270 lines
8.8 KiB
Lua
270 lines
8.8 KiB
Lua
local VisualElement = require("elements/VisualElement")
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local tHex = require("libraries/colorHex")
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---@configDescription A multi-line text editor component with cursor support and text manipulation features
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---@configDefault false
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---A multi-line text editor component with cursor support and text manipulation features
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---@class TextBox : VisualElement
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local TextBox = setmetatable({}, VisualElement)
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TextBox.__index = TextBox
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---@property lines table {} Array of text lines
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TextBox.defineProperty(TextBox, "lines", {default = {""}, type = "table", canTriggerRender = true})
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---@property cursorX number 1 Cursor X position
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TextBox.defineProperty(TextBox, "cursorX", {default = 1, type = "number"})
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---@property cursorY number 1 Cursor Y position (line number)
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TextBox.defineProperty(TextBox, "cursorY", {default = 1, type = "number"})
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---@property scrollX number 0 Horizontal scroll offset
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TextBox.defineProperty(TextBox, "scrollX", {default = 0, type = "number", canTriggerRender = true})
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---@property scrollY number 0 Vertical scroll offset
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TextBox.defineProperty(TextBox, "scrollY", {default = 0, type = "number", canTriggerRender = true})
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---@property editable boolean true Whether text can be edited
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TextBox.defineProperty(TextBox, "editable", {default = true, type = "boolean"})
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---@property syntaxPatterns table {} Syntax highlighting patterns
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TextBox.defineProperty(TextBox, "syntaxPatterns", {default = {}, type = "table"})
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---@property cursorColor number nil Color of the cursor
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TextBox.defineProperty(TextBox, "cursorColor", {default = nil, type = "number"})
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TextBox.defineEvent(TextBox, "mouse_click")
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TextBox.defineEvent(TextBox, "key")
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TextBox.defineEvent(TextBox, "char")
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TextBox.defineEvent(TextBox, "mouse_scroll")
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function TextBox.new()
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local self = setmetatable({}, TextBox):__init()
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self.set("width", 20)
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self.set("height", 10)
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return self
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end
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function TextBox:init(props, basalt)
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VisualElement.init(self, props, basalt)
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self.set("type", "TextBox")
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return self
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end
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--- Adds a new syntax highlighting pattern
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--- @param pattern string The regex pattern to match
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--- @param color colors The color to apply
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function TextBox:addSyntaxPattern(pattern, color)
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table.insert(self.get("syntaxPatterns"), {pattern = pattern, color = color})
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return self
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end
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local function insertChar(self, char)
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local lines = self.get("lines")
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local cursorX = self.get("cursorX")
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local cursorY = self.get("cursorY")
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local currentLine = lines[cursorY]
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lines[cursorY] = currentLine:sub(1, cursorX-1) .. char .. currentLine:sub(cursorX)
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self.set("cursorX", cursorX + 1)
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self:updateViewport()
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self:updateRender()
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end
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local function newLine(self)
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local lines = self.get("lines")
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local cursorX = self.get("cursorX")
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local cursorY = self.get("cursorY")
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local currentLine = lines[cursorY]
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local restOfLine = currentLine:sub(cursorX)
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lines[cursorY] = currentLine:sub(1, cursorX-1)
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table.insert(lines, cursorY + 1, restOfLine)
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self.set("cursorX", 1)
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self.set("cursorY", cursorY + 1)
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self:updateViewport()
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self:updateRender()
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end
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local function backspace(self)
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local lines = self.get("lines")
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local cursorX = self.get("cursorX")
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local cursorY = self.get("cursorY")
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local currentLine = lines[cursorY]
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if cursorX > 1 then
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lines[cursorY] = currentLine:sub(1, cursorX-2) .. currentLine:sub(cursorX)
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self.set("cursorX", cursorX - 1)
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elseif cursorY > 1 then
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local previousLine = lines[cursorY-1]
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self.set("cursorX", #previousLine + 1)
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self.set("cursorY", cursorY - 1)
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lines[cursorY-1] = previousLine .. currentLine
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table.remove(lines, cursorY)
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end
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self:updateViewport()
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self:updateRender()
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end
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function TextBox:updateViewport()
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local cursorX = self.get("cursorX")
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local cursorY = self.get("cursorY")
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local scrollX = self.get("scrollX")
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local scrollY = self.get("scrollY")
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local width = self.get("width")
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local height = self.get("height")
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-- Horizontal scrolling
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if cursorX - scrollX > width then
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self.set("scrollX", cursorX - width)
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elseif cursorX - scrollX < 1 then
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self.set("scrollX", cursorX - 1)
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end
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-- Vertical scrolling
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if cursorY - scrollY > height then
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self.set("scrollY", cursorY - height)
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elseif cursorY - scrollY < 1 then
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self.set("scrollY", cursorY - 1)
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end
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end
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function TextBox:char(char)
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if not self.get("editable") or not self.get("focused") then return false end
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insertChar(self, char)
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return true
