Files
Basalt2/src/render.lua

146 lines
4.1 KiB
Lua

local Render = {}
Render.__index = Render
local colorChars = require("libraries/colorHex")
local log = require("log")
function Render.new(terminal)
local self = setmetatable({}, Render)
self.terminal = terminal
self.width, self.height = terminal.getSize()
self.buffer = {
text = {},
fg = {},
bg = {},
changed = {}
}
for y=1, self.height do
self.buffer.text[y] = string.rep(" ", self.width)
self.buffer.fg[y] = string.rep("0", self.width)
self.buffer.bg[y] = string.rep("f", self.width)
self.buffer.changed[y] = false
end
return self
end
function Render:blit(x, y, text, fg, bg)
if y < 1 or y > self.height then return self end
if(#text ~= #fg or #text ~= #bg)then
error("Text, fg, and bg must be the same length")
end
self.buffer.text[y] = self.buffer.text[y]:sub(1,x-1) .. text .. self.buffer.text[y]:sub(x+#text)
self.buffer.fg[y] = self.buffer.fg[y]:sub(1,x-1) .. fg .. self.buffer.fg[y]:sub(x+#fg)
self.buffer.bg[y] = self.buffer.bg[y]:sub(1,x-1) .. bg .. self.buffer.bg[y]:sub(x+#bg)
self.buffer.changed[y] = true
return self
end
function Render:multiBlit(x, y, width, height, text, fg, bg)
if y < 1 or y > self.height then return self end
if(#text ~= #fg or #text ~= #bg)then
error("Text, fg, and bg must be the same length")
end
text = text:rep(width)
fg = fg:rep(width)
bg = bg:rep(width)
for dy=0, height-1 do
local cy = y + dy
if cy >= 1 and cy <= self.height then
self.buffer.text[cy] = self.buffer.text[cy]:sub(1,x-1) .. text .. self.buffer.text[cy]:sub(x+#text)
self.buffer.fg[cy] = self.buffer.fg[cy]:sub(1,x-1) .. fg .. self.buffer.fg[cy]:sub(x+#fg)
self.buffer.bg[cy] = self.buffer.bg[cy]:sub(1,x-1) .. bg .. self.buffer.bg[cy]:sub(x+#bg)
self.buffer.changed[cy] = true
end
end
return self
end
function Render:textFg(x, y, text, fg)
if y < 1 or y > self.height then return self end
fg = colorChars[fg] or "0"
self.buffer.text[y] = self.buffer.text[y]:sub(1,x-1) .. text .. self.buffer.text[y]:sub(x+#text)
self.buffer.fg[y] = self.buffer.fg[y]:sub(1,x-1) .. fg:rep(#text) .. self.buffer.fg[y]:sub(x+#text)
self.buffer.changed[y] = true
return self
end
function Render:text(x, y, text)
if y < 1 or y > self.height then return self end
self.buffer.text[y] = self.buffer.text[y]:sub(1,x-1) .. text .. self.buffer.text[y]:sub(x+#text)
self.buffer.changed[y] = true
return self
end
function Render:fg(x, y, fg)
if y < 1 or y > self.height then return self end
self.buffer.fg[y] = self.buffer.fg[y]:sub(1,x-1) .. fg .. self.buffer.fg[y]:sub(x+#fg)
self.buffer.changed[y] = true
return self
end
function Render:bg(x, y, bg)
if y < 1 or y > self.height then return self end
self.buffer.bg[y] = self.buffer.bg[y]:sub(1,x-1) .. bg .. self.buffer.bg[y]:sub(x+#bg)
self.buffer.changed[y] = true
return self
end
function Render:clear(bg)
local bgChar = colorChars[bg] or "f"
for y=1, self.height do
self.buffer.text[y] = string.rep(" ", self.width)
self.buffer.fg[y] = string.rep("0", self.width)
self.buffer.bg[y] = string.rep(bgChar, self.width)
self.buffer.changed[y] = true
end
return self
end
function Render:render()
for y=1, self.height do
if self.buffer.changed[y] then
self.terminal.setCursorPos(1, y)
self.terminal.blit(
self.buffer.text[y],
self.buffer.fg[y],
self.buffer.bg[y]
)
self.buffer.changed[y] = false
end
end
return self
end
function Render:clearArea(x, y, width, height, bg)
local bgChar = colorChars[bg] or "f"
for dy=0, height-1 do
local cy = y + dy
if cy >= 1 and cy <= self.height then
local text = string.rep(" ", width)
local color = string.rep(bgChar, width)
self:blit(x, cy, text, "0", bgChar)
end
end
return self
end
function Render:getSize()
return self.width, self.height
end
return Render