#243 changed rectangle to use content window, significant simplification of offset logic, improved delete rendering
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@@ -31,27 +31,35 @@ local function rectangle(args)
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end
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-- offset children
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local offset_x = 0
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local offset_y = 0
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if args.border ~= nil then
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args.offset_x = args.border.width
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args.offset_y = args.border.width
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offset_x = args.border.width
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offset_y = args.border.width
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-- slightly different y offset if the border is set to even
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if args.border.even then
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local width_x2 = (2 * args.border.width)
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args.offset_y = math.floor(width_x2 / 3) + util.trinary(width_x2 % 3 > 0, 1, 0)
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offset_y = math.floor(width_x2 / 3) + util.trinary(width_x2 % 3 > 0, 1, 0)
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end
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end
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-- create new graphics element base object
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local e = element.new(args)
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-- create content window for child elements
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e.content_window = window.create(e.window, 1 + offset_x, 1 + offset_y, e.frame.w - (2 * offset_x), e.frame.h - (2 * offset_y))
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e.content_window.setBackgroundColor(e.fg_bg.bkg)
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e.content_window.setTextColor(e.fg_bg.fgd)
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e.content_window.clear()
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-- draw bordered box if requested
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-- element constructor will have drawn basic colored rectangle regardless
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if args.border ~= nil then
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e.window.setCursorPos(1, 1)
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local border_width = args.offset_x
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local border_height = args.offset_y
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local border_width = offset_x
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local border_height = offset_y
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local border_blit = colors.toBlit(args.border.color)
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local width_x2 = border_width * 2
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local inner_width = e.frame.w - width_x2
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