#572 added facility radiation alarm

This commit is contained in:
Mikayla
2025-04-29 19:41:52 +00:00
parent 04c53c7074
commit eafd39fa35
8 changed files with 204 additions and 140 deletions

View File

@@ -1,12 +1,16 @@
local const = require("scada-common.constants")
local log = require("scada-common.log")
local rsio = require("scada-common.rsio")
local types = require("scada-common.types")
local util = require("scada-common.util")
local const = require("scada-common.constants")
local log = require("scada-common.log")
local rsio = require("scada-common.rsio")
local types = require("scada-common.types")
local util = require("scada-common.util")
local plc = require("supervisor.session.plc")
local alarm_ctl = require("supervisor.alarm_ctl")
local qtypes = require("supervisor.session.rtu.qtypes")
local plc = require("supervisor.session.plc")
local qtypes = require("supervisor.session.rtu.qtypes")
local AISTATE = alarm_ctl.AISTATE
local RPS_TRIP_CAUSE = types.RPS_TRIP_CAUSE
local TRI_FAIL = types.TRI_FAIL
@@ -22,15 +26,6 @@ local IO = rsio.IO
local PLC_S_CMDS = plc.PLC_S_CMDS
local AISTATE_NAMES = {
"INACTIVE",
"TRIPPING",
"TRIPPED",
"ACKED",
"RING_BACK",
"RING_BACK_TRIPPING"
}
local FLOW_STABILITY_DELAY_MS = const.FLOW_STABILITY_DELAY_MS
local ANNUNC_LIMS = const.ANNUNCIATOR_LIMITS
@@ -431,88 +426,7 @@ end
---@param alarm alarm_def alarm table
---@return boolean new_trip if the alarm just changed to being tripped
local function _update_alarm_state(self, tripped, alarm)
local AISTATE = self.types.AISTATE
local int_state = alarm.state
local ext_state = self.db.alarm_states[alarm.id]
-- alarm inactive
if int_state == AISTATE.INACTIVE then
if tripped then
alarm.trip_time = util.time_ms()
if alarm.hold_time > 0 then
alarm.state = AISTATE.TRIPPING
self.db.alarm_states[alarm.id] = ALARM_STATE.INACTIVE
else
alarm.state = AISTATE.TRIPPED
self.db.alarm_states[alarm.id] = ALARM_STATE.TRIPPED
log.info(util.c("UNIT ", self.r_id, " ALARM ", alarm.id, " (", types.ALARM_NAMES[alarm.id], "): TRIPPED [PRIORITY ",
types.ALARM_PRIORITY_NAMES[alarm.tier],"]"))
end
else
alarm.trip_time = util.time_ms()
self.db.alarm_states[alarm.id] = ALARM_STATE.INACTIVE
end
-- alarm condition met, but not yet for required hold time
elseif (int_state == AISTATE.TRIPPING) or (int_state == AISTATE.RING_BACK_TRIPPING) then
if tripped then
local elapsed = util.time_ms() - alarm.trip_time
if elapsed > (alarm.hold_time * 1000) then
alarm.state = AISTATE.TRIPPED
self.db.alarm_states[alarm.id] = ALARM_STATE.TRIPPED
log.info(util.c("UNIT ", self.r_id, " ALARM ", alarm.id, " (", types.ALARM_NAMES[alarm.id], "): TRIPPED [PRIORITY ",
types.ALARM_PRIORITY_NAMES[alarm.tier],"]"))
end
elseif int_state == AISTATE.RING_BACK_TRIPPING then
alarm.trip_time = 0
alarm.state = AISTATE.RING_BACK
self.db.alarm_states[alarm.id] = ALARM_STATE.RING_BACK
else
alarm.trip_time = 0
alarm.state = AISTATE.INACTIVE
self.db.alarm_states[alarm.id] = ALARM_STATE.INACTIVE
end
-- alarm tripped and alarming
elseif int_state == AISTATE.TRIPPED then
if tripped then
if ext_state == ALARM_STATE.ACKED then
-- was acked by coordinator
alarm.state = AISTATE.ACKED
end
else
alarm.state = AISTATE.RING_BACK
self.db.alarm_states[alarm.id] = ALARM_STATE.RING_BACK
end
-- alarm acknowledged but still tripped
elseif int_state == AISTATE.ACKED then
if not tripped then
alarm.state = AISTATE.RING_BACK
self.db.alarm_states[alarm.id] = ALARM_STATE.RING_BACK
end
-- alarm no longer tripped, operator must reset to clear
elseif int_state == AISTATE.RING_BACK then
if tripped then
alarm.trip_time = util.time_ms()
if alarm.hold_time > 0 then
alarm.state = AISTATE.RING_BACK_TRIPPING
else
alarm.state = AISTATE.TRIPPED
self.db.alarm_states[alarm.id] = ALARM_STATE.TRIPPED
end
elseif ext_state == ALARM_STATE.INACTIVE then
-- was reset by coordinator
alarm.state = AISTATE.INACTIVE
alarm.trip_time = 0
end
else
log.error(util.c("invalid alarm state for unit ", self.r_id, " alarm ", alarm.id), true)
end
-- check for state change
if alarm.state ~= int_state then
local change_str = util.c(AISTATE_NAMES[int_state], " -> ", AISTATE_NAMES[alarm.state])
log.debug(util.c("UNIT ", self.r_id, " ALARM ", alarm.id, " (", types.ALARM_NAMES[alarm.id], "): ", change_str))
return alarm.state == AISTATE.TRIPPED
else return false end
return alarm_ctl.update_alarm_state("UNIT " .. self.r_id, self.db.alarm_states, tripped, alarm)
end
-- evaluate alarm conditions
@@ -632,8 +546,6 @@ end
---@param public reactor_unit reactor unit public functions
---@param self _unit_self unit instance
function logic.update_auto_safety(public, self)
local AISTATE = self.types.AISTATE
if self.auto_engaged then
local alarmed = false
@@ -662,7 +574,6 @@ end
-- update the two unit status text messages
---@param self _unit_self unit instance
function logic.update_status_text(self)
local AISTATE = self.types.AISTATE
local annunc = self.db.annunciator
-- check if an alarm is active (tripped or ack'd)
@@ -826,7 +737,6 @@ end
-- handle unit redstone I/O
---@param self _unit_self unit instance
function logic.handle_redstone(self)
local AISTATE = self.types.AISTATE
local annunc = self.db.annunciator
local cache = self.plc_cache
local rps = cache.rps_status
@@ -906,7 +816,7 @@ function logic.handle_redstone(self)
if enable_emer_cool and not self.em_cool_opened then
log.debug(util.c(">> Emergency Coolant Enable Detail Report (Unit ", self.r_id, ") <<"))
log.debug(util.c("| CoolantLevelLow[", annunc.CoolantLevelLow, "] CoolantLevelLowLow[", rps.low_cool, "] ExcessHeatedCoolant[", rps.ex_hcool, "]"))
log.debug(util.c("| ReactorOverTemp[", AISTATE_NAMES[self.alarms.ReactorOverTemp.state], "]"))
log.debug(util.c("| ReactorOverTemp[", alarm_ctl.AISTATE_NAMES[self.alarms.ReactorOverTemp.state], "]"))
for i = 1, #annunc.WaterLevelLow do
log.debug(util.c("| WaterLevelLow(", i, ")[", annunc.WaterLevelLow[i], "]"))