#300 graphics alias functions
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@@ -63,34 +63,34 @@ local function listbox(args)
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-- draw up/down arrows
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if pressed_arrow == 1 then
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e.window.setTextColor(active_fg_bg.fgd)
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e.window.setBackgroundColor(active_fg_bg.bkg)
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e.window.setCursorPos(e.frame.w, 1)
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e.window.write("\x1e")
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e.window.setTextColor(nav_fg_bg.fgd)
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e.window.setBackgroundColor(nav_fg_bg.bkg)
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e.window.setCursorPos(e.frame.w, e.frame.h)
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e.window.write("\x1f")
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e.w_set_fgd(active_fg_bg.fgd)
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e.w_set_bkg(active_fg_bg.bkg)
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e.w_set_cur(e.frame.w, 1)
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e.w_write("\x1e")
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e.w_set_fgd(nav_fg_bg.fgd)
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e.w_set_bkg(nav_fg_bg.bkg)
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e.w_set_cur(e.frame.w, e.frame.h)
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e.w_write("\x1f")
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elseif pressed_arrow == -1 then
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e.window.setTextColor(nav_fg_bg.fgd)
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e.window.setBackgroundColor(nav_fg_bg.bkg)
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e.window.setCursorPos(e.frame.w, 1)
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e.window.write("\x1e")
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e.window.setTextColor(active_fg_bg.fgd)
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e.window.setBackgroundColor(active_fg_bg.bkg)
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e.window.setCursorPos(e.frame.w, e.frame.h)
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e.window.write("\x1f")
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e.w_set_fgd(nav_fg_bg.fgd)
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e.w_set_bkg(nav_fg_bg.bkg)
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e.w_set_cur(e.frame.w, 1)
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e.w_write("\x1e")
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e.w_set_fgd(active_fg_bg.fgd)
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e.w_set_bkg(active_fg_bg.bkg)
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e.w_set_cur(e.frame.w, e.frame.h)
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e.w_write("\x1f")
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else
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e.window.setTextColor(nav_fg_bg.fgd)
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e.window.setBackgroundColor(nav_fg_bg.bkg)
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e.window.setCursorPos(e.frame.w, 1)
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e.window.write("\x1e")
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e.window.setCursorPos(e.frame.w, e.frame.h)
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e.window.write("\x1f")
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e.w_set_fgd(nav_fg_bg.fgd)
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e.w_set_bkg(nav_fg_bg.bkg)
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e.w_set_cur(e.frame.w, 1)
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e.w_write("\x1e")
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e.w_set_cur(e.frame.w, e.frame.h)
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e.w_write("\x1f")
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end
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e.window.setTextColor(e.fg_bg.fgd)
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e.window.setBackgroundColor(e.fg_bg.bkg)
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e.w_set_fgd(e.fg_bg.fgd)
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e.w_set_bkg(e.fg_bg.bkg)
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end
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-- render the scroll bar and re-cacluate height & bounds
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@@ -115,23 +115,23 @@ local function listbox(args)
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for i = 2, e.frame.h - 1 do
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if (i >= offset and i < (bar_height + offset)) and (bar_height ~= max_bar_height) then
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if args.nav_fg_bg ~= nil then
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e.window.setBackgroundColor(args.nav_fg_bg.fgd)
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e.w_set_bkg(args.nav_fg_bg.fgd)
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else
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e.window.setBackgroundColor(e.fg_bg.fgd)
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e.w_set_bkg(e.fg_bg.fgd)
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end
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else
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if args.nav_fg_bg ~= nil then
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e.window.setBackgroundColor(args.nav_fg_bg.bkg)
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e.w_set_bkg(args.nav_fg_bg.bkg)
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else
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e.window.setBackgroundColor(e.fg_bg.bkg)
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e.w_set_bkg(e.fg_bg.bkg)
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end
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end
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e.window.setCursorPos(e.frame.w, i)
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e.window.write(" ")
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e.w_set_cur(e.frame.w, i)
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e.w_write(" ")
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end
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e.window.setBackgroundColor(e.fg_bg.bkg)
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e.w_set_bkg(e.fg_bg.bkg)
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end
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-- update item y positions and move elements
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