Fired when mouse moves while clicked
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---@event onScroll {direction, x, y} Fired on mouse scroll
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---@event onEnter {-} Fired when mouse enters element
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---@event onLeave {-} Fired when mouse leaves element
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---@event onFocus {-} Fired when element receives focus
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---@event onBlur {-} Fired when element loses focus
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---@event onKey {key} Fired on key press
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---@event onKeyUp {key} Fired on key release
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---@event onChar {char} Fired on character input
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VisualElement.defineEvent(VisualElement, "focus")
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VisualElement.defineEvent(VisualElement, "blur")
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VisualElement.registerEventCallback(VisualElement, "Click", "mouse_click", "mouse_up")
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VisualElement.registerEventCallback(VisualElement, "ClickUp", "mouse_up", "mouse_click")
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VisualElement.registerEventCallback(VisualElement, "Drag", "mouse_drag", "mouse_click", "mouse_up")
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VisualElement.registerEventCallback(VisualElement, "Scroll", "mouse_scroll")
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VisualElement.registerEventCallback(VisualElement, "Enter", "mouse_enter", "mouse_move")
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VisualElement.registerEventCallback(VisualElement, "LeEave", "mouse_leave", "mouse_move")
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VisualElement.registerEventCallback(VisualElement, "Focus", "focus", "blur")
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VisualElement.registerEventCallback(VisualElement, "Blur", "blur", "focus")
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VisualElement.registerEventCallback(VisualElement, "Key", "key", "key_up")
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VisualElement.registerEventCallback(VisualElement, "Char", "char")
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VisualElement.registerEventCallback(VisualElement, "KeyUp", "key_up", "key")
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local max, min = math.max, math.min
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--- Creates a new VisualElement instance
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--- @shortDescription Creates a new visual element
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--- @return VisualElement object The newly created VisualElement instance
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--- @private
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function VisualElement.new()
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local self = setmetatable({}, VisualElement):__init()
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self.class = VisualElement
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return self
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end
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--- @shortDescription Initializes a new visual element with properties
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--- @param props table The properties to initialize the element with
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--- @param basalt table The basalt instance
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--- @protected
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function VisualElement:init(props, basalt)
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BaseElement.init(self, props, basalt)
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self.set("type", "VisualElement")
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self:observe("x", function()
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if self.parent then
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self.parent.set("childrenSorted", false)
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end
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end)
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self:observe("y", function()
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if self.parent then
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self.parent.set("childrenSorted", false)
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end
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end)
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self:observe("width", function()
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if self.parent then
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self.parent.set("childrenSorted", false)
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end
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end)
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self:observe("height", function()
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if self.parent then
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self.parent.set("childrenSorted", false)
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end
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end)
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self:observe("visible", function()
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if self.parent then
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self.parent.set("childrenSorted", false)
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end
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end)
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end
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--- @shortDescription Multi-character drawing with colors
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--- @param x number The x position to draw
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--- @param y number The y position to draw
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--- @param width number The width of the area to draw
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--- @param height number The height of the area to draw
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--- @param text string The text to draw
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--- @param fg string The foreground color
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--- @param bg string The background color
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--- @protected
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function VisualElement:multiBlit(x, y, width, height, text, fg, bg)
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local xElement, yElement = self:calculatePosition()
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x = x + xElement - 1
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y = y + yElement - 1
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self.parent:multiBlit(x, y, width, height, text, fg, bg)
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end
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--- @shortDescription Draws text with foreground color
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--- @param x number The x position to draw
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--- @param y number The y position to draw
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--- @param text string The text char to draw
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--- @param fg color The foreground color
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--- @protected
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function VisualElement:textFg(x, y, text, fg)
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local xElement, yElement = self:calculatePosition()
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x = x + xElement - 1
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y = y + yElement - 1
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self.parent:textFg(x, y, text, fg)
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end
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--- @shortDescription Draws text with background color
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--- @param x number The x position to draw
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--- @param y number The y position to draw
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--- @param text string The text char to draw
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--- @param bg color The background color
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--- @protected
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function VisualElement:textBg(x, y, text, bg)
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local xElement, yElement = self:calculatePosition()
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x = x + xElement - 1
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y = y + yElement - 1
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self.parent:textBg(x, y, text, bg)
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end
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function VisualElement:drawText(x, y, text)
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local xElement, yElement = self:calculatePosition()
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x = x + xElement - 1
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y = y + yElement - 1
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self.parent:drawText(x, y, text)
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end
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function VisualElement:drawFg(x, y, fg)
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local xElement, yElement = self:calculatePosition()
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x = x + xElement - 1
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y = y + yElement - 1
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self.parent:drawFg(x, y, fg)
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end
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function VisualElement:drawBg(x, y, bg)
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local xElement, yElement = self:calculatePosition()
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x = x + xElement - 1
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y = y + yElement - 1
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self.parent:drawBg(x, y, bg)
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end
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--- @shortDescription Draws text with both colors
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--- @param x number The x position to draw
