updated graphics touch events to be mouse events
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@@ -8,7 +8,7 @@ local element = require("graphics.element")
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---@class push_button_args
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---@field text string button text
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---@field callback function function to call on touch
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---@field min_width? integer text length + 2 if omitted
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---@field min_width? integer text length if omitted
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---@field active_fg_bg? cpair foreground/background colors when pressed
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---@field dis_fg_bg? cpair foreground/background colors when disabled
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---@field parent graphics_element
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@@ -47,10 +47,10 @@ local function push_button(args)
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e.window.write(args.text)
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end
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-- handle touch
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---@param event monitor_touch monitor touch event
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-- handle mouse interaction
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---@param event mouse_interaction mouse event
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---@diagnostic disable-next-line: unused-local
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function e.handle_touch(event)
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function e.handle_mouse(event)
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if e.enabled then
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if args.active_fg_bg ~= nil then
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-- show as pressed
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@@ -78,7 +78,7 @@ local function push_button(args)
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-- set the value (true simulates pressing the button)
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---@param val boolean new value
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function e.set_value(val)
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if val then e.handle_touch(core.events.touch("", 1, 1)) end
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if val then e.handle_mouse(core.events.mouse_generic("", core.events.click_type.VIRTUAL, 1, 1)) end
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end
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-- show butten as enabled
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