updated graphics touch events to be mouse events

This commit is contained in:
Mikayla Fischler
2023-04-08 21:33:54 -04:00
parent 4aad591d3a
commit 67872a1053
11 changed files with 97 additions and 40 deletions

View File

@@ -10,20 +10,76 @@ core.flasher = flasher
local events = {}
---@class monitor_touch
---@enum click_type
events.click_type = {
VIRTUAL = 0,
LEFT_BUTTON = 1,
RIGHT_BUTTON = 2,
MID_BUTTON = 3
}
---@class mouse_interaction
---@field monitor string
---@field button integer
---@field x integer
---@field y integer
-- create a new touch event definition
-- create a new monitor touch mouse interaction event
---@nodiscard
---@param monitor string
---@param x integer
---@param y integer
---@return monitor_touch
---@return mouse_interaction
function events.touch(monitor, x, y)
return {
monitor = monitor,
button = events.click_type.LEFT_BUTTON,
x = x,
y = y
}
end
-- create a new mouse click mouse interaction event
---@nodiscard
---@param button click_type
---@param x integer
---@param y integer
---@return mouse_interaction
function events.click(button, x, y)
return {
monitor = "terminal",
button = button,
x = x,
y = y
}
end
-- create a new transposed mouse interaction event using the event's monitor/button fields
---@nodiscard
---@param event mouse_interaction
---@param new_x integer
---@param new_y integer
---@return mouse_interaction
function events.mouse_transposed(event, new_x, new_y)
return {
monitor = event.monitor,
button = event.button,
x = new_x,
y = new_y
}
end
-- create a new generic mouse interaction event
---@nodiscard
---@param monitor string
---@param button click_type
---@param x integer
---@param y integer
---@return mouse_interaction
function events.mouse_generic(monitor, button, x, y)
return {
monitor = monitor,
button = button,
x = x,
y = y
}