#243 changed rectangle to use content window, significant simplification of offset logic, improved delete rendering
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@@ -12,8 +12,6 @@ local element = {}
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---@field id? string element id
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---@field x? integer 1 if omitted
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---@field y? integer next line if omitted
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---@field offset_x? integer 0 if omitted
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---@field offset_y? integer 0 if omitted
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---@field width? integer parent width if omitted
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---@field height? integer parent height if omitted
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---@field gframe? graphics_frame frame instead of x/y/width/height
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@@ -103,10 +101,8 @@ function element.new(args)
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-------------------------
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-- prepare the template
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---@param offset_x integer x offset
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---@param offset_y integer y offset
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---@param next_y integer next line if no y was provided
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function protected.prepare_template(offset_x, offset_y, next_y)
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function protected.prepare_template(next_y)
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-- get frame coordinates/size
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if args.gframe ~= nil then
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protected.frame.x = args.gframe.x
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@@ -116,36 +112,18 @@ function element.new(args)
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else
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local w, h = self.p_window.getSize()
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protected.frame.x = args.x or 1
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if args.parent ~= nil then
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protected.frame.y = args.y or (next_y - offset_y)
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else
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protected.frame.y = args.y or next_y
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end
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protected.frame.w = args.width or w
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protected.frame.h = args.height or h
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end
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-- inner offsets
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if args.offset_x ~= nil then self.child_offset.x = args.offset_x end
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if args.offset_y ~= nil then self.child_offset.y = args.offset_y end
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-- adjust window frame if applicable
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local f = protected.frame
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local x = f.x
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local y = f.y
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-- apply offsets
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if args.parent ~= nil then
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-- constrain to parent inner width/height
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local w, h = self.p_window.getSize()
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f.w = math.min(f.w, w - ((2 * offset_x) + (f.x - 1)))
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f.h = math.min(f.h, h - ((2 * offset_y) + (f.y - 1)))
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-- offset x/y
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f.x = x + offset_x
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f.y = y + offset_y
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f.w = math.min(f.w, w - (f.x - 1))
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f.h = math.min(f.h, h - (f.y - 1))
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end
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-- check frame
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@@ -304,7 +282,7 @@ function element.new(args)
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-- prepare the template
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if args.parent == nil then
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protected.prepare_template(0, 0, 1)
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protected.prepare_template(1)
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else
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self.id = args.parent.__add_child(args.id, protected)
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end
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@@ -319,14 +297,16 @@ function element.new(args)
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-- delete this element (hide and unsubscribe from PSIL)
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function public.delete()
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-- grab parent fg/bg so we can clear cleanly
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local fg_bg = protected.fg_bg
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if args.parent ~= nil then
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local fg_bg = args.parent.get_fg_bg()
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protected.window.setBackgroundColor(fg_bg.bkg)
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protected.window.setTextColor(fg_bg.fgd)
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-- grab parent fg/bg so we can clear cleanly as a child element
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fg_bg = args.parent.get_fg_bg()
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end
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-- clear, hide, and stop animations
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protected.window.setBackgroundColor(fg_bg.bkg)
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protected.window.setTextColor(fg_bg.fgd)
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protected.window.clear()
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public.hide()
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@@ -351,12 +331,7 @@ function element.new(args)
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---@param child graphics_base
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---@return integer|string key
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function public.__add_child(key, child)
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-- offset first automatic placement
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if self.next_y <= self.child_offset.y then
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self.next_y = self.child_offset.y + 1
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end
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child.prepare_template(self.child_offset.x, self.child_offset.y, self.next_y)
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child.prepare_template(self.next_y)
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self.next_y = child.frame.y + child.frame.h
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