- added checkbox - added program - added slider - added progressbar - added reactive (dynamicValues) smaller bug fixxes
49 lines
1.5 KiB
Lua
49 lines
1.5 KiB
Lua
local VisualElement = require("elements/VisualElement")
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---@class Checkbox : VisualElement
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local Checkbox = setmetatable({}, VisualElement)
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Checkbox.__index = Checkbox
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---@property checked boolean Whether checkbox is checked
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Checkbox.defineProperty(Checkbox, "checked", {default = false, type = "boolean", canTriggerRender = true})
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---@property text string Label text
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Checkbox.defineProperty(Checkbox, "text", {default = "", type = "string", canTriggerRender = true})
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---@property symbol string Check symbol
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Checkbox.defineProperty(Checkbox, "symbol", {default = "x", type = "string"})
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Checkbox.listenTo(Checkbox, "mouse_click")
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function Checkbox.new(props, basalt)
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local self = setmetatable({}, Checkbox):__init()
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self:init(props, basalt)
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self.set("width", 1)
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self.set("height", 1)
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return self
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end
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function Checkbox:init(props, basalt)
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VisualElement.init(self, props, basalt)
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self.set("type", "Checkbox")
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end
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function Checkbox:mouse_click(button, x, y)
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if VisualElement.mouse_click(self, button, x, y) then
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self.set("checked", not self.get("checked"))
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self:fireEvent("change", self.get("checked"))
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return true
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end
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end
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function Checkbox:render()
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VisualElement.render(self)
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local text = self.get("checked") and self.get("symbol") or " "
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self:textFg(1, 1, "["..text.."]", self.get("foreground"))
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local label = self.get("text")
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if #label > 0 then
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self:textFg(4, 1, label, self.get("foreground"))
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end
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end
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return Checkbox |