control renaming
This commit is contained in:
129
graphics/elements/controls/TabBar.lua
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129
graphics/elements/controls/TabBar.lua
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-- Tab Bar Graphics Element
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local util = require("scada-common.util")
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local core = require("graphics.core")
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local element = require("graphics.element")
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---@class tabbar_tab
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---@field name string tab name
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---@field color cpair tab colors (fg/bg)
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---@field _start_x integer starting touch x range (inclusive)
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---@field _end_x integer ending touch x range (inclusive)
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---@class tabbar_args
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---@field tabs table tab options
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---@field callback function function to call on tab change
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---@field min_width? integer text length + 2 if omitted
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---@field parent graphics_element
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---@field id? string element id
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---@field x? integer 1 if omitted
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---@field y? integer auto incremented if omitted
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---@field width? integer parent width if omitted
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---@field fg_bg? cpair foreground/background colors
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---@field hidden? boolean true to hide on initial draw
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-- new tab selector
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---@param args tabbar_args
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---@return graphics_element element, element_id id
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local function tabbar(args)
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element.assert(type(args.tabs) == "table", "tabs is a required field")
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element.assert(#args.tabs > 0, "at least one tab is required")
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element.assert(type(args.callback) == "function", "callback is a required field")
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element.assert(type(args.min_width) == "nil" or (type(args.min_width) == "number" and args.min_width > 0), "min_width must be nil or a number > 0")
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args.height = 1
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-- determine widths
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local max_width = 1
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for i = 1, #args.tabs do
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local opt = args.tabs[i] ---@type tabbar_tab
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if string.len(opt.name) > max_width then
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max_width = string.len(opt.name)
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end
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end
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local button_width = math.max(max_width, args.min_width or 0)
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-- create new graphics element base object
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local e = element.new(args)
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element.assert(e.frame.w >= (button_width * #args.tabs), "width insufficent to display all tabs")
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-- default to 1st tab
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e.value = 1
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-- calculate required tab dimension information
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local next_x = 1
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for i = 1, #args.tabs do
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local tab = args.tabs[i] ---@type tabbar_tab
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tab._start_x = next_x
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tab._end_x = next_x + button_width - 1
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next_x = next_x + button_width
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end
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-- show the tab state
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function e.redraw()
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for i = 1, #args.tabs do
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local tab = args.tabs[i] ---@type tabbar_tab
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e.w_set_cur(tab._start_x, 1)
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if e.value == i then
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e.w_set_fgd(tab.color.fgd)
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e.w_set_bkg(tab.color.bkg)
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else
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e.w_set_fgd(e.fg_bg.fgd)
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e.w_set_bkg(e.fg_bg.bkg)
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end
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e.w_write(util.pad(tab.name, button_width))
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end
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end
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-- check which tab a given x is within
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---@return integer|nil button index or nil if not within a tab
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local function which_tab(x)
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for i = 1, #args.tabs do
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local tab = args.tabs[i] ---@type tabbar_tab
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if x >= tab._start_x and x <= tab._end_x then return i end
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end
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return nil
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end
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-- handle mouse interaction
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---@param event mouse_interaction mouse event
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function e.handle_mouse(event)
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-- determine what was pressed
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if e.enabled and core.events.was_clicked(event.type) and e.in_frame_bounds(event.current.x, event.current.y) then
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-- a button may have been pressed, which one was it?
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local tab_ini = which_tab(event.initial.x)
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local tab_cur = which_tab(event.current.x)
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-- mouse up must always have started with a mouse down on the same tab to count as a click
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-- tap always has identical coordinates, so this always passes for taps
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if tab_ini == tab_cur and tab_cur ~= nil then
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e.value = tab_cur
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e.redraw()
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args.callback(e.value)
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end
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end
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end
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-- set the value
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---@param val integer new value
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function e.set_value(val)
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e.value = val
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e.redraw()
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end
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-- initial draw
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e.redraw()
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return e.complete()
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end
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return tabbar
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