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end
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function TextBox:key(key)
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if not self.get("editable") or not self.get("focused") then return false end
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local lines = self.get("lines")
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local cursorX = self.get("cursorX")
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local cursorY = self.get("cursorY")
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if key == keys.enter then
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newLine(self)
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elseif key == keys.backspace then
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backspace(self)
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elseif key == keys.left then
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if cursorX > 1 then
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self.set("cursorX", cursorX - 1)
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elseif cursorY > 1 then
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self.set("cursorY", cursorY - 1)
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self.set("cursorX", #lines[cursorY-1] + 1)
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end
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elseif key == keys.right then
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if cursorX <= #lines[cursorY] then
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self.set("cursorX", cursorX + 1)
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elseif cursorY < #lines then
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self.set("cursorY", cursorY + 1)
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self.set("cursorX", 1)
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end
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elseif key == keys.up and cursorY > 1 then
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self.set("cursorY", cursorY - 1)
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self.set("cursorX", math.min(cursorX, #lines[cursorY-1] + 1))
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elseif key == keys.down and cursorY < #lines then
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self.set("cursorY", cursorY + 1)
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self.set("cursorX", math.min(cursorX, #lines[cursorY+1] + 1))
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end
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self:updateRender()
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self:updateViewport()
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return true
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end
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function TextBox:mouse_scroll(direction, x, y)
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if self:isInBounds(x, y) then
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local scrollY = self.get("scrollY")
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local height = self.get("height")
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local lines = self.get("lines")
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local maxScroll = math.max(0, #lines - height + 2)
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local newScroll = math.max(0, math.min(maxScroll, scrollY + direction))
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self.set("scrollY", newScroll)
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self:updateRender()
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return true
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end
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return false
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end
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function TextBox:mouse_click(button, x, y)
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if VisualElement.mouse_click(self, button, x, y) then
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local relX, relY = self:getRelativePosition(x, y)
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local scrollX = self.get("scrollX")
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local scrollY = self.get("scrollY")
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local targetY = relY + scrollY
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local lines = self.get("lines")
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if targetY <= #lines then
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self.set("cursorY", targetY)
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self.set("cursorX", math.min(relX + scrollX, #lines[targetY] + 1))
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end
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self:updateRender()
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return true
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end
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return false
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end
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function TextBox:setText(text)
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local lines = {}
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if text == "" then
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lines = {""}
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else
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for line in (text.."\n"):gmatch("([^\n]*)\n") do
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table.insert(lines, line)
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end
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end
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self.set("lines", lines)
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return self
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end
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function TextBox:getText()
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return table.concat(self.get("lines"), "\n")
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end
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local function applySyntaxHighlighting(self, line)
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local text = line
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local colors = string.rep(tHex[self.get("foreground")], #text)
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local patterns = self.get("syntaxPatterns")
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for _, syntax in ipairs(patterns) do
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local start = 1
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while true do
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local s, e = text:find(syntax.pattern, start)
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if not s then break end
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colors = colors:sub(1, s-1) .. string.rep(tHex[syntax.color], e-s+1) .. colors:sub(e+1)
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start = e + 1
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end
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end
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return text, colors
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end
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function TextBox:render()
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VisualElement.render(self)
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local lines = self.get("lines")
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local scrollX = self.get("scrollX")
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local scrollY = self.get("scrollY")
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local width = self.get("width")
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local height = self.get("height")
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local fg = tHex[self.get("foreground")]
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local bg = tHex[self.get("background")]
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for y = 1, height do
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local lineNum = y + scrollY
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local line = lines[lineNum] or ""
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local visibleText = line:sub(scrollX + 1, scrollX + width)
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if #visibleText < width then
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visibleText = visibleText .. string.rep(" ", width - #visibleText)
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end
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local text, colors = applySyntaxHighlighting(self, visibleText)
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self:blit(1, y, text, colors, string.rep(bg, #visibleText))
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end
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if self.get("focused") then
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local relativeX = self.get("cursorX") - scrollX
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local relativeY = self.get("cursorY") - scrollY
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if relativeX >= 1 and relativeX <= width and relativeY >= 1 and relativeY <= height then
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self:setCursor(relativeX, relativeY, true, self.get("cursorColor") or self.get("foreground"))
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end
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end
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end
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return TextBox
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