#200 work in progress unit views and sidebar/app updates

This commit is contained in:
Mikayla Fischler
2024-05-09 23:05:55 -04:00
parent 3bfcb1d83c
commit 0c6c7bf9a5
7 changed files with 435 additions and 54 deletions

View File

@@ -5,8 +5,10 @@
local log = require("scada-common.log")
local psil = require("scada-common.psil")
local types = require("scada-common.types")
local util = require("scada-common.util")
local ALARM = types.ALARM
local ALARM_STATE = types.ALARM_STATE
---@todo nominal trip time is ping (0ms to 10ms usually)
local WARN_TT = 40
@@ -72,6 +74,10 @@ function iocontrol.alloc_nav()
self.pane = root_pane
end
function io.nav.set_sidebar(sidebar)
self.sidebar = sidebar
end
-- register an app
---@param app_id POCKET_APP_ID app ID
---@param container graphics_element element that contains this app (usually a Div)
@@ -79,18 +85,37 @@ function iocontrol.alloc_nav()
function io.nav.register_app(app_id, container, pane)
---@class pocket_app
local app = {
loaded = false,
load = nil,
root = { _p = nil, _c = {}, nav_to = function () end, tasks = {} }, ---@type nav_tree_page
cur_page = nil, ---@type nav_tree_page
pane = pane,
paned_pages = {}
paned_pages = {},
sidebar_items = {}
}
app.load = function () app.loaded = true end
-- delayed set of the pane if it wasn't ready at the start
---@param root_pane graphics_element multipane
function app.set_root_pane(root_pane)
app.pane = root_pane
end
function app.set_sidebar(items)
app.sidebar_items = items
if self.sidebar then self.sidebar.update(items) end
end
-- function to run on initial load into memory
---@param on_load function callback
function app.set_on_load(on_load)
app.load = function ()
on_load()
app.loaded = true
end
end
-- if a pane was provided, this will switch between numbered pages
---@param idx integer page index
function app.switcher(idx)
@@ -160,9 +185,16 @@ function iocontrol.alloc_nav()
-- open a given app
---@param app_id POCKET_APP_ID
function io.nav.open_app(app_id)
if self.apps[app_id] then
local app = self.apps[app_id] ---@type pocket_app
if app then
if not app.loaded then app.load() end
self.cur_app = app_id
self.pane.set_value(app_id)
if #app.sidebar_items > 0 then
self.sidebar.update(app.sidebar_items)
end
else
log.debug("tried to open unknown app")
end
@@ -262,6 +294,16 @@ function iocontrol.init_fac(conf, temp_scale)
auto_ramping = false,
auto_saturated = false,
auto_scram = false,
---@type ascram_status
ascram_status = {
matrix_dc = false,
matrix_fill = false,
crit_alarm = false,
radiation = false,
gen_fault = false
},
---@type WASTE_PRODUCT
auto_current_waste_product = types.WASTE_PRODUCT.PLUTONIUM,
auto_pu_fallback_active = false,
@@ -282,6 +324,179 @@ function iocontrol.init_fac(conf, temp_scale)
env_d_ps = psil.create(),
env_d_data = {}
}
-- create induction and SPS tables (currently only 1 of each is supported)
table.insert(io.facility.induction_ps_tbl, psil.create())
table.insert(io.facility.induction_data_tbl, {})
table.insert(io.facility.sps_ps_tbl, psil.create())
table.insert(io.facility.sps_data_tbl, {})
-- determine tank information
if io.facility.tank_mode == 0 then
io.facility.tank_defs = {}
-- on facility tank mode 0, setup tank defs to match unit tank option
for i = 1, conf.num_units do
io.facility.tank_defs[i] = util.trinary(conf.cooling.r_cool[i].TankConnection, 1, 0)
end
io.facility.tank_list = { table.unpack(io.facility.tank_defs) }
else
-- decode the layout of tanks from the connections definitions
local tank_mode = io.facility.tank_mode
local tank_defs = io.facility.tank_defs
local tank_list = { table.unpack(tank_defs) }
local function calc_fdef(start_idx, end_idx)
local first = 4
for i = start_idx, end_idx do
if io.facility.tank_defs[i] == 2 then
