#132 expanded unit displays to use 4x4 monitors

This commit is contained in:
Mikayla Fischler
2022-12-10 23:56:07 -05:00
parent 6517f78c1c
commit a633f5b4c3
4 changed files with 183 additions and 136 deletions

View File

@@ -6,6 +6,7 @@ local element = require("graphics.element")
---@class rectangle_args
---@field border? graphics_border
---@field thin? boolean true to use extra thin even borders
---@field parent graphics_element
---@field id? string element id
---@field x? integer 1 if omitted
@@ -19,6 +20,14 @@ local element = require("graphics.element")
---@param args rectangle_args
---@return graphics_element element, element_id id
local function rectangle(args)
assert(args.border ~= nil or args.thin ~= true, "graphics.elements.rectangle: thin requires border to be provided")
-- if thin, then width will always need to be 1
if args.thin == true then
args.border.width = 1
args.border.even = true
end
-- offset children
if args.border ~= nil then
args.offset_x = args.border.width
@@ -52,22 +61,42 @@ local function rectangle(args)
-- form the basic line strings and top/bottom blit strings
local spaces = util.spaces(e.frame.w)
local blit_fg = util.strrep(e.fg_bg.blit_fgd, e.frame.w)
local blit_fg_sides = blit_fg
local blit_bg_sides = ""
local blit_bg_top_bot = util.strrep(border_blit, e.frame.w)
-- partial bars
local p_a = util.spaces(border_width) .. util.strrep("\x8f", inner_width) .. util.spaces(border_width)
local p_b = util.spaces(border_width) .. util.strrep("\x83", inner_width) .. util.spaces(border_width)
local p_s = spaces
if args.thin == true then
p_a = "\x97" .. util.strrep("\x83", inner_width) .. "\x94"
p_b = "\x8a" .. util.strrep("\x8f", inner_width) .. "\x85"
p_s = "\x95" .. util.spaces(inner_width) .. "\x95"
end
local p_inv_fg = util.strrep(border_blit, border_width) .. util.strrep(e.fg_bg.blit_bkg, inner_width) ..
util.strrep(border_blit, border_width)
local p_inv_bg = util.strrep(e.fg_bg.blit_bkg, border_width) .. util.strrep(border_blit, inner_width) ..
util.strrep(e.fg_bg.blit_bkg, border_width)
if args.thin == true then
p_inv_fg = e.fg_bg.blit_bkg .. util.strrep(e.fg_bg.blit_bkg, inner_width) .. util.strrep(border_blit, border_width)
p_inv_bg = border_blit .. util.strrep(border_blit, inner_width) .. util.strrep(e.fg_bg.blit_bkg, border_width)
blit_fg_sides = border_blit .. util.strrep(e.fg_bg.blit_bkg, inner_width) .. e.fg_bg.blit_bkg
end
-- form the body blit strings (sides are border, inside is normal)
for x = 1, e.frame.w do
-- edges get border color, center gets normal
if x <= border_width or x > (e.frame.w - border_width) then
blit_bg_sides = blit_bg_sides .. border_blit
if args.thin and x == 1 then
blit_bg_sides = blit_bg_sides .. e.fg_bg.blit_bkg
else
blit_bg_sides = blit_bg_sides .. border_blit
end
else
blit_bg_sides = blit_bg_sides .. e.fg_bg.blit_bkg
end
@@ -76,36 +105,50 @@ local function rectangle(args)
-- draw rectangle with borders
for y = 1, e.frame.h do
e.window.setCursorPos(1, y)
-- top border
if y <= border_height then
-- partial pixel fill
if args.border.even and y == border_height then
if width_x2 % 3 == 1 then
e.window.blit(p_b, p_inv_bg, p_inv_fg)
elseif width_x2 % 3 == 2 then
if args.thin == true then
e.window.blit(p_a, p_inv_bg, p_inv_fg)
else
-- skip line
e.window.blit(spaces, blit_fg, blit_bg_sides)
if width_x2 % 3 == 1 then
e.window.blit(p_b, p_inv_bg, p_inv_fg)
elseif width_x2 % 3 == 2 then
e.window.blit(p_a, p_inv_bg, p_inv_fg)
else
-- skip line
e.window.blit(spaces, blit_fg, blit_bg_sides)
end
end
else
e.window.blit(spaces, blit_fg, blit_bg_top_bot)
end
-- bottom border
elseif y > (e.frame.h - border_width) then
-- partial pixel fill
if args.border.even and y == ((e.frame.h - border_width) + 1) then
if width_x2 % 3 == 1 then
e.window.blit(p_a, p_inv_fg, blit_bg_top_bot)
elseif width_x2 % 3 == 2 then
e.window.blit(p_b, p_inv_fg, blit_bg_top_bot)
if args.thin == true then
e.window.blit(p_b, util.strrep(e.fg_bg.blit_bkg, e.frame.w), blit_bg_top_bot)
else
-- skip line
e.window.blit(spaces, blit_fg, blit_bg_sides)
if width_x2 % 3 == 1 then
e.window.blit(p_a, p_inv_fg, blit_bg_top_bot)
elseif width_x2 % 3 == 2 or (args.thin == true) then
e.window.blit(p_b, p_inv_fg, blit_bg_top_bot)
else
-- skip line
e.window.blit(spaces, blit_fg, blit_bg_sides)
end
end
else
e.window.blit(spaces, blit_fg, blit_bg_top_bot)
end
else
e.window.blit(spaces, blit_fg, blit_bg_sides)
if (args.thin == true) then
e.window.blit(p_s, blit_fg_sides, blit_bg_sides)
else
e.window.blit(p_s, blit_fg, blit_bg_sides)
end
end
end
end