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--- @param y number The y position to draw
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--- @param text string The text char to draw
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--- @param fg string The foreground color
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--- @param bg string The background color
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--- @protected
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function VisualElement:blit(x, y, text, fg, bg)
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local xElement, yElement = self:calculatePosition()
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x = x + xElement - 1
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y = y + yElement - 1
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self.parent:blit(x, y, text, fg, bg)
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end
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--- Checks if the specified coordinates are within the bounds of the element
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--- @shortDescription Checks if point is within bounds
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--- @param x number The x position to check
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--- @param y number The y position to check
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--- @return boolean isInBounds Whether the coordinates are within the bounds of the element
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function VisualElement:isInBounds(x, y)
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local xPos, yPos = self.get("x"), self.get("y")
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local width, height = self.get("width"), self.get("height")
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if(self.get("ignoreOffset"))then
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if(self.parent)then
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x = x - self.parent.get("offsetX")
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y = y - self.parent.get("offsetY")
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end
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end
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return x >= xPos and x <= xPos + width - 1 and
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y >= yPos and y <= yPos + height - 1
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end
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--- @shortDescription Handles a mouse click event
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--- @param button number The button that was clicked
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--- @param x number The x position of the click
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--- @param y number The y position of the click
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--- @return boolean clicked Whether the element was clicked
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--- @protected
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function VisualElement:mouse_click(button, x, y)
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if self:isInBounds(x, y) then
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self.set("clicked", true)
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self:fireEvent("mouse_click", button, self:getRelativePosition(x, y))
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return true
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end
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return false
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end
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--- @shortDescription Handles a mouse up event
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--- @param button number The button that was released
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--- @param x number The x position of the release
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--- @param y number The y position of the release
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--- @return boolean release Whether the element was released on the element
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--- @protected
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function VisualElement:mouse_up(button, x, y)
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if self:isInBounds(x, y) then
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self.set("clicked", false)
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self:fireEvent("mouse_up", button, self:getRelativePosition(x, y))
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return true
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end
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return false
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end
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--- @shortDescription Handles a mouse release event
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--- @param button number The button that was released
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--- @param x number The x position of the release
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--- @param y number The y position of the release
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--- @protected
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function VisualElement:mouse_release(button, x, y)
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self:fireEvent("mouse_release", button, self:getRelativePosition(x, y))
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self.set("clicked", false)
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end
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---@shortDescription Handles a mouse move event
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---@param _ number unknown
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---@param x number The x position of the mouse
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---@param y number The y position of the mouse
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---@return boolean hover Whether the mouse has moved over the element
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--- @protected
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function VisualElement:mouse_move(_, x, y)
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if(x==nil)or(y==nil)then return false end
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local hover = self.get("hover")
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if(self:isInBounds(x, y))then
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if(not hover)then
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self.set("hover", true)
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self:fireEvent("mouse_enter", self:getRelativePosition(x, y))
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end
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return true
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else
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if(hover)then
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self.set("hover", false)
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self:fireEvent("mouse_leave", self:getRelativePosition(x, y))
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end
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end
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return false
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end
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--- @shortDescription Handles a mouse scroll event
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--- @param direction number The scroll direction
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--- @param x number The x position of the scroll
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--- @param y number The y position of the scroll
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--- @return boolean scroll Whether the element was scrolled
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--- @protected
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function VisualElement:mouse_scroll(direction, x, y)
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if(self:isInBounds(x, y))then
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self:fireEvent("mouse_scroll", direction, self:getRelativePosition(x, y))
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return true
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end
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return false
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end
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--- @shortDescription Handles a mouse drag event
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--- @param button number The button that was clicked while dragging
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--- @param x number The x position of the drag
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--- @param y number The y position of the drag
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--- @return boolean drag Whether the element was dragged
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--- @protected
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function VisualElement:mouse_drag(button, x, y)
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if(self.get("clicked"))then
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self:fireEvent("mouse_drag", button, self:getRelativePosition(x, y))
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return true
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end
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return false
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end
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--- @shortDescription Handles a focus event
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--- @protected
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function VisualElement:focus()
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self:fireEvent("focus")
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end
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--- @shortDescription Handles a blur event
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--- @protected
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function VisualElement:blur()
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self:fireEvent("blur")
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-- Attempt to clear cursor; signature may expect (x,y,blink,fg,bg)
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pcall(function() self:setCursor(1,1,false, self.get and self.get("foreground")) end)
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end
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--- Adds or updates a drawable character border around the element using the canvas plugin.
