#249 coordinator handle monitor disconnects/reconnects
This commit is contained in:
@@ -5,6 +5,8 @@
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local log = require("scada-common.log")
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local util = require("scada-common.util")
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local iocontrol = require("coordinator.iocontrol")
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local style = require("coordinator.ui.style")
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local pgi = require("coordinator.ui.pgi")
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@@ -48,24 +50,12 @@ end
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-- link to the monitor peripherals
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---@param monitors monitors_struct
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function renderer.set_displays(monitors) engine.monitors = monitors end
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function renderer.set_displays(monitors)
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engine.monitors = monitors
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-- check if the renderer is configured to use a given monitor peripheral
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---@nodiscard
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---@param periph table peripheral
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---@return boolean is_used
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function renderer.is_monitor_used(periph)
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if engine.monitors ~= nil then
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if engine.monitors.primary == periph then
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return true
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else
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for _, monitor in ipairs(engine.monitors.unit_displays) do
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if monitor == periph then return true end
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end
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end
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end
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return false
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-- report to front panel as connected
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iocontrol.fp_monitor_state(0, true)
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for i = 1, #engine.monitors.unit_displays do iocontrol.fp_monitor_state(i, true) end
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end
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-- init all displays in use by the renderer
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@@ -127,7 +117,7 @@ function renderer.start_fp()
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if not engine.fp_ready then
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-- show front panel view on terminal
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engine.ui.front_panel = DisplayBox{window=term.native(),fg_bg=style.fp.root}
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panel_view(engine.ui.front_panel)
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panel_view(engine.ui.front_panel, #engine.monitors.unit_displays)
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-- start flasher callback task
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flasher.run()
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@@ -137,30 +127,6 @@ function renderer.start_fp()
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end
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end
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-- start the coordinator GUI
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function renderer.start_ui()
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if not engine.ui_ready then
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-- hide dmesg
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engine.dmesg_window.setVisible(false)
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-- show main view on main monitor
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engine.ui.main_display = DisplayBox{window=engine.monitors.primary,fg_bg=style.root}
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main_view(engine.ui.main_display)
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-- show unit views on unit displays
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for i = 1, #engine.monitors.unit_displays do
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engine.ui.unit_displays[i] = DisplayBox{window=engine.monitors.unit_displays[i],fg_bg=style.root}
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unit_view(engine.ui.unit_displays[i], i)
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end
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-- start flasher callback task
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flasher.run()
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-- report ui as ready
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engine.ui_ready = true
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end
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end
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-- close out the front panel
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function renderer.close_fp()
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if engine.fp_ready then
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@@ -191,6 +157,32 @@ function renderer.close_fp()
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end
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end
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-- start the coordinator GUI
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function renderer.start_ui()
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if not engine.ui_ready then
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-- hide dmesg
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engine.dmesg_window.setVisible(false)
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-- show main view on main monitor
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if engine.monitors.primary ~= nil then
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engine.ui.main_display = DisplayBox{window=engine.monitors.primary,fg_bg=style.root}
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main_view(engine.ui.main_display)
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end
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-- show unit views on unit displays
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for idx, display in pairs(engine.monitors.unit_displays) do
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engine.ui.unit_displays[idx] = DisplayBox{window=display,fg_bg=style.root}
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unit_view(engine.ui.unit_displays[idx], idx)
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end
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-- start flasher callback task
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flasher.run()
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-- report ui as ready
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engine.ui_ready = true
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end
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end
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-- close out the UI
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function renderer.close_ui()
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if not engine.fp_ready then
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@@ -200,7 +192,7 @@ function renderer.close_ui()
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-- delete element trees
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if engine.ui.main_display ~= nil then engine.ui.main_display.delete() end
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for _, display in ipairs(engine.ui.unit_displays) do display.delete() end
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for _, display in pairs(engine.ui.unit_displays) do display.delete() end
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-- report ui as not ready
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engine.ui_ready = false
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@@ -227,6 +219,95 @@ function renderer.fp_ready() return engine.fp_ready end
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---@return boolean ready
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function renderer.ui_ready() return engine.ui_ready end
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-- handle a monitor peripheral being disconnected
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---@param device table monitor
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---@return boolean is_used if the monitor is one of the configured monitors
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function renderer.handle_disconnect(device)
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local is_used = false
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if engine.monitors ~= nil then
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if engine.monitors.primary == device then
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if engine.ui.main_display ~= nil then
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-- delete element tree and clear root UI elements
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engine.ui.main_display.delete()
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end
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is_used = true
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engine.monitors.primary = nil
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engine.ui.main_display = nil
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iocontrol.fp_monitor_state(0, false)
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else
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for idx, monitor in pairs(engine.monitors.unit_displays) do
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if monitor == device then
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if engine.ui.unit_displays[idx] ~= nil then
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engine.ui.unit_displays[idx].delete()
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end
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is_used = true
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engine.monitors.unit_displays[idx] = nil
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engine.ui.unit_displays[idx] = nil
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iocontrol.fp_monitor_state(idx, false)
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break
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end
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end
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end
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end
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return is_used
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end
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-- handle a monitor peripheral being reconnected
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---@param name string monitor name
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---@param device table monitor
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---@return boolean is_used if the monitor is one of the configured monitors
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function renderer.handle_reconnect(name, device)
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local is_used = false
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if engine.monitors ~= nil then
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if engine.monitors.primary_name == name then
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is_used = true
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_init_display(device)
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engine.monitors.primary = device
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local disp_x, disp_y = engine.monitors.primary.getSize()
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engine.dmesg_window.reposition(1, 1, disp_x, disp_y, engine.monitors.primary)
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if engine.ui_ready and (engine.ui.main_display == nil) then
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engine.dmesg_window.setVisible(false)
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engine.ui.main_display = DisplayBox{window=device,fg_bg=style.root}
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main_view(engine.ui.main_display)
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else
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engine.dmesg_window.setVisible(true)
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engine.dmesg_window.redraw()
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end
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iocontrol.fp_monitor_state(0, true)
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else
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for idx, monitor in ipairs(engine.monitors.unit_name_map) do
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if monitor == name then
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is_used = true
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_init_display(device)
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engine.monitors.unit_displays[idx] = device
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if engine.ui_ready and (engine.ui.unit_displays[idx] == nil) then
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engine.ui.unit_displays[idx] = DisplayBox{window=device,fg_bg=style.root}
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unit_view(engine.ui.unit_displays[idx], idx)
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end
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iocontrol.fp_monitor_state(idx, true)
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break
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end
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end
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end
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end
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return is_used
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end
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-- handle a touch event
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---@param event mouse_interaction|nil
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function renderer.handle_mouse(event)
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