#249 coordinator handle monitor disconnects/reconnects

This commit is contained in:
Mikayla Fischler
2023-07-11 20:32:10 -04:00
parent 0d6022f5e3
commit 55ff9dad4b
4 changed files with 156 additions and 54 deletions

View File

@@ -5,6 +5,8 @@
local log = require("scada-common.log")
local util = require("scada-common.util")
local iocontrol = require("coordinator.iocontrol")
local style = require("coordinator.ui.style")
local pgi = require("coordinator.ui.pgi")
@@ -48,24 +50,12 @@ end
-- link to the monitor peripherals
---@param monitors monitors_struct
function renderer.set_displays(monitors) engine.monitors = monitors end
function renderer.set_displays(monitors)
engine.monitors = monitors
-- check if the renderer is configured to use a given monitor peripheral
---@nodiscard
---@param periph table peripheral
---@return boolean is_used
function renderer.is_monitor_used(periph)
if engine.monitors ~= nil then
if engine.monitors.primary == periph then
return true
else
for _, monitor in ipairs(engine.monitors.unit_displays) do
if monitor == periph then return true end
end
end
end
return false
-- report to front panel as connected
iocontrol.fp_monitor_state(0, true)
for i = 1, #engine.monitors.unit_displays do iocontrol.fp_monitor_state(i, true) end
end
-- init all displays in use by the renderer
@@ -127,7 +117,7 @@ function renderer.start_fp()
if not engine.fp_ready then
-- show front panel view on terminal
engine.ui.front_panel = DisplayBox{window=term.native(),fg_bg=style.fp.root}
panel_view(engine.ui.front_panel)
panel_view(engine.ui.front_panel, #engine.monitors.unit_displays)
-- start flasher callback task
flasher.run()
@@ -137,30 +127,6 @@ function renderer.start_fp()
end
end
-- start the coordinator GUI
function renderer.start_ui()
if not engine.ui_ready then
-- hide dmesg
engine.dmesg_window.setVisible(false)
-- show main view on main monitor
engine.ui.main_display = DisplayBox{window=engine.monitors.primary,fg_bg=style.root}
main_view(engine.ui.main_display)
-- show unit views on unit displays
for i = 1, #engine.monitors.unit_displays do
engine.ui.unit_displays[i] = DisplayBox{window=engine.monitors.unit_displays[i],fg_bg=style.root}
unit_view(engine.ui.unit_displays[i], i)
end
-- start flasher callback task
flasher.run()
-- report ui as ready
engine.ui_ready = true
end
end
-- close out the front panel
function renderer.close_fp()
if engine.fp_ready then
@@ -191,6 +157,32 @@ function renderer.close_fp()
end
end
-- start the coordinator GUI
function renderer.start_ui()
if not engine.ui_ready then
-- hide dmesg
engine.dmesg_window.setVisible(false)
-- show main view on main monitor
if engine.monitors.primary ~= nil then
engine.ui.main_display = DisplayBox{window=engine.monitors.primary,fg_bg=style.root}
main_view(engine.ui.main_display)
end
-- show unit views on unit displays
for idx, display in pairs(engine.monitors.unit_displays) do
engine.ui.unit_displays[idx] = DisplayBox{window=display,fg_bg=style.root}
unit_view(engine.ui.unit_displays[idx], idx)
end
-- start flasher callback task
flasher.run()
-- report ui as ready
engine.ui_ready = true
end
end
-- close out the UI
function renderer.close_ui()
if not engine.fp_ready then
@@ -200,7 +192,7 @@ function renderer.close_ui()
-- delete element trees
if engine.ui.main_display ~= nil then engine.ui.main_display.delete() end
for _, display in ipairs(engine.ui.unit_displays) do display.delete() end
for _, display in pairs(engine.ui.unit_displays) do display.delete() end
-- report ui as not ready
engine.ui_ready = false
@@ -227,6 +219,95 @@ function renderer.fp_ready() return engine.fp_ready end
---@return boolean ready
function renderer.ui_ready() return engine.ui_ready end
-- handle a monitor peripheral being disconnected
---@param device table monitor
---@return boolean is_used if the monitor is one of the configured monitors
function renderer.handle_disconnect(device)
local is_used = false
if engine.monitors ~= nil then
if engine.monitors.primary == device then
if engine.ui.main_display ~= nil then
-- delete element tree and clear root UI elements
engine.ui.main_display.delete()
end
is_used = true
engine.monitors.primary = nil
engine.ui.main_display = nil
iocontrol.fp_monitor_state(0, false)
else
for idx, monitor in pairs(engine.monitors.unit_displays) do
if monitor == device then
if engine.ui.unit_displays[idx] ~= nil then
engine.ui.unit_displays[idx].delete()
end
is_used = true
engine.monitors.unit_displays[idx] = nil
engine.ui.unit_displays[idx] = nil
iocontrol.fp_monitor_state(idx, false)
break
end
end
end
end
return is_used
end
-- handle a monitor peripheral being reconnected
---@param name string monitor name
---@param device table monitor
---@return boolean is_used if the monitor is one of the configured monitors
function renderer.handle_reconnect(name, device)
local is_used = false
if engine.monitors ~= nil then
if engine.monitors.primary_name == name then
is_used = true
_init_display(device)
engine.monitors.primary = device
local disp_x, disp_y = engine.monitors.primary.getSize()
engine.dmesg_window.reposition(1, 1, disp_x, disp_y, engine.monitors.primary)
if engine.ui_ready and (engine.ui.main_display == nil) then
engine.dmesg_window.setVisible(false)
engine.ui.main_display = DisplayBox{window=device,fg_bg=style.root}
main_view(engine.ui.main_display)
else
engine.dmesg_window.setVisible(true)
engine.dmesg_window.redraw()
end
iocontrol.fp_monitor_state(0, true)
else
for idx, monitor in ipairs(engine.monitors.unit_name_map) do
if monitor == name then
is_used = true
_init_display(device)
engine.monitors.unit_displays[idx] = device
if engine.ui_ready and (engine.ui.unit_displays[idx] == nil) then
engine.ui.unit_displays[idx] = DisplayBox{window=device,fg_bg=style.root}
unit_view(engine.ui.unit_displays[idx], idx)
end
iocontrol.fp_monitor_state(idx, true)
break
end
end
end
end
return is_used
end
-- handle a touch event
---@param event mouse_interaction|nil
function renderer.handle_mouse(event)