#344 coordinator renderer assert handling

This commit is contained in:
Mikayla Fischler
2023-09-30 12:19:04 -04:00
parent 625feb3fd1
commit 560d48084a
4 changed files with 40 additions and 29 deletions

View File

@@ -15,10 +15,12 @@ local panel_view = require("coordinator.ui.layout.front_panel")
local main_view = require("coordinator.ui.layout.main_view")
local unit_view = require("coordinator.ui.layout.unit_view")
local core = require("graphics.core")
local flasher = require("graphics.flasher")
local DisplayBox = require("graphics.elements.displaybox")
---@class coord_renderer
local renderer = {}
-- render engine
@@ -177,35 +179,46 @@ function renderer.close_fp()
end
-- start the coordinator GUI
function renderer.start_ui()
---@return boolean success, any error_msg
function renderer.try_start_ui()
local status, msg = true, nil
if not engine.ui_ready then
-- hide dmesg
engine.dmesg_window.setVisible(false)
-- show main view on main monitor
if engine.monitors.primary ~= nil then
engine.ui.main_display = DisplayBox{window=engine.monitors.primary,fg_bg=style.root}
main_view(engine.ui.main_display)
status, msg = pcall(function ()
-- show main view on main monitor
if engine.monitors.primary ~= nil then
engine.ui.main_display = DisplayBox{window=engine.monitors.primary,fg_bg=style.root}
main_view(engine.ui.main_display)
end
-- show flow view on flow monitor
if engine.monitors.flow ~= nil then
engine.ui.flow_display = DisplayBox{window=engine.monitors.flow,fg_bg=style.root}
flow_view(engine.ui.flow_display)
end
-- show unit views on unit displays
for idx, display in pairs(engine.monitors.unit_displays) do
engine.ui.unit_displays[idx] = DisplayBox{window=display,fg_bg=style.root}
unit_view(engine.ui.unit_displays[idx], idx)
end
end)
if status then
-- start flasher callback task and report ready
flasher.run()
engine.ui_ready = true
else
-- report fail and close ui
msg = core.extract_assert_msg(msg)
renderer.close_ui()
end
-- show flow view on flow monitor
if engine.monitors.flow ~= nil then
engine.ui.flow_display = DisplayBox{window=engine.monitors.flow,fg_bg=style.root}
flow_view(engine.ui.flow_display)
end
-- show unit views on unit displays
for idx, display in pairs(engine.monitors.unit_displays) do
engine.ui.unit_displays[idx] = DisplayBox{window=display,fg_bg=style.root}
unit_view(engine.ui.unit_displays[idx], idx)
end
-- start flasher callback task
flasher.run()
-- report ui as ready
engine.ui_ready = true
end
return status, msg
end
-- close out the UI