Files
Basalt2/src/main.lua
2025-02-17 09:36:51 +01:00

224 lines
6.6 KiB
Lua

local elementManager = require("elementManager")
local errorManager = require("errorManager")
local propertySystem = require("propertySystem")
--- This is the UI Manager and the starting point for your project. The following functions allow you to influence the default behavior of Basalt.
---
--- Before you can access Basalt, you need to add the following code on top of your file:
--- @usage local basalt = require("basalt")
--- What this code does is it loads basalt into the project, and you can access it by using the variable defined as "basalt".
--- @class Basalt
--- @field traceback boolean Whether to show a traceback on errors
--- @field _events table A table of events and their callbacks
--- @field _schedule function[] A table of scheduled functions
--- @field _plugins table A table of plugins
--- @field LOGGER Log The logger instance
--- @field path string The path to the Basalt library
local basalt = {}
basalt.traceback = true
basalt._events = {}
basalt._schedule = {}
basalt._plugins = {}
basalt.LOGGER = require("log")
basalt.path = fs.getDir(select(2, ...))
local mainFrame = nil
local updaterActive = false
local _type = type
local lazyElements = {}
local lazyElementCount = 10
local lazyElementsTimer = 0
local isLazyElementsTimerActive = false
local function queueLazyElements()
if(isLazyElementsTimerActive)then return end
lazyElementsTimer = os.startTimer(0.2)
isLazyElementsTimerActive = true
end
local function loadLazyElements(count)
for _=1,count do
local blueprint = lazyElements[1]
if(blueprint)then
blueprint:create()
end
table.remove(lazyElements, 1)
end
end
local function lazyElementsEventHandler(event, timerId)
if(event=="timer")then
if(timerId==lazyElementsTimer)then
loadLazyElements(lazyElementCount)
isLazyElementsTimerActive = false
lazyElementsTimer = 0
if(#lazyElements>0)then
queueLazyElements()
end
return true
end
end
end
--- Creates and returns a new UI element of the specified type.
--- @shortDescription Creates a new UI element
--- @param type string The type of element to create (e.g. "Button", "Label", "BaseFrame")
--- @param properties? string|table Optional name for the element or a table with properties to initialize the element with
--- @return table element The created element instance
--- @usage local button = basalt.create("Button")
function basalt.create(type, properties, lazyLoading, parent)
if(_type(properties)=="string")then properties = {name=properties} end
if(properties == nil)then properties = {name = type} end
local elementClass = elementManager.getElement(type)
if(lazyLoading)then
local blueprint = propertySystem.blueprint(elementClass, properties, basalt, parent)
table.insert(lazyElements, blueprint)
queueLazyElements()
return blueprint
else
local element = elementClass.new()
element:init(properties, basalt)
return element
end
end
--- Creates and returns a new BaseFrame
--- @shortDescription Creates a new BaseFrame
--- @return table BaseFrame The created frame instance
--- @usage local mainFrame = basalt.createFrame()
function basalt.createFrame()
local frame = basalt.create("BaseFrame")
frame:postInit()
mainFrame = frame
return frame
end
--- Returns the element manager instance
--- @shortDescription Returns the element manager
--- @return table ElementManager The element manager
--- @usage local manager = basalt.getElementManager()
function basalt.getElementManager()
return elementManager
end
--- Gets or creates the main frame
--- @shortDescription Gets or creates the main frame
--- @return BaseFrame table The main frame instance
--- @usage local frame = basalt.getMainFrame()
function basalt.getMainFrame()
if(mainFrame == nil)then
mainFrame = basalt.createFrame()
end
return mainFrame
end
--- Sets the active frame
--- @shortDescription Sets the active frame
--- @param frame table The frame to set as active
--- @usage basalt.setActiveFrame(myFrame)
function basalt.setActiveFrame(frame)
mainFrame = frame
end
--- Schedules a function to be updated
--- @shortDescription Schedules a function to be updated
--- @function scheduleUpdate
--- @param func function The function to schedule
--- @return number Id The schedule ID
--- @usage local id = basalt.scheduleUpdate(myFunction)
function basalt.scheduleUpdate(func)
table.insert(basalt._schedule, func)
return #basalt._schedule
end
--- Removes a scheduled update
--- @shortDescription Removes a scheduled update
--- @function removeSchedule
--- @param id number The schedule ID to remove
--- @usage basalt.removeSchedule(scheduleId)
function basalt.removeSchedule(id)
basalt._schedule[id] = nil
end
---@private
local function updateEvent(event, ...)
if(event=="terminate")then basalt.stop() end
if lazyElementsEventHandler(event, ...) then return end
if(mainFrame)then
if(mainFrame:dispatchEvent(event, ...))then
return
end
end
if basalt._events[event] then
for _, callback in ipairs(basalt._events[event]) do
callback(...)
end
end
end
---@private
local function renderFrames()
if(mainFrame)then
mainFrame:render()
end
end
--- Updates all scheduled functions
--- @shortDescription Updates all scheduled functions
--- @usage basalt.update()
function basalt.update()
for k,v in pairs(basalt._schedule) do
if type(v)=="function" then
v()
end
end
end
--- Stops the Basalt runtime
--- @shortDescription Stops the Basalt runtime
--- @usage basalt.stop()
function basalt.stop()
term.clear()
term.setCursorPos(1,1)
updaterActive = false
end
--- Starts the Basalt runtime
--- @shortDescription Starts the Basalt runtime
--- @param isActive? boolean Whether to start active (default: true)
--- @usage basalt.run()
--- @usage basalt.run(false)
function basalt.run(isActive)
updaterActive = isActive
if(isActive==nil)then updaterActive = true end
local function f()
renderFrames()
while updaterActive do
updateEvent(os.pullEventRaw())
renderFrames()
end
end
while updaterActive do
local ok, err = pcall(f)
if not(ok)then
errorManager.header = "Basalt Runtime Error"
errorManager.error(err)
end
end
end
--- Returns a Plugin API
--- @shortDescription Returns a Plugin API
--- @param name string The name of the plugin
--- @return table Plugin The plugin API
function basalt.getAPI(name)
return elementManager.getAPI(name)
end
return basalt