indicator renaming
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83
graphics/elements/indicators/StateIndicator.lua
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83
graphics/elements/indicators/StateIndicator.lua
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-- State (Text) Indicator Graphics Element
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local util = require("scada-common.util")
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local element = require("graphics.element")
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---@class state_text_color
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---@field color cpair
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---@field text string
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---@class state_indicator_args
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---@field states table state color and text table
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---@field value? integer default state, defaults to 1
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---@field min_width? integer max state text length if omitted
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---@field parent graphics_element
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---@field id? string element id
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---@field x? integer 1 if omitted
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---@field y? integer auto incremented if omitted
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---@field height? integer 1 if omitted, must be an odd number
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---@field fg_bg? cpair foreground/background colors
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---@field hidden? boolean true to hide on initial draw
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-- new state indicator
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---@nodiscard
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---@param args state_indicator_args
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---@return graphics_element element, element_id id
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local function state_indicator(args)
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element.assert(type(args.states) == "table", "states is a required field")
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if util.is_int(args.height) then
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element.assert(args.height % 2 == 1, "height should be an odd number")
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else args.height = 1 end
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args.width = args.min_width or 1
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-- state blit strings
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local state_blit_cmds = {}
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for i = 1, #args.states do
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local state_def = args.states[i] ---@type state_text_color
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if string.len(state_def.text) > args.width then
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args.width = string.len(state_def.text)
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end
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local text = util.pad(state_def.text, args.width)
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table.insert(state_blit_cmds, {
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text = text,
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fgd = string.rep(state_def.color.blit_fgd, string.len(text)),
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bkg = string.rep(state_def.color.blit_bkg, string.len(text))
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})
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end
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-- create new graphics element base object
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local e = element.new(args)
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e.value = args.value or 1
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-- element redraw
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function e.redraw()
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local blit_cmd = state_blit_cmds[e.value]
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e.w_set_cur(1, 1)
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e.w_blit(blit_cmd.text, blit_cmd.fgd, blit_cmd.bkg)
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end
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-- on state change
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---@param new_state integer indicator state
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function e.on_update(new_state)
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e.value = new_state
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e.redraw()
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end
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-- set indicator state
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---@param val integer indicator state
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function e.set_value(val) e.on_update(val) end
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-- initial draw
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e.redraw()
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return e.complete()
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end
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return state_indicator
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