#25 continued WIP waste control, main view updated and unit fields modified

This commit is contained in:
Mikayla Fischler
2023-07-06 01:36:06 -04:00
parent 7b9824b6f9
commit 8f54e95519
13 changed files with 270 additions and 96 deletions

View File

@@ -15,8 +15,10 @@ local TextBox = require("graphics.elements.textbox")
local DataIndicator = require("graphics.elements.indicators.data")
local IndicatorLight = require("graphics.elements.indicators.light")
local RadIndicator = require("graphics.elements.indicators.rad")
local StateIndicator = require("graphics.elements.indicators.state")
local TriIndicatorLight = require("graphics.elements.indicators.trilight")
local Checkbox = require("graphics.elements.controls.checkbox")
local HazardButton = require("graphics.elements.controls.hazard_button")
local RadioButton = require("graphics.elements.controls.radio_button")
local SpinboxNumeric = require("graphics.elements.controls.spinbox_numeric")
@@ -43,7 +45,7 @@ local function new_view(root, x, y)
local lu_cpair = cpair(colors.gray, colors.gray)
local dis_colors = cpair(colors.white, colors.lightGray)
local main = Div{parent=root,width=104,height=24,x=x,y=y}
local main = Div{parent=root,width=128,height=24,x=x,y=y}
local scram = HazardButton{parent=main,x=1,y=1,text="FAC SCRAM",accent=colors.yellow,dis_colors=dis_colors,callback=process.fac_scram,fg_bg=hzd_fg_bg}
local ack_a = HazardButton{parent=main,x=16,y=1,text="ACK \x13",accent=colors.orange,dis_colors=dis_colors,callback=process.fac_ack_alarms,fg_bg=hzd_fg_bg}
@@ -52,8 +54,9 @@ local function new_view(root, x, y)
facility.ack_alarms_ack = ack_a.on_response
local all_ok = IndicatorLight{parent=main,y=5,label="Unit Systems Online",colors=cpair(colors.green,colors.red)}
local ind_mat = IndicatorLight{parent=main,label="Induction Matrix",colors=cpair(colors.green,colors.gray)}
local rad_mon = TriIndicatorLight{parent=main,label="Radiation Monitor",c1=colors.gray,c2=colors.yellow,c3=colors.green}
local ind_mat = IndicatorLight{parent=main,label="Induction Matrix",colors=cpair(colors.green,colors.gray)}
local sps = IndicatorLight{parent=main,label="SPS Online",colors=cpair(colors.green,colors.gray)}
all_ok.register(facility.ps, "all_sys_ok", all_ok.update)
ind_mat.register(facility.induction_ps_tbl[1], "computed_status", function (status) ind_mat.update(status > 1) end)
@@ -99,7 +102,7 @@ local function new_view(root, x, y)
-- process control --
---------------------
local proc = Div{parent=main,width=78,height=24,x=27,y=1}
local proc = Div{parent=main,width=103,height=24,x=27,y=1}
-----------------------------
-- process control targets --
@@ -148,46 +151,77 @@ local function new_view(root, x, y)
local rate_limits = {}
for i = 1, facility.num_units do
local unit = units[i] ---@type ioctl_unit
for i = 1, 4 do
local unit
local tag_fg_bg = cpair(colors.gray,colors.white)
local lim_fg_bg = cpair(colors.lightGray,colors.white)
local ctl_fg = colors.lightGray
local cur_fg_bg = cpair(colors.lightGray,colors.white)
local cur_lu = colors.lightGray
if i <= facility.num_units then
unit = units[i] ---@type ioctl_unit
tag_fg_bg = cpair(colors.black,colors.lightBlue)
lim_fg_bg = bw_fg_bg
ctl_fg = colors.gray
cur_fg_bg = cpair(colors.black,colors.brown)
cur_lu = colors.black
end
local _y = ((i - 1) * 5) + 1
local unit_tag = Div{parent=limit_div,x=1,y=_y,width=8,height=4,fg_bg=cpair(colors.black,colors.lightBlue)}
local unit_tag = Div{parent=limit_div,x=1,y=_y,width=8,height=4,fg_bg=tag_fg_bg}
TextBox{parent=unit_tag,x=2,y=2,text="Unit "..i.." Limit",width=7,height=2}
local lim_ctl = Div{parent=limit_div,x=9,y=_y,width=14,height=3,fg_bg=cpair(colors.gray,colors.white)}
rate_limits[i] = SpinboxNumeric{parent=lim_ctl,x=2,y=1,whole_num_precision=4,fractional_precision=1,min=0.1,arrow_fg_bg=cpair(colors.gray,colors.white),fg_bg=bw_fg_bg}
local lim_ctl = Div{parent=limit_div,x=9,y=_y,width=14,height=3,fg_bg=cpair(ctl_fg,colors.white)}
local lim = SpinboxNumeric{parent=lim_ctl,x=2,y=1,whole_num_precision=4,fractional_precision=1,min=0.1,arrow_fg_bg=cpair(colors.gray,colors.white),fg_bg=lim_fg_bg}
TextBox{parent=lim_ctl,x=9,y=2,text="mB/t",width=4,height=1}
rate_limits[i].register(unit.unit_ps, "max_burn", rate_limits[i].set_max)
rate_limits[i].register(unit.unit_ps, "burn_limit", rate_limits[i].set_value)
local cur_burn = DataIndicator{parent=limit_div,x=9,y=_y+3,label="",format="%7.1f",value=0,unit="mB/t",commas=false,lu_colors=cpair(cur_lu,cur_lu),width=14,fg_bg=cur_fg_bg}
local cur_burn = DataIndicator{parent=limit_div,x=9,y=_y+3,label="",format="%7.1f",value=0,unit="mB/t",commas=false,lu_colors=cpair(colors.black,colors.black),width=14,fg_bg=cpair(colors.black,colors.brown)}
if i <= facility.num_units then
rate_limits[i] = lim
rate_limits[i].register(unit.unit_ps, "max_burn", rate_limits[i].set_max)
rate_limits[i].register(unit.unit_ps, "burn_limit", rate_limits[i].set_value)
cur_burn.register(unit.unit_ps, "act_burn_rate", cur_burn.update)
cur_burn.register(unit.unit_ps, "act_burn_rate", cur_burn.update)
else
lim.disable()
end
end
-------------------
