control renaming
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166
graphics/elements/controls/PushButton.lua
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166
graphics/elements/controls/PushButton.lua
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-- Button Graphics Element
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local tcd = require("scada-common.tcd")
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local util = require("scada-common.util")
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local core = require("graphics.core")
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local element = require("graphics.element")
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local ALIGN = core.ALIGN
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local MOUSE_CLICK = core.events.MOUSE_CLICK
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local KEY_CLICK = core.events.KEY_CLICK
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---@class push_button_args
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---@field text string button text
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---@field callback function function to call on touch
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---@field min_width? integer text length if omitted
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---@field alignment? ALIGN text align if min width > length
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---@field active_fg_bg? cpair foreground/background colors when pressed
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---@field dis_fg_bg? cpair foreground/background colors when disabled
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---@field parent graphics_element
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---@field id? string element id
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---@field x? integer 1 if omitted
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---@field y? integer auto incremented if omitted
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---@field fg_bg? cpair foreground/background colors
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---@field hidden? boolean true to hide on initial draw
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-- new push button
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---@param args push_button_args
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---@return graphics_element element, element_id id
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local function push_button(args)
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element.assert(type(args.text) == "string", "text is a required field")
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element.assert(type(args.callback) == "function", "callback is a required field")
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element.assert(type(args.min_width) == "nil" or (type(args.min_width) == "number" and args.min_width > 0), "min_width must be nil or a number > 0")
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local text_width = string.len(args.text)
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local alignment = args.alignment or ALIGN.CENTER
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-- set automatic settings
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args.can_focus = true
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args.min_width = args.min_width or 0
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args.width = math.max(text_width, args.min_width)
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-- provide a constraint condition to element creation to prefer a single line button
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---@param frame graphics_frame
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local function constrain(frame)
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return frame.w, math.max(1, #util.strwrap(args.text, frame.w))
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end
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-- create new graphics element base object
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local e = element.new(args, constrain)
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local text_lines = util.strwrap(args.text, e.frame.w)
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-- draw the button
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function e.redraw()
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e.window.clear()
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for i = 1, #text_lines do
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if i > e.frame.h then break end
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local len = string.len(text_lines[i])
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-- use cursor position to align this line
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if alignment == ALIGN.CENTER then
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e.w_set_cur(math.floor((e.frame.w - len) / 2) + 1, i)
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elseif alignment == ALIGN.RIGHT then
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e.w_set_cur((e.frame.w - len) + 1, i)
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else
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e.w_set_cur(1, i)
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end
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e.w_write(text_lines[i])
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end
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end
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-- draw the button as pressed (if active_fg_bg set)
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local function show_pressed()
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if e.enabled and args.active_fg_bg ~= nil then
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e.value = true
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e.w_set_fgd(args.active_fg_bg.fgd)
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e.w_set_bkg(args.active_fg_bg.bkg)
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e.redraw()
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end
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end
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-- draw the button as unpressed (if active_fg_bg set)
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local function show_unpressed()
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if e.enabled and args.active_fg_bg ~= nil then
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e.value = false
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e.w_set_fgd(e.fg_bg.fgd)
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e.w_set_bkg(e.fg_bg.bkg)
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e.redraw()
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end
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end
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-- handle mouse interaction
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---@param event mouse_interaction mouse event
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function e.handle_mouse(event)
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if e.enabled then
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if event.type == MOUSE_CLICK.TAP then
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show_pressed()
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-- show as unpressed in 0.25 seconds
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if args.active_fg_bg ~= nil then tcd.dispatch(0.25, show_unpressed) end
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args.callback()
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elseif event.type == MOUSE_CLICK.DOWN then
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show_pressed()
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elseif event.type == MOUSE_CLICK.UP then
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show_unpressed()
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if e.in_frame_bounds(event.current.x, event.current.y) then
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args.callback()
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end
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end
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end
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end
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-- handle keyboard interaction
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---@param event key_interaction key event
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function e.handle_key(event)
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if event.type == KEY_CLICK.DOWN then
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if event.key == keys.space or event.key == keys.enter or event.key == keys.numPadEnter then
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args.callback()
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-- visualize click without unfocusing
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show_unpressed()
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if args.active_fg_bg ~= nil then tcd.dispatch(0.25, show_pressed) end
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end
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end
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end
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-- set the value (true simulates pressing the button)
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---@param val boolean new value
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function e.set_value(val)
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if val then e.handle_mouse(core.events.mouse_generic(core.events.MOUSE_CLICK.UP, 1, 1)) end
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end
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-- show butten as enabled
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function e.on_enabled()
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if args.dis_fg_bg ~= nil then
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e.value = false
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e.w_set_fgd(e.fg_bg.fgd)
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e.w_set_bkg(e.fg_bg.bkg)
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e.redraw()
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end
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end
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-- show button as disabled
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function e.on_disabled()
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if args.dis_fg_bg ~= nil then
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e.value = false
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e.w_set_fgd(args.dis_fg_bg.fgd)
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e.w_set_bkg(args.dis_fg_bg.bkg)
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e.redraw()
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end
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end
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-- handle focus
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e.on_focused = show_pressed
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e.on_unfocused = show_unpressed
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-- initial draw
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e.redraw()
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return e.complete()
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end
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return push_button
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