129 lines
4.6 KiB
Lua
129 lines
4.6 KiB
Lua
local elementManager = require("elementManager")
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local Container = elementManager.getElement("Container")
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local Render = require("render")
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--- This is the base frame class. It is the root element of all elements and the only element without a parent.
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---@class BaseFrame : Container
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---@field _render Render The render object
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---@field _renderUpdate boolean Whether the render object needs to be updated
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local BaseFrame = setmetatable({}, Container)
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BaseFrame.__index = BaseFrame
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---@property text term nil The terminal object to render to
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BaseFrame.defineProperty(BaseFrame, "term", {default = nil, type = "table", setter = function(self, value)
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if value == nil or value.setCursorPos == nil then
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return value
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end
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self._render = Render.new(value)
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self._renderUpdate = true
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local width, height = value.getSize()
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self.set("width", width)
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self.set("height", height)
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return value
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end})
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--- Creates a new Frame instance
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--- @shortDescription Creates a new Frame instance
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--- @return BaseFrame object The newly created Frame instance
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--- @usage local element = BaseFrame.new()
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function BaseFrame.new()
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local self = setmetatable({}, BaseFrame):__init()
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self.set("term", term.current())
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self.set("background", colors.lightGray)
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return self
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end
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--- Initializes the Frame instance
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--- @shortDescription Initializes the Frame instance
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--- @param props table The properties to initialize the element with
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--- @param basalt table The basalt instance
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--- @return table self The initialized instance
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function BaseFrame:init(props, basalt)
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Container.init(self, props, basalt)
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self.set("type", "BaseFrame")
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return self
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end
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--- Renders a multiBlit to the render Object
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--- @shortDescription Renders a multiBlit to the render Object
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--- @param x number The x position to render to
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--- @param y number The y position to render to
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--- @param width number The width of the text
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--- @param height number The height of the text
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--- @param text string The text to render
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--- @param fg string The foreground color
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--- @param bg string The background color
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function BaseFrame:multiBlit(x, y, width, height, text, fg, bg)
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self._render:multiBlit(x, y, width, height, text, fg, bg)
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end
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--- Renders a text with a foreground color to the render Object
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--- @shortDescription Renders a text with a foreground color to the render Object
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--- @param x number The x position to render to
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--- @param y number The y position to render to
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--- @param text string The text to render
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--- @param fg colors The foreground color
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function BaseFrame:textFg(x, y, text, fg)
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self._render:textFg(x, y, text, fg)
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end
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--- Renders a text with a background color to the render Object
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--- @shortDescription Renders a text with a background color to the render Object
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--- @param x number The x position to render to
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--- @param y number The y position to render to
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--- @param text string The text to render
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--- @param bg colors The background color
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function BaseFrame:textBg(x, y, text, bg)
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self._render:textBg(x, y, text, bg)
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end
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--- Renders a text with a foreground and background color to the render Object
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--- @shortDescription Renders a text with a foreground and background color to the render Object
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--- @param x number The x position to render to
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--- @param y number The y position to render to
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--- @param text string The text to render
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--- @param fg string The foreground color
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--- @param bg string The background color
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function BaseFrame:blit(x, y, text, fg, bg)
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self._render:blit(x, y, text, fg, bg)
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end
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--- Sets the cursor position
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--- @shortDescription Sets the cursor position
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--- @param x number The x position to set the cursor to
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--- @param y number The y position to set the cursor to
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--- @param blink boolean Whether the cursor should blink
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function BaseFrame:setCursor(x, y, blink, color)
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local term = self.get("term")
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self._render:setCursor(x, y, blink, color)
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end
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function BaseFrame:mouse_up(button, x, y)
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Container.mouse_up(self, button, x, y)
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Container.mouse_release(self, button, x, y)
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end
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--- Renders the Frame
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--- @shortDescription Renders the Frame
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function BaseFrame:render()
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if(self._renderUpdate) then
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if self._render ~= nil then
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Container.render(self)
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self._render:render()
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self._renderUpdate = false
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end
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end
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end
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function BaseFrame:term_resize()
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local width, height = self.get("term").getSize()
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if(width == self.get("width") and height == self.get("height")) then
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return
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end
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self.set("width", width)
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self.set("height", height)
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self._render:setSize(width, height)
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self._renderUpdate = true
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end
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return BaseFrame |