-- unit statuses --
-------------------
local stat_div = Div{parent=proc,width=38,height=19,x=57,y=6}
local stat_div = Div{parent=proc,width=22,height=24,x=57,y=6}
for i = 1, facility.num_units do
local unit = units[i] ---@type ioctl_unit
for i = 1, 4 do
local tag_fg_bg = cpair(colors.gray,colors.white)
local ind_fg_bg = cpair(colors.lightGray,colors.white)
local ind_off = colors.lightGray
if i <= facility.num_units then
tag_fg_bg = cpair(colors.black,colors.cyan)
ind_fg_bg = bw_fg_bg
ind_off = colors.gray
end
local _y = ((i - 1) * 5) + 1
local unit_tag = Div{parent=stat_div,x=1,y=_y,width=8,height=4,fg_bg=cpair(colors.black,colors.lightBlue)}
local unit_tag = Div{parent=stat_div,x=1,y=_y,width=8,height=4,fg_bg=tag_fg_bg}
TextBox{parent=unit_tag,x=2,y=2,text="Unit "..i.." Status",width=7,height=2}
local lights = Div{parent=stat_div,x=9,y=_y,width=12,height=4,fg_bg=bw_fg_bg}
local ready = IndicatorLight{parent=lights,x=2,y=2,label="Ready",colors=cpair(colors.green,colors.gray)}
local degraded = IndicatorLight{parent=lights,x=2,y=3,label="Degraded",colors=cpair(colors.red,colors.gray),flash=true,period=period.BLINK_250_MS}
local lights = Div{parent=stat_div,x=9,y=_y,width=14,height=4,fg_bg=ind_fg_bg}
local ready = IndicatorLight{parent=lights,x=2,y=2,label="Ready",colors=cpair(colors.green,ind_off)}
local degraded = IndicatorLight{parent=lights,x=2,y=3,label="Degraded",colors=cpair(colors.red,ind_off),flash=true,period=period.BLINK_250_MS}
ready.register(unit.unit_ps, "U_AutoReady", ready.update)
degraded.register(unit.unit_ps, "U_AutoDegraded", degraded.update)
if i <= facility.num_units then
local unit = units[i] ---@type ioctl_unit
ready.register(unit.unit_ps, "U_AutoReady", ready.update)
degraded.register(unit.unit_ps, "U_AutoDegraded", degraded.update)
end
end
-------------------------
@@ -195,7 +229,7 @@ local function new_view(root, x, y)
-------------------------
local ctl_opts = { "Monitored Max Burn", "Combined Burn Rate", "Charge Level", "Generation Rate" }
local mode = RadioButton{parent=proc,x=34,y=1,options=ctl_opts,callback=function()end,radio_colors=cpair(colors.purple,colors.black),radio_bg=colors.gray}
local mode = RadioButton{parent=proc,x=34,y=1,options=ctl_opts,callback=function()end,radio_colors=cpair(colors.white,colors.black),radio_bg=colors.purple}
mode.register(facility.ps, "process_mode", mode.set_value)
@@ -261,6 +295,52 @@ local function new_view(root, x, y)
for i = 1, #rate_limits do rate_limits[i].enable() end
end
end)
------------------------------
-- waste production control --
------------------------------
local waste_status = Div{parent=proc,width=24,height=4,x=57,y=1,}
for i = 1, facility.num_units do
local unit = units[i] ---@type ioctl_unit
TextBox{parent=waste_status,y=i,text="U"..i.." Waste",width=8,height=1}
local a_waste = IndicatorLight{parent=waste_status,x=10,y=i,label="Auto",colors=cpair(colors.white,colors.gray)}
local waste_m = StateIndicator{parent=waste_status,x=17,y=i,states=style.waste.states_abbrv,value=1,min_width=6}
a_waste.register(unit.unit_ps, "U_AutoWaste", a_waste.update)
waste_m.register(unit.unit_ps, "U_WasteProduct", waste_m.update)
end
local waste_sel = Div{parent=proc,width=21,height=24,x=81,y=1}
TextBox{parent=waste_sel,text=" ",width=21,height=1,x=1,y=1,fg_bg=cpair(colors.black,colors.brown)}
TextBox{parent=waste_sel,text="WASTE PRODUCTION",alignment=TEXT_ALIGN.CENTER,width=21,height=1,x=1,y=2,fg_bg=cpair(colors.lightGray,colors.brown)}
local rect = Rectangle{parent=waste_sel,border=border(1,colors.brown,true),width=21,height=22,x=1,y=3}
local status = StateIndicator{parent=rect,x=2,y=1,states=style.waste.states,value=1,min_width=17}
RadioButton{parent=rect,x=2,y=3,options=style.waste.options,callback=status.update,radio_colors=cpair(colors.white,colors.black),radio_bg=colors.brown}
local pu_fallback = Checkbox{parent=rect,x=2,y=7,label="Pu Fallback",callback=function()end,box_fg_bg=cpair(colors.green,colors.black)}
local fb_active = IndicatorLight{parent=rect,x=2,y=9,label="Fallback Active",colors=cpair(colors.white,colors.gray)}
TextBox{parent=rect,x=2,y=11,text="Plutonium Rate",height=1,width=17,fg_bg=style.label}
local pu_rate = DataIndicator{parent=rect,x=2,label="",unit="mB/t",format="%12.2f",value=0,lu_colors=lu_cpair,fg_bg=bw_fg_bg,width=17}
TextBox{parent=rect,x=2,y=14,text="Polonium Rate",height=1,width=17,fg_bg=style.label}
local po_rate = DataIndicator{parent=rect,x=2,label="",unit="mB/t",format="%12.2f",value=0,lu_colors=lu_cpair,fg_bg=bw_fg_bg,width=17}
TextBox{parent=rect,x=2,y=17,text="Antimatter Rate",height=1,width=17,fg_bg=style.label}
local am_rate = DataIndicator{parent=rect,x=2,label="",unit="mB/t",format="%12.2f",value=0,lu_colors=lu_cpair,fg_bg=bw_fg_bg,width=17}
local sna_count = DataIndicator{parent=rect,x=2,y=20,label="Linked SNAs:",format="%4d",value=0,lu_colors=lu_cpair,width=17}
-- local text_fg_bg = cpair(colors.black, colors.lightGray)
-- local label_fg_bg = cpair(colors.gray, colors.lightGray)
-- local lu_col = cpair(colors.gray, colors.gray)
end
return new_view