if i < first then first = i end
end
end
return first
end
if tank_mode == 1 then
-- (1) 1 total facility tank (A A A A)
local first_fdef = calc_fdef(1, #tank_defs)
for i = 1, #tank_defs do
if i > first_fdef and tank_defs[i] == 2 then
tank_list[i] = 0
end
end
elseif tank_mode == 2 then
-- (2) 2 total facility tanks (A A A B)
local first_fdef = calc_fdef(1, math.min(3, #tank_defs))
for i = 1, #tank_defs do
if (i ~= 4) and (i > first_fdef) and (tank_defs[i] == 2) then
tank_list[i] = 0
end
end
elseif tank_mode == 3 then
-- (3) 2 total facility tanks (A A B B)
for _, a in pairs({ 1, 3 }) do
local b = a + 1
if (tank_defs[a] == 2) and (tank_defs[b] == 2) then
tank_list[b] = 0
end
end
elseif tank_mode == 4 then
-- (4) 2 total facility tanks (A B B B)
local first_fdef = calc_fdef(2, #tank_defs)
for i = 1, #tank_defs do
if (i ~= 1) and (i > first_fdef) and (tank_defs[i] == 2) then
tank_list[i] = 0
end
end
elseif tank_mode == 5 then
-- (5) 3 total facility tanks (A A B C)
local first_fdef = calc_fdef(1, math.min(2, #tank_defs))
for i = 1, #tank_defs do
if (not (i == 3 or i == 4)) and (i > first_fdef) and (tank_defs[i] == 2) then
tank_list[i] = 0
end
end
elseif tank_mode == 6 then
-- (6) 3 total facility tanks (A B B C)
local first_fdef = calc_fdef(2, math.min(3, #tank_defs))
for i = 1, #tank_defs do
if (not (i == 1 or i == 4)) and (i > first_fdef) and (tank_defs[i] == 2) then
tank_list[i] = 0
end
end
elseif tank_mode == 7 then
-- (7) 3 total facility tanks (A B C C)
local first_fdef = calc_fdef(3, #tank_defs)
for i = 1, #tank_defs do
if (not (i == 1 or i == 2)) and (i > first_fdef) and (tank_defs[i] == 2) then
tank_list[i] = 0
end
end
end
io.facility.tank_list = tank_list
end
-- create facility tank tables
for i = 1, #io.facility.tank_list do
if io.facility.tank_list[i] == 2 then
table.insert(io.facility.tank_ps_tbl, psil.create())
table.insert(io.facility.tank_data_tbl, {})
end
end
-- create unit data structures
io.units = {}
for i = 1, conf.num_units do
---@class pioctl_unit
local entry = {
unit_id = i,
num_boilers = 0,
num_turbines = 0,
num_snas = 0,
has_tank = conf.cooling.r_cool[i].TankConnection,
control_state = false,
burn_rate_cmd = 0.0,
radiation = types.new_zero_radiation_reading(),
sna_peak_rate = 0.0,
sna_max_rate = 0.0,
sna_out_rate = 0.0,
waste_mode = types.WASTE_MODE.MANUAL_PLUTONIUM,
waste_product = types.WASTE_PRODUCT.PLUTONIUM,
-- auto control group
a_group = 0,
---@type alarms
alarms = { ALARM_STATE.INACTIVE, ALARM_STATE.INACTIVE, ALARM_STATE.INACTIVE, ALARM_STATE.INACTIVE, ALARM_STATE.INACTIVE, ALARM_STATE.INACTIVE, ALARM_STATE.INACTIVE, ALARM_STATE.INACTIVE, ALARM_STATE.INACTIVE, ALARM_STATE.INACTIVE, ALARM_STATE.INACTIVE, ALARM_STATE.INACTIVE },
annunciator = {}, ---@type annunciator
unit_ps = psil.create(),
reactor_data = {}, ---@type reactor_db
boiler_ps_tbl = {},
boiler_data_tbl = {},
turbine_ps_tbl = {},
turbine_data_tbl = {},
tank_ps_tbl = {},
tank_data_tbl = {}
}
-- on other facility modes, overwrite unit TANK option with facility tank defs
if io.facility.tank_mode ~= 0 then
entry.has_tank = conf.cooling.fac_tank_defs[i] > 0
end
-- create boiler tables
for _ = 1, conf.cooling.r_cool[i].BoilerCount do
table.insert(entry.boiler_ps_tbl, psil.create())
table.insert(entry.boiler_data_tbl, {})
end
-- create turbine tables
for _ = 1, conf.cooling.r_cool[i].TurbineCount do
table.insert(entry.turbine_ps_tbl, psil.create())
table.insert(entry.turbine_data_tbl, {})
end
-- create tank tables
if io.facility.tank_defs[i] == 1 then
table.insert(entry.tank_ps_tbl, psil.create())
table.insert(entry.tank_data_tbl, {})
end
entry.num_boilers = #entry.boiler_data_tbl
entry.num_turbines = #entry.turbine_data_tbl
table.insert(io.units, entry)
end
end
-- set network link state