#340 coordinator colorblind support
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@@ -30,11 +30,6 @@ local border = core.border
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local bw_fg_bg = style.bw_fg_bg
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local ind_grn = style.ind_grn
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local ind_yel = style.ind_yel
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local ind_red = style.ind_red
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local ind_wht = style.ind_wht
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local period = core.flasher.PERIOD
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-- new process control view
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@@ -50,6 +45,11 @@ local function new_view(root, x, y)
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local dis_colors = style.dis_colors
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local arrow_fg_bg = cpair(style.theme.label, s_hi_box.bkg)
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local ind_grn = style.ind_grn
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local ind_yel = style.ind_yel
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local ind_red = style.ind_red
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local ind_wht = style.ind_wht
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assert(root.get_height() >= (y + 24), "main display not of sufficient vertical resolution (add an additional row of monitors)")
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local black = cpair(colors.black, colors.black)
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@@ -68,7 +68,7 @@ local function new_view(root, x, y)
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facility.ack_alarms_ack = ack_a.on_response
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local all_ok = IndicatorLight{parent=main,y=5,label="Unit Systems Online",colors=ind_grn}
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local rad_mon = TriIndicatorLight{parent=main,label="Radiation Monitor",c1=colors.gray,c2=colors.yellow,c3=colors.green}
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local rad_mon = TriIndicatorLight{parent=main,label="Radiation Monitor",c1=style.ind_bkg,c2=ind_yel.fgd,c3=ind_grn.fgd}
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local ind_mat = IndicatorLight{parent=main,label="Induction Matrix",colors=ind_grn}
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local sps = IndicatorLight{parent=main,label="SPS Connected",colors=ind_grn}
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@@ -219,7 +219,7 @@ local function new_view(root, x, y)
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if i <= facility.num_units then
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tag_fg_bg = cpair(colors.black, colors.cyan)
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ind_fg_bg = cpair(style.theme.text, s_hi_box.bkg)
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ind_off = style.theme.label
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ind_off = style.ind_hi_box_bg
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end
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local _y = ((i - 1) * 5) + 1
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@@ -228,8 +228,8 @@ local function new_view(root, x, y)
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TextBox{parent=unit_tag,x=2,y=2,text="Unit "..i.." Status",width=7,height=2}
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local lights = Div{parent=stat_div,x=9,y=_y,width=14,height=4,fg_bg=ind_fg_bg}
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local ready = IndicatorLight{parent=lights,x=2,y=2,label="Ready",colors=cpair(colors.green,ind_off)}
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local degraded = IndicatorLight{parent=lights,x=2,y=3,label="Degraded",colors=cpair(colors.red,ind_off),flash=true,period=period.BLINK_250_MS}
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local ready = IndicatorLight{parent=lights,x=2,y=2,label="Ready",colors=cpair(ind_grn.fgd,ind_off)}
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local degraded = IndicatorLight{parent=lights,x=2,y=3,label="Degraded",colors=cpair(ind_red.fgd,ind_off),flash=true,period=period.BLINK_250_MS}
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if i <= facility.num_units then
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local unit = units[i] ---@type ioctl_unit
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@@ -341,7 +341,7 @@ local function new_view(root, x, y)
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status.register(facility.ps, "current_waste_product", status.update)
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local waste_prod = RadioButton{parent=rect,x=2,y=3,options=style.waste.options,callback=process.set_process_waste,radio_colors=cpair(style.theme.accent_dark,style.theme.accent_light),select_color=colors.brown}
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local pu_fallback = Checkbox{parent=rect,x=2,y=7,label="Pu Fallback",callback=process.set_pu_fallback,box_fg_bg=cpair(colors.green,style.theme.accent_light)}
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local pu_fallback = Checkbox{parent=rect,x=2,y=7,label="Pu Fallback",callback=process.set_pu_fallback,box_fg_bg=cpair(colors.green,style.theme.checkbox_bg)}
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waste_prod.register(facility.ps, "process_waste_product", waste_prod.set_value)
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pu_fallback.register(facility.ps, "process_pu_fallback", pu_fallback.set_value)
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