updated graphics touch events to be mouse events
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@@ -166,9 +166,9 @@ function element.new(args)
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self.bounds.y2 = self.position.y + f.h - 1
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end
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-- handle a touch event
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---@param event table monitor_touch event
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function protected.handle_touch(event)
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-- handle a mouse event
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---@param event mouse_interaction mouse interaction event
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function protected.handle_mouse(event)
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end
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-- handle data value changes
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@@ -410,20 +410,20 @@ function element.new(args)
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-- FUNCTION CALLBACKS --
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-- handle a monitor touch
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---@param event monitor_touch monitor touch event
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function public.handle_touch(event)
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-- handle a monitor touch or mouse click
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---@param event mouse_interaction mouse interaction event
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function public.handle_mouse(event)
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local in_x = event.x >= self.bounds.x1 and event.x <= self.bounds.x2
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local in_y = event.y >= self.bounds.y1 and event.y <= self.bounds.y2
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if in_x and in_y then
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local event_T = core.events.touch(event.monitor, (event.x - self.position.x) + 1, (event.y - self.position.y) + 1)
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local event_T = core.events.mouse_transposed(event, (event.x - self.position.x) + 1, (event.y - self.position.y) + 1)
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-- handle the touch event, transformed into the window frame
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protected.handle_touch(event_T)
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protected.handle_mouse(event_T)
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-- pass on touch event to children
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for _, val in pairs(self.children) do val.handle_touch(event_T) end
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for _, val in pairs(self.children) do val.handle_mouse(event_T) end
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end
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end
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