Files
Basalt2/src/elements/Frame.lua
Robert Jelic 71d23ee9a2 - Updated theme plugin to support changing themes on runtime
- Added 4 themes
- Added Cache System for States
2025-11-05 13:56:19 +01:00

186 lines
6.5 KiB
Lua

local elementManager = require("elementManager")
local VisualElement = elementManager.getElement("VisualElement")
local Container = elementManager.getElement("Container")
---@configDescription A frame element that serves as a grouping container for other elements.
--- This is the frame class. It serves as a grouping container for other elements.
---@class Frame : Container
local Frame = setmetatable({}, Container)
Frame.__index = Frame
---@property draggable boolean false Whether the frame is draggable
Frame.defineProperty(Frame, "draggable", {default = false, type = "boolean"})
---@property draggingMap table {} The map of dragging positions
Frame.defineProperty(Frame, "draggingMap", {default = {{x=1, y=1, width="width", height=1}}, type = "table"})
---@property scrollable boolean false Whether the frame is scrollable
Frame.defineProperty(Frame, "scrollable", {default = false, type = "boolean"})
Frame.defineEvent(Frame, "mouse_click")
Frame.defineEvent(Frame, "mouse_drag")
Frame.defineEvent(Frame, "mouse_up")
Frame.defineEvent(Frame, "mouse_scroll")
--- Creates a new Frame instance
--- @shortDescription Creates a new Frame instance
--- @return Frame self The newly created Frame instance
--- @private
function Frame.new()
local self = setmetatable({}, Frame):__init()
self.class = Frame
self.set("width", 12)
self.set("height", 6)
self.set("z", 10)
return self
end
--- @shortDescription Initializes the Frame instance
--- @param props table The properties to initialize the element with
--- @param basalt table The basalt instance
--- @return Frame self The initialized instance
--- @protected
function Frame:init(props, basalt)
Container.init(self, props, basalt)
self.set("type", "Frame")
return self
end
--- @shortDescription Handles mouse click events
--- @param button number The button that was clicked
--- @param x number The x position of the click
--- @param y number The y position of the click
--- @return boolean handled Whether the event was handled
--- @protected
function Frame:mouse_click(button, x, y)
if self:isInBounds(x, y) then
if self.getResolved("draggable") then
local relX, relY = self:getRelativePosition(x, y)
local draggingMap = self.getResolved("draggingMap")
for _, map in ipairs(draggingMap) do
local width = map.width or 1
local height = map.height or 1
if type(width) == "string" and width == "width" then
width = self.getResolved("width")
elseif type(width) == "function" then
width = width(self)
end
if type(height) == "string" and height == "height" then
height = self.getResolved("height")
elseif type(height) == "function" then
height = height(self)
end
local mapY = map.y or 1
if relX >= map.x and relX <= map.x + width - 1 and
relY >= mapY and relY <= mapY + height - 1 then
self.dragStartX = x - self.getResolved("x")
self.dragStartY = y - self.getResolved("y")
self.dragging = true
return true
end
end
end
return Container.mouse_click(self, button, x, y)
end
return false
end
--- @shortDescription Handles mouse release events
--- @param button number The button that was released
--- @param x number The x position of the release
--- @param y number The y position of the release
--- @return boolean handled Whether the event was handled
--- @protected
function Frame:mouse_up(button, x, y)
if self.dragging then
self.dragging = false
self.dragStartX = nil
self.dragStartY = nil
return true
end
return Container.mouse_up(self, button, x, y)
end
--- @shortDescription Handles mouse drag events
--- @param button number The button that was clicked
--- @param x number The x position of the drag position
--- @param y number The y position of the drag position
--- @return boolean handled Whether the event was handled
--- @protected
function Frame:mouse_drag(button, x, y)
if self.dragging then
local newX = x - self.dragStartX
local newY = y - self.dragStartY
self.set("x", newX)
self.set("y", newY)
return true
end
return Container.mouse_drag(self, button, x, y)
end
--- @shortDescription Calculates the total height of all children elements
--- @return number height The total height needed for all children
--- @protected
function Frame:getChildrenHeight()
local maxHeight = 0
local children = self.getResolved("children")
for _, child in ipairs(children) do
if child.get("visible") then
local childY = child.get("y")
local childHeight = child.get("height")
local totalHeight = childY + childHeight - 1
if totalHeight > maxHeight then
maxHeight = totalHeight
end
end
end
return maxHeight
end
local function convertMousePosition(self, event, ...)
local args = {...}
if event and event:find("mouse_") then
local button, absX, absY = ...
local xOffset, yOffset = self.getResolved("offsetX"), self.getResolved("offsetY")
local relX, relY = self:getRelativePosition(absX + xOffset, absY + yOffset)
args = {button, relX, relY}
end
return args
end
--- @shortDescription Handles mouse scroll events
--- @param direction number The scroll direction
--- @param x number The x position of the scroll
--- @param y number The y position of the scroll
--- @return boolean handled Whether the event was handled
--- @protected
function Frame:mouse_scroll(direction, x, y)
if(VisualElement.mouse_scroll(self, direction, x, y))then
local args = convertMousePosition(self, "mouse_scroll", direction, x, y)
local success, child = self:callChildrenEvent(true, "mouse_scroll", table.unpack(args))
if success then
return true
end
if self.getResolved("scrollable") then
local height = self.getResolved("height")
local childrenHeight = self:getChildrenHeight()
local currentOffset = self.getResolved("offsetY")
local maxScroll = math.max(0, childrenHeight - height)
local newOffset = currentOffset + direction
newOffset = math.max(0, math.min(maxScroll, newOffset))
self.set("offsetY", newOffset)
return true
end
end
return false
end
return Frame