#219 properly close out GUI on error on pocket and coordinator
This commit is contained in:
@@ -2,29 +2,29 @@
|
||||
-- Graphics Rendering Control
|
||||
--
|
||||
|
||||
local log = require("scada-common.log")
|
||||
local util = require("scada-common.util")
|
||||
local log = require("scada-common.log")
|
||||
local util = require("scada-common.util")
|
||||
|
||||
local style = require("coordinator.ui.style")
|
||||
local style = require("coordinator.ui.style")
|
||||
|
||||
local main_view = require("coordinator.ui.layout.main_view")
|
||||
local unit_view = require("coordinator.ui.layout.unit_view")
|
||||
local main_view = require("coordinator.ui.layout.main_view")
|
||||
local unit_view = require("coordinator.ui.layout.unit_view")
|
||||
|
||||
local flasher = require("graphics.flasher")
|
||||
local flasher = require("graphics.flasher")
|
||||
|
||||
local DisplayBox = require("graphics.elements.displaybox")
|
||||
|
||||
local renderer = {}
|
||||
|
||||
-- render engine
|
||||
local engine = {
|
||||
monitors = nil,
|
||||
dmesg_window = nil,
|
||||
ui_ready = false
|
||||
}
|
||||
|
||||
-- UI layouts
|
||||
local ui = {
|
||||
main_layout = nil,
|
||||
unit_layouts = {}
|
||||
monitors = nil, ---@type monitors_struct|nil
|
||||
dmesg_window = nil, ---@type table|nil
|
||||
ui_ready = false,
|
||||
ui = {
|
||||
main_display = nil, ---@type graphics_element|nil
|
||||
unit_displays = {}
|
||||
}
|
||||
}
|
||||
|
||||
-- init a display to the "default", but set text scale to 0.5
|
||||
@@ -57,10 +57,8 @@ function renderer.is_monitor_used(periph)
|
||||
if engine.monitors.primary == periph then
|
||||
return true
|
||||
else
|
||||
for i = 1, #engine.monitors.unit_displays do
|
||||
if engine.monitors.unit_displays[i] == periph then
|
||||
return true
|
||||
end
|
||||
for _, monitor in ipairs(engine.monitors.units) do
|
||||
if monitor == periph then return true end
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -74,7 +72,7 @@ function renderer.init_displays()
|
||||
_init_display(engine.monitors.primary)
|
||||
|
||||
-- init unit displays
|
||||
for _, monitor in pairs(engine.monitors.unit_displays) do
|
||||
for _, monitor in ipairs(engine.monitors.units) do
|
||||
_init_display(monitor)
|
||||
end
|
||||
end
|
||||
@@ -93,7 +91,7 @@ end
|
||||
function renderer.validate_unit_display_sizes()
|
||||
local valid = true
|
||||
|
||||
for id, monitor in pairs(engine.monitors.unit_displays) do
|
||||
for id, monitor in ipairs(engine.monitors.units) do
|
||||
local w, h = monitor.getSize()
|
||||
if w ~= 79 or h ~= 52 then
|
||||
log.warning(util.c("RENDERER: unit ", id, " display resolution not 79 wide by 52 tall: ", w, ", ", h))
|
||||
@@ -108,7 +106,6 @@ end
|
||||
function renderer.init_dmesg()
|
||||
local disp_x, disp_y = engine.monitors.primary.getSize()
|
||||
engine.dmesg_window = window.create(engine.monitors.primary, 1, 1, disp_x, disp_y)
|
||||
|
||||
log.direct_dmesg(engine.dmesg_window)
|
||||
end
|
||||
|
||||
@@ -119,11 +116,13 @@ function renderer.start_ui()
|
||||
engine.dmesg_window.setVisible(false)
|
||||
|
||||
-- show main view on main monitor
|
||||
ui.main_layout = main_view(engine.monitors.primary)
|
||||
engine.ui.main_display = DisplayBox{window=engine.monitors.primary,fg_bg=style.root}
|
||||
main_view(engine.ui.main_display)
|
||||
|
||||
-- show unit views on unit displays
|
||||
for id, monitor in pairs(engine.monitors.unit_displays) do
|
||||
table.insert(ui.unit_layouts, unit_view(monitor, id))
|
||||
for i = 1, #engine.monitors.units do
|
||||
engine.ui.unit_displays[i] = DisplayBox{window=engine.monitors.units[i],fg_bg=style.root}
|
||||
unit_view(engine.ui.unit_displays[i], i)
|
||||
end
|
||||
|
||||
-- start flasher callback task
|
||||
@@ -136,29 +135,22 @@ end
|
||||
|
||||
-- close out the UI
|
||||
function renderer.close_ui()
|
||||
-- report ui as not ready
|
||||
engine.ui_ready = false
|
||||
|
||||
-- stop blinking indicators
|
||||
flasher.clear()
|
||||
|
||||
if engine.ui_ready then
|
||||
-- hide to stop animation callbacks
|
||||
ui.main_layout.hide()
|
||||
for i = 1, #ui.unit_layouts do
|
||||
ui.unit_layouts[i].hide()
|
||||
engine.monitors.unit_displays[i].clear()
|
||||
end
|
||||
else
|
||||
-- clear unit displays
|
||||
for i = 1, #ui.unit_layouts do
|
||||
engine.monitors.unit_displays[i].clear()
|
||||
end
|
||||
end
|
||||
-- hide to stop animation callbacks
|
||||
if engine.ui.main_display ~= nil then engine.ui.main_display.hide() end
|
||||
for _, display in ipairs(engine.ui.unit_displays) do display.hide() end
|
||||
|
||||
-- report ui as not ready
|
||||
engine.ui_ready = false
|
||||
|
||||
-- clear root UI elements
|
||||
ui.main_layout = nil
|
||||
ui.unit_layouts = {}
|
||||
engine.ui.main_display = nil
|
||||
engine.ui.unit_displays = {}
|
||||
|
||||
-- clear unit monitors
|
||||
for _, monitor in ipairs(engine.monitors.units) do monitor.clear() end
|
||||
|
||||
-- re-draw dmesg
|
||||
engine.dmesg_window.setVisible(true)
|
||||
@@ -173,13 +165,15 @@ function renderer.ui_ready() return engine.ui_ready end
|
||||
-- handle a touch event
|
||||
---@param event mouse_interaction
|
||||
function renderer.handle_mouse(event)
|
||||
if event.monitor == engine.monitors.primary_name then
|
||||
ui.main_layout.handle_mouse(event)
|
||||
else
|
||||
for id, monitor in pairs(engine.monitors.unit_name_map) do
|
||||
if event.monitor == monitor then
|
||||
local layout = ui.unit_layouts[id] ---@type graphics_element
|
||||
layout.handle_mouse(event)
|
||||
if engine.ui_ready then
|
||||
if event.monitor == engine.monitors.primary_name then
|
||||
engine.ui.main_display.handle_mouse(event)
|
||||
else
|
||||
for id, monitor in ipairs(engine.monitors.unit_name_map) do
|
||||
if event.monitor == monitor then
|
||||
local layout = engine.ui.unit_displays[id] ---@type graphics_element
|
||||
layout.handle_mouse(event)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user