#73 waste selection
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112
graphics/elements/controls/multi_button.lua
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112
graphics/elements/controls/multi_button.lua
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-- Button Graphics Element
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local element = require("graphics.element")
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local util = require("scada-common.util")
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---@class button_option
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---@field text string
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---@field fg_bg cpair
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---@field active_fg_bg cpair
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---@field _lpad integer automatically calculated left pad
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---@field _start_x integer starting touch x range (inclusive)
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---@field _end_x integer ending touch x range (inclusive)
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---@class multi_button_args
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---@field options table button options
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---@field callback function function to call on touch
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---@field default? boolean default state, defaults to options[1]
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---@field min_width? integer text length + 2 if omitted
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---@field parent graphics_element
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---@field id? string element id
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---@field x? integer 1 if omitted
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---@field y? integer 1 if omitted
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---@field height? integer parent height if omitted
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---@field fg_bg? cpair foreground/background colors
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-- new multi button (latch selection, exclusively one button at a time)
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---@param args multi_button_args
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---@return graphics_element element, element_id id
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local function multi_button(args)
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assert(type(args.options) == "table", "graphics.elements.controls.multi_button: options is a required field")
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assert(type(args.callback) == "function", "graphics.elements.controls.multi_button: callback is a required field")
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-- single line
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args.height = 3
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-- button state (convert nil to 1 if missing)
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local state = args.default or 1
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-- determine widths
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local max_width = 1
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for i = 1, #args.options do
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local opt = args.options[i] ---@type button_option
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if string.len(opt.text) > max_width then
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max_width = string.len(opt.text)
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end
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end
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local button_width = math.max(max_width, args.min_width or 1)
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args.width = (button_width * #args.options) + #args.options + 1
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-- create new graphics element base object
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local e = element.new(args)
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-- calculate required button information
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local next_x = 2
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for i = 1, #args.options do
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local opt = args.options[i] ---@type button_option
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local w = string.len(opt.text)
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opt._lpad = math.floor((e.frame.w - w) / 2)
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opt._start_x = next_x
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opt._end_x = next_x + button_width - 1
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next_x = next_x + (button_width + 1)
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end
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-- show the button state
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local function draw()
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for i = 1, #args.options do
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local opt = args.options[i] ---@type button_option
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e.window.setCursorPos(opt._start_x, 2)
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if state == i then
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-- show as pressed
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e.window.setTextColor(opt.active_fg_bg.fgd)
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e.window.setBackgroundColor(opt.active_fg_bg.bkg)
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else
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-- show as unpressed
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e.window.setTextColor(opt.fg_bg.fgd)
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e.window.setBackgroundColor(opt.fg_bg.bkg)
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end
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e.window.write(util.pad(opt.text, button_width))
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end
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end
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-- initial draw
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draw()
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-- handle touch
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---@param event monitor_touch monitor touch event
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function e.handle_touch(event)
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-- determine what was pressed
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if event.y == 2 then
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for i = 1, #args.options do
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local opt = args.options[i] ---@type button_option
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if event.x >= opt._start_x and event.x <= opt._end_x then
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state = i
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draw()
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args.callback(state)
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end
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end
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end
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end
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return e.get()
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end
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return multi_button
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