control renaming
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81
graphics/elements/controls/SwitchButton.lua
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81
graphics/elements/controls/SwitchButton.lua
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-- Button Graphics Element
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local core = require("graphics.core")
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local element = require("graphics.element")
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---@class switch_button_args
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---@field text string button text
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---@field callback function function to call on touch
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---@field default? boolean default state, defaults to off (false)
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---@field min_width? integer text length + 2 if omitted
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---@field active_fg_bg cpair foreground/background colors when pressed
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---@field parent graphics_element
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---@field id? string element id
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---@field x? integer 1 if omitted
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---@field y? integer auto incremented if omitted
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---@field height? integer parent height if omitted
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---@field fg_bg? cpair foreground/background colors
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---@field hidden? boolean true to hide on initial draw
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-- new switch button (latch high/low)
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---@param args switch_button_args
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---@return graphics_element element, element_id id
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local function switch_button(args)
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element.assert(type(args.text) == "string", "text is a required field")
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element.assert(type(args.callback) == "function", "callback is a required field")
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element.assert(type(args.active_fg_bg) == "table", "active_fg_bg is a required field")
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element.assert(type(args.min_width) == "nil" or (type(args.min_width) == "number" and args.min_width > 0), "min_width must be nil or a number > 0")
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local text_width = string.len(args.text)
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args.height = 1
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args.min_width = args.min_width or 0
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args.width = math.max(text_width, args.min_width)
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-- create new graphics element base object
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local e = element.new(args)
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e.value = args.default or false
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local h_pad = math.floor((e.frame.w - text_width) / 2) + 1
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local v_pad = math.floor(e.frame.h / 2) + 1
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-- show the button state
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function e.redraw()
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if e.value then
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e.w_set_fgd(args.active_fg_bg.fgd)
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e.w_set_bkg(args.active_fg_bg.bkg)
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else
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e.w_set_fgd(e.fg_bg.fgd)
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e.w_set_bkg(e.fg_bg.bkg)
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end
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e.window.clear()
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e.w_set_cur(h_pad, v_pad)
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e.w_write(args.text)
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end
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-- handle mouse interaction
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---@param event mouse_interaction mouse event
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function e.handle_mouse(event)
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if e.enabled and core.events.was_clicked(event.type) and e.in_frame_bounds(event.current.x, event.current.y) then
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e.value = not e.value
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e.redraw()
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args.callback(e.value)
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end
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end
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-- set the value (does not call the callback)
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---@param val boolean new value
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function e.set_value(val)
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e.value = val
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e.redraw()
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end
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-- initial draw
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e.redraw()
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return e.complete()
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end
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return switch_button
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