control renaming
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207
graphics/elements/controls/HazardButton.lua
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207
graphics/elements/controls/HazardButton.lua
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-- Hazard-bordered Button Graphics Element
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local tcd = require("scada-common.tcd")
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local core = require("graphics.core")
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local element = require("graphics.element")
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---@class hazard_button_args
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---@field text string text to show on button
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---@field accent color accent color for hazard border
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---@field dis_colors? cpair text color and border color when disabled
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---@field callback function function to call on touch
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---@field timeout? integer override for the default 1.5 second timeout, in seconds
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---@field parent graphics_element
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---@field id? string element id
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---@field x? integer 1 if omitted
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---@field y? integer auto incremented if omitted
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---@field fg_bg? cpair foreground/background colors
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---@field hidden? boolean true to hide on initial draw
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-- new hazard button
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---@param args hazard_button_args
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---@return graphics_element element, element_id id
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local function hazard_button(args)
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element.assert(type(args.text) == "string", "text is a required field")
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element.assert(type(args.accent) == "number", "accent is a required field")
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element.assert(type(args.callback) == "function", "callback is a required field")
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args.height = 3
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args.width = string.len(args.text) + 4
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local timeout = args.timeout or 1.5
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-- create new graphics element base object
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local e = element.new(args)
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-- draw border
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---@param accent color accent color
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local function draw_border(accent)
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-- top
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e.w_set_fgd(accent)
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e.w_set_bkg(args.fg_bg.bkg)
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e.w_set_cur(1, 1)
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e.w_write("\x99" .. string.rep("\x89", args.width - 2) .. "\x99")
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-- center left
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e.w_set_cur(1, 2)
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e.w_set_fgd(args.fg_bg.bkg)
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e.w_set_bkg(accent)
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e.w_write("\x99")
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-- center right
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e.w_set_fgd(args.fg_bg.bkg)
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e.w_set_bkg(accent)
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e.w_set_cur(args.width, 2)
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e.w_write("\x99")
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-- bottom
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e.w_set_fgd(accent)
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e.w_set_bkg(args.fg_bg.bkg)
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e.w_set_cur(1, 3)
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e.w_write("\x99" .. string.rep("\x98", args.width - 2) .. "\x99")
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end
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-- on request timeout: recursively calls itself to double flash button text
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---@param n integer call count
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local function on_timeout(n)
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-- start at 0
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if n == nil then n = 0 end
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if n == 0 then
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-- go back off
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e.w_set_fgd(args.fg_bg.fgd)
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e.w_set_cur(3, 2)
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e.w_write(args.text)
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end
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if n >= 4 then
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-- done
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elseif n % 2 == 0 then
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-- toggle text color on after 0.25 seconds
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tcd.dispatch(0.25, function ()
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e.w_set_fgd(args.accent)
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e.w_set_cur(3, 2)
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e.w_write(args.text)
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on_timeout(n + 1)
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on_timeout(n + 1)
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end)
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elseif n % 1 then
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-- toggle text color off after 0.25 seconds
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tcd.dispatch(0.25, function ()
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e.w_set_fgd(args.fg_bg.fgd)
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e.w_set_cur(3, 2)
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e.w_write(args.text)
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on_timeout(n + 1)
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end)
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end
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end
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-- blink routine for success indication
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local function on_success()
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e.w_set_fgd(args.fg_bg.fgd)
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e.w_set_cur(3, 2)
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e.w_write(args.text)
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end
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-- blink routine for failure indication
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---@param n integer call count
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local function on_failure(n)
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-- start at 0
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if n == nil then n = 0 end
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if n == 0 then
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-- go back off
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e.w_set_fgd(args.fg_bg.fgd)
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e.w_set_cur(3, 2)
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e.w_write(args.text)
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end
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if n >= 2 then
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-- done
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elseif n % 2 == 0 then
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-- toggle text color on after 0.5 seconds
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tcd.dispatch(0.5, function ()
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e.w_set_fgd(args.accent)
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e.w_set_cur(3, 2)
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e.w_write(args.text)
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on_failure(n + 1)
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end)
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elseif n % 1 then
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-- toggle text color off after 0.25 seconds
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tcd.dispatch(0.25, function ()
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e.w_set_fgd(args.fg_bg.fgd)
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e.w_set_cur(3, 2)
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e.w_write(args.text)
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on_failure(n + 1)
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end)
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end
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end
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-- handle mouse interaction
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---@param event mouse_interaction mouse event
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function e.handle_mouse(event)
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if e.enabled and core.events.was_clicked(event.type) and e.in_frame_bounds(event.current.x, event.current.y) then
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-- change text color to indicate clicked
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e.w_set_fgd(args.accent)
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e.w_set_cur(3, 2)
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e.w_write(args.text)
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-- abort any other callbacks
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tcd.abort(on_timeout)
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tcd.abort(on_success)
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tcd.abort(on_failure)
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-- operation timeout animation
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tcd.dispatch(timeout, on_timeout)
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args.callback()
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end
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end
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-- callback on request response
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---@param result boolean true for success, false for failure
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function e.response_callback(result)
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tcd.abort(on_timeout)
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if result then on_success() else on_failure(0) end
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end
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-- set the value (true simulates pressing the button)
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---@param val boolean new value
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function e.set_value(val)
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if val then e.handle_mouse(core.events.mouse_generic(core.events.MOUSE_CLICK.UP, 1, 1)) end
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end
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-- show the button as disabled
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function e.on_disabled()
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if args.dis_colors then
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draw_border(args.dis_colors.color_a)
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e.w_set_fgd(args.dis_colors.color_b)
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e.w_set_cur(3, 2)
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e.w_write(args.text)
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end
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end
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-- show the button as enabled
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function e.on_enabled()
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draw_border(args.accent)
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e.w_set_fgd(args.fg_bg.fgd)
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e.w_set_cur(3, 2)
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e.w_write(args.text)
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end
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-- element redraw
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function e.redraw()
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-- write the button text and draw border
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e.w_set_cur(3, 2)
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e.w_write(args.text)
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draw_border(args.accent)
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end
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-- initial draw
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e.redraw()
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return e.complete()
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end
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return hazard_button
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