View File

@@ -33,41 +33,21 @@ local border = core.border
local period = core.flasher.PERIOD
local waste_opts = {
{
text = "Auto",
fg_bg = cpair(colors.black, colors.lightGray),
active_fg_bg = cpair(colors.white, colors.gray)
},
{
text = "Pu",
fg_bg = cpair(colors.black, colors.lightGray),
active_fg_bg = cpair(colors.black, colors.green)
},
{
text = "Po",
fg_bg = cpair(colors.black, colors.lightGray),
active_fg_bg = cpair(colors.black, colors.cyan)
},
{
text = "AM",
fg_bg = cpair(colors.black, colors.lightGray),
active_fg_bg = cpair(colors.black, colors.purple)
}
}
-- create a unit view
---@param parent graphics_element parent
---@param id integer
local function init(parent, id)
local unit = iocontrol.get_db().units[id] ---@type ioctl_unit
local f_ps = iocontrol.get_db().facility.ps
local main = Div{parent=parent,x=1,y=1}
if unit == nil then return main end
local u_ps = unit.unit_ps
local b_ps = unit.boiler_ps_tbl
local t_ps = unit.turbine_ps_tbl
local main = Div{parent=parent,x=1,y=1}
TextBox{parent=main,text="Reactor Unit #" .. id,alignment=TEXT_ALIGN.CENTER,height=1,fg_bg=style.header}
local bw_fg_bg = cpair(colors.black, colors.white)
@@ -398,7 +378,7 @@ local function init(parent, id)
local waste_proc = Rectangle{parent=main,border=border(1,colors.brown,true),thin=true,width=33,height=3,x=46,y=49}
local waste_div = Div{parent=waste_proc,x=2,y=1,width=31,height=1}
local waste_mode = MultiButton{parent=waste_div,x=1,y=1,options=waste_opts,callback=unit.set_waste,min_width=6}
local waste_mode = MultiButton{parent=waste_div,x=1,y=1,options=style.waste.unit_opts,callback=unit.set_waste,min_width=6}
waste_mode.register(u_ps, "U_WasteMode", waste_mode.set_value)