fixes to offsets and width calculations, init hbar to 0
This commit is contained in:
@@ -19,13 +19,13 @@ local element = require("graphics.element")
|
||||
local function rectangle(args)
|
||||
-- offset children
|
||||
if args.border ~= nil then
|
||||
args.offsetx = args.border.width
|
||||
args.offsety = args.border.width
|
||||
args.offset_x = args.border.width
|
||||
args.offset_y = args.border.width
|
||||
|
||||
-- slightly different y offset if the border is set to even
|
||||
if args.border.even then
|
||||
local width_x2 = (2 * args.border.width)
|
||||
args.offsety = (width_x2 // 3) + util.trinary(width_x2 % 3 > 0, 1, 0)
|
||||
args.offset_y = math.floor(width_x2 / 3) + util.trinary(width_x2 % 3 > 0, 1, 0)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -37,8 +37,8 @@ local function rectangle(args)
|
||||
if args.border ~= nil then
|
||||
e.window.setCursorPos(1, 1)
|
||||
|
||||
local border_width = args.offsetx
|
||||
local border_height = args.offsety
|
||||
local border_width = args.offset_x
|
||||
local border_height = args.offset_y
|
||||
local border_blit = colors.toBlit(args.border.color)
|
||||
local width_x2 = border_width * 2
|
||||
local inner_width = e.frame.w - width_x2
|
||||
|
||||
Reference in New Issue
Block a user