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--- The border will automatically adapt to size/background changes because the command
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--- reads current properties each render.
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-- @param colorOrOptions any Border color or options table
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--- @return VisualElement self
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function VisualElement:addBorder(colorOrOptions, sideOptions)
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local col = nil
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local spec = nil
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if type(colorOrOptions) == "table" and (colorOrOptions.color or colorOrOptions.top ~= nil or colorOrOptions.left ~= nil) then
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col = colorOrOptions.color
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spec = colorOrOptions
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else
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col = colorOrOptions
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spec = sideOptions
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end
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if spec then
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if spec.top ~= nil then self.set("borderTop", spec.top) end
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if spec.bottom ~= nil then self.set("borderBottom", spec.bottom) end
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if spec.left ~= nil then self.set("borderLeft", spec.left) end
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if spec.right ~= nil then self.set("borderRight", spec.right) end
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else
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-- default: enable all sides
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self.set("borderTop", true)
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self.set("borderBottom", true)
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self.set("borderLeft", true)
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self.set("borderRight", true)
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end
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if col then self.set("borderColor", col) end
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return self
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end
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--- Removes the previously added border (if any)
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--- @return VisualElement self
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function VisualElement:removeBorder()
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self.set("borderTop", false)
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self.set("borderBottom", false)
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self.set("borderLeft", false)
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self.set("borderRight", false)
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return self
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end
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--- @shortDescription Handles a key event
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--- @param key number The key that was pressed
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--- @protected
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function VisualElement:key(key, held)
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if(self.get("focused"))then
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self:fireEvent("key", key, held)
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end
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end
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--- @shortDescription Handles a key up event
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--- @param key number The key that was released
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--- @protected
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function VisualElement:key_up(key)
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if(self.get("focused"))then
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self:fireEvent("key_up", key)
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end
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end
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--- @shortDescription Handles a character event
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--- @param char string The character that was pressed
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--- @protected
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function VisualElement:char(char)
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if(self.get("focused"))then
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self:fireEvent("char", char)
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end
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end
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--- Calculates the position of the element relative to its parent
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--- @shortDescription Calculates the position of the element
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--- @return number x The x position
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--- @return number y The y position
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function VisualElement:calculatePosition()
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local x, y = self.get("x"), self.get("y")
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if not self.get("ignoreOffset") then
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if self.parent ~= nil then
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local xO, yO = self.parent.get("offsetX"), self.parent.get("offsetY")
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x = x - xO
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y = y - yO
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end
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end
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return x, y
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end
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--- Returns the absolute position of the element or the given coordinates.
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--- @shortDescription Returns the absolute position of the element
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---@param x? number x position
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---@param y? number y position
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---@return number x The absolute x position
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---@return number y The absolute y position
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function VisualElement:getAbsolutePosition(x, y)
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local xPos, yPos = self.get("x"), self.get("y")
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if(x ~= nil) then
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xPos = xPos + x - 1
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end
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if(y ~= nil) then
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yPos = yPos + y - 1
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end
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local parent = self.parent
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while parent do
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local px, py = parent.get("x"), parent.get("y")
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xPos = xPos + px - 1
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yPos = yPos + py - 1
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parent = parent.parent
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end
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return xPos, yPos
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end
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--- Returns the relative position of the element or the given coordinates.
