#132 expanded unit displays to use 4x4 monitors
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@@ -6,6 +6,7 @@ local element = require("graphics.element")
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---@class rectangle_args
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---@field border? graphics_border
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---@field thin? boolean true to use extra thin even borders
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---@field parent graphics_element
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---@field id? string element id
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---@field x? integer 1 if omitted
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@@ -19,6 +20,14 @@ local element = require("graphics.element")
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---@param args rectangle_args
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---@return graphics_element element, element_id id
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local function rectangle(args)
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assert(args.border ~= nil or args.thin ~= true, "graphics.elements.rectangle: thin requires border to be provided")
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-- if thin, then width will always need to be 1
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if args.thin == true then
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args.border.width = 1
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args.border.even = true
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end
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-- offset children
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if args.border ~= nil then
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args.offset_x = args.border.width
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@@ -52,22 +61,42 @@ local function rectangle(args)
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-- form the basic line strings and top/bottom blit strings
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local spaces = util.spaces(e.frame.w)
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local blit_fg = util.strrep(e.fg_bg.blit_fgd, e.frame.w)
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local blit_fg_sides = blit_fg
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local blit_bg_sides = ""
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local blit_bg_top_bot = util.strrep(border_blit, e.frame.w)
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-- partial bars
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local p_a = util.spaces(border_width) .. util.strrep("\x8f", inner_width) .. util.spaces(border_width)
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local p_b = util.spaces(border_width) .. util.strrep("\x83", inner_width) .. util.spaces(border_width)
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local p_s = spaces
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if args.thin == true then
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p_a = "\x97" .. util.strrep("\x83", inner_width) .. "\x94"
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p_b = "\x8a" .. util.strrep("\x8f", inner_width) .. "\x85"
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p_s = "\x95" .. util.spaces(inner_width) .. "\x95"
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end
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local p_inv_fg = util.strrep(border_blit, border_width) .. util.strrep(e.fg_bg.blit_bkg, inner_width) ..
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util.strrep(border_blit, border_width)
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local p_inv_bg = util.strrep(e.fg_bg.blit_bkg, border_width) .. util.strrep(border_blit, inner_width) ..
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util.strrep(e.fg_bg.blit_bkg, border_width)
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if args.thin == true then
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p_inv_fg = e.fg_bg.blit_bkg .. util.strrep(e.fg_bg.blit_bkg, inner_width) .. util.strrep(border_blit, border_width)
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p_inv_bg = border_blit .. util.strrep(border_blit, inner_width) .. util.strrep(e.fg_bg.blit_bkg, border_width)
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blit_fg_sides = border_blit .. util.strrep(e.fg_bg.blit_bkg, inner_width) .. e.fg_bg.blit_bkg
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end
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-- form the body blit strings (sides are border, inside is normal)
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for x = 1, e.frame.w do
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-- edges get border color, center gets normal
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if x <= border_width or x > (e.frame.w - border_width) then
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blit_bg_sides = blit_bg_sides .. border_blit
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if args.thin and x == 1 then
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blit_bg_sides = blit_bg_sides .. e.fg_bg.blit_bkg
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else
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blit_bg_sides = blit_bg_sides .. border_blit
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end
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else
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blit_bg_sides = blit_bg_sides .. e.fg_bg.blit_bkg
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end
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@@ -76,36 +105,50 @@ local function rectangle(args)
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-- draw rectangle with borders
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for y = 1, e.frame.h do
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e.window.setCursorPos(1, y)
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-- top border
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if y <= border_height then
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-- partial pixel fill
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if args.border.even and y == border_height then
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if width_x2 % 3 == 1 then
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e.window.blit(p_b, p_inv_bg, p_inv_fg)
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elseif width_x2 % 3 == 2 then
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if args.thin == true then
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e.window.blit(p_a, p_inv_bg, p_inv_fg)
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else
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-- skip line
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e.window.blit(spaces, blit_fg, blit_bg_sides)
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if width_x2 % 3 == 1 then
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e.window.blit(p_b, p_inv_bg, p_inv_fg)
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elseif width_x2 % 3 == 2 then
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e.window.blit(p_a, p_inv_bg, p_inv_fg)
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else
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-- skip line
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e.window.blit(spaces, blit_fg, blit_bg_sides)
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end
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end
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else
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e.window.blit(spaces, blit_fg, blit_bg_top_bot)
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end
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-- bottom border
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elseif y > (e.frame.h - border_width) then
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-- partial pixel fill
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if args.border.even and y == ((e.frame.h - border_width) + 1) then
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if width_x2 % 3 == 1 then
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e.window.blit(p_a, p_inv_fg, blit_bg_top_bot)
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elseif width_x2 % 3 == 2 then
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e.window.blit(p_b, p_inv_fg, blit_bg_top_bot)
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if args.thin == true then
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e.window.blit(p_b, util.strrep(e.fg_bg.blit_bkg, e.frame.w), blit_bg_top_bot)
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else
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-- skip line
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e.window.blit(spaces, blit_fg, blit_bg_sides)
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if width_x2 % 3 == 1 then
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e.window.blit(p_a, p_inv_fg, blit_bg_top_bot)
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elseif width_x2 % 3 == 2 or (args.thin == true) then
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e.window.blit(p_b, p_inv_fg, blit_bg_top_bot)
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else
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-- skip line
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e.window.blit(spaces, blit_fg, blit_bg_sides)
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end
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end
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else
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e.window.blit(spaces, blit_fg, blit_bg_top_bot)
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end
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else
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e.window.blit(spaces, blit_fg, blit_bg_sides)
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if (args.thin == true) then
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e.window.blit(p_s, blit_fg_sides, blit_bg_sides)
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else
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e.window.blit(p_s, blit_fg, blit_bg_sides)
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end
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end
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end
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end
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