control renaming
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148
graphics/elements/controls/RadioButton.lua
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148
graphics/elements/controls/RadioButton.lua
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-- Radio Button Graphics Element
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local util = require("scada-common.util")
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local core = require("graphics.core")
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local element = require("graphics.element")
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local KEY_CLICK = core.events.KEY_CLICK
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---@class radio_button_args
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---@field options table button options
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---@field radio_colors cpair radio button colors (inner & outer)
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---@field select_color color color for radio button border when selected
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---@field default? integer default state, defaults to options[1]
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---@field min_width? integer text length + 2 if omitted
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---@field callback? function function to call on touch
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---@field parent graphics_element
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---@field id? string element id
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---@field x? integer 1 if omitted
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---@field y? integer auto incremented if omitted
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---@field fg_bg? cpair foreground/background colors
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---@field hidden? boolean true to hide on initial draw
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-- new radio button list (latch selection, exclusively one button at a time)
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---@param args radio_button_args
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---@return graphics_element element, element_id id
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local function radio_button(args)
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element.assert(type(args.options) == "table", "options is a required field")
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element.assert(#args.options > 0, "at least one option is required")
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element.assert(type(args.radio_colors) == "table", "radio_colors is a required field")
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element.assert(type(args.select_color) == "number", "select_color is a required field")
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element.assert(type(args.default) == "nil" or (type(args.default) == "number" and args.default > 0), "default must be nil or a number > 0")
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element.assert(type(args.min_width) == "nil" or (type(args.min_width) == "number" and args.min_width > 0), "min_width must be nil or a number > 0")
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-- determine widths
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local max_width = 1
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for i = 1, #args.options do
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local opt = args.options[i] ---@type string
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if string.len(opt) > max_width then
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max_width = string.len(opt)
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end
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end
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local button_text_width = math.max(max_width, args.min_width or 0)
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-- set automatic args
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args.can_focus = true
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args.width = button_text_width + 2
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args.height = #args.options -- one line per option
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-- create new graphics element base object
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local e = element.new(args)
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local focused_opt = 1
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-- button state (convert nil to 1 if missing)
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e.value = args.default or 1
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-- show the button state
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function e.redraw()
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for i = 1, #args.options do
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local opt = args.options[i] ---@type string
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local inner_color = util.trinary(e.value == i, args.radio_colors.color_b, args.radio_colors.color_a)
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local outer_color = util.trinary(e.value == i, args.select_color, args.radio_colors.color_b)
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e.w_set_cur(1, i)
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e.w_set_fgd(inner_color)
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e.w_set_bkg(outer_color)
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e.w_write("\x88")
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e.w_set_fgd(outer_color)
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e.w_set_bkg(e.fg_bg.bkg)
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e.w_write("\x95")
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-- write button text
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if i == focused_opt and e.is_focused() and e.enabled then
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e.w_set_fgd(e.fg_bg.bkg)
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e.w_set_bkg(e.fg_bg.fgd)
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else
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e.w_set_fgd(e.fg_bg.fgd)
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e.w_set_bkg(e.fg_bg.bkg)
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end
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e.w_write(opt)
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end
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end
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-- handle mouse interaction
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---@param event mouse_interaction mouse event
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function e.handle_mouse(event)
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if e.enabled and core.events.was_clicked(event.type) and
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(event.initial.y == event.current.y) and e.in_frame_bounds(event.current.x, event.current.y) then
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-- determine what was pressed
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if args.options[event.current.y] ~= nil then
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e.value = event.current.y
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focused_opt = e.value
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e.redraw()
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if type(args.callback) == "function" then args.callback(e.value) end
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end
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end
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end
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-- handle keyboard interaction
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---@param event key_interaction key event
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function e.handle_key(event)
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if event.type == KEY_CLICK.DOWN or event.type == KEY_CLICK.HELD then
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if event.type == KEY_CLICK.DOWN and (event.key == keys.space or event.key == keys.enter or event.key == keys.numPadEnter) then
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e.value = focused_opt
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e.redraw()
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if type(args.callback) == "function" then args.callback(e.value) end
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elseif event.key == keys.down then
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if focused_opt < #args.options then
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focused_opt = focused_opt + 1
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e.redraw()
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end
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elseif event.key == keys.up then
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if focused_opt > 1 then
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focused_opt = focused_opt - 1
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e.redraw()
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end
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end
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end
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end
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-- set the value
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---@param val integer new value
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function e.set_value(val)
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if type(val) == "number" and val > 0 and val <= #args.options then
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e.value = val
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e.redraw()
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end
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end
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-- handle focus & enable
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e.on_focused = e.redraw
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e.on_unfocused = e.redraw
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e.on_enabled = e.redraw
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e.on_disabled = e.redraw
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-- initial draw
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e.redraw()
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return e.complete()
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end
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return radio_button
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