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--- @shortDescription Returns the relative position of the element
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---@param x? number x position
|
|
---@param y? number y position
|
|
---@return number x The relative x position
|
|
---@return number y The relative y position
|
|
function VisualElement:getRelativePosition(x, y)
|
|
if (x == nil) or (y == nil) then
|
|
x, y = self.get("x"), self.get("y")
|
|
end
|
|
|
|
local parentX, parentY = 1, 1
|
|
if self.parent then
|
|
parentX, parentY = self.parent:getRelativePosition()
|
|
end
|
|
|
|
local elementX, elementY = self.get("x"), self.get("y")
|
|
return x - (elementX - 1) - (parentX - 1),
|
|
y - (elementY - 1) - (parentY - 1)
|
|
end
|
|
|
|
--- @shortDescription Sets the cursor position
|
|
--- @param x number The x position of the cursor
|
|
--- @param y number The y position of the cursor
|
|
--- @param blink boolean Whether the cursor should blink
|
|
--- @param color number The color of the cursor
|
|
--- @return VisualElement self The VisualElement instance
|
|
--- @protected
|
|
function VisualElement:setCursor(x, y, blink, color)
|
|
if self.parent then
|
|
local xPos, yPos = self:calculatePosition()
|
|
if(x + xPos - 1<1)or(x + xPos - 1>self.parent.get("width"))or
|
|
(y + yPos - 1<1)or(y + yPos - 1>self.parent.get("height"))then
|
|
return self.parent:setCursor(x + xPos - 1, y + yPos - 1, false)
|
|
end
|
|
return self.parent:setCursor(x + xPos - 1, y + yPos - 1, blink, color)
|
|
end
|
|
return self
|
|
end
|
|
|
|
--- This function is used to prioritize the element by moving it to the top of its parent's children. It removes the element from its parent and adds it back, effectively changing its order.
|
|
--- @shortDescription Prioritizes the element by moving it to the top of its parent's children
|
|
--- @return VisualElement self The VisualElement instance
|
|
function VisualElement:prioritize()
|
|
if(self.parent)then
|
|
local parent = self.parent
|
|
parent:removeChild(self)
|
|
parent:addChild(self)
|
|
self:updateRender()
|
|
end
|
|
return self
|
|
end
|
|
|
|
--- @shortDescription Renders the element
|
|
--- @protected
|
|
function VisualElement:render()
|
|
if(not self.get("backgroundEnabled"))then return end
|
|
local width, height = self.get("width"), self.get("height")
|
|
local fgHex = tHex[self.get("foreground")]
|
|
local bgHex = tHex[self.get("background")]
|
|
self:multiBlit(1, 1, width, height, " ", fgHex, bgHex)
|
|
-- Draw integrated border after background fill
|
|
if (self.get("borderTop") or self.get("borderBottom") or self.get("borderLeft") or self.get("borderRight")) then
|
|
local bColor = self.get("borderColor") or self.get("foreground")
|
|
local bHex = tHex[bColor] or fgHex
|
|
if self.get("borderTop") then
|
|
self:textFg(1,1,("\131"):rep(width), bColor)
|
|
end
|
|
if self.get("borderBottom") then
|
|
self:multiBlit(1,height,width,1,"\143", bgHex, bHex)
|
|
end
|
|
if self.get("borderLeft") then
|
|
self:multiBlit(1,1,1,height,"\149", bHex, bgHex)
|
|
end
|
|
if self.get("borderRight") then
|
|
self:multiBlit(width,1,1,height,"\149", bgHex, bHex)
|
|
end
|
|
-- Corners
|
|
if self.get("borderTop") and self.get("borderLeft") then self:blit(1,1,"\151", bHex, bgHex) end
|
|
if self.get("borderTop") and self.get("borderRight") then self:blit(width,1,"\148", bgHex, bHex) end
|
|
if self.get("borderBottom") and self.get("borderLeft") then self:blit(1,height,"\138", bgHex, bHex) end
|
|
if self.get("borderBottom") and self.get("borderRight") then self:blit(width,height,"\133", bgHex, bHex) end
|
|
end
|
|
end
|
|
|
|
--- @shortDescription Post-rendering function for the element
|
|
--- @protected
|
|
function VisualElement:postRender()
|
|
end
|
|
|
|
function VisualElement:destroy()
|
|
self.set("visible", false)
|
|
BaseElement.destroy(self)
|
|
end
|
|
|
|
return VisualElement
|