#62 modifing color palette

This commit is contained in:
Mikayla Fischler
2022-07-05 12:46:31 -04:00
parent f6708ca988
commit bd33240515
2 changed files with 40 additions and 7 deletions

View File

@@ -5,6 +5,7 @@ local core = require("graphics.core")
local main_view = require("coordinator.ui.layout.main_view")
local unit_view = require("coordinator.ui.layout.unit_view")
local style = require("coordinator.ui.style")
local renderer = {}
@@ -21,12 +22,29 @@ local ui = {
}
-- reset a display to the "default", but set text scale to 0.5
local function _reset_display(monitor)
---@param monitor table monitor
---@param recolor? boolean override default color palette
local function _reset_display(monitor, recolor)
monitor.setTextScale(0.5)
monitor.setTextColor(colors.white)
monitor.setBackgroundColor(colors.black)
monitor.clear()
monitor.setCursorPos(1, 1)
if recolor then
-- set overridden colors
for i = 1, #style.colors do
monitor.setPaletteColor(style.colors[i].c, style.colors[i].hex)
end
else
-- reset all colors
for _, val in colors do
-- colors api has constants and functions, just get color constants
if type(val) == "number" then
monitor.setPaletteColor(val, term.nativePaletteColor(val))
end
end
end
end
-- link to the monitor peripherals
@@ -36,13 +54,14 @@ function renderer.set_displays(monitors)
end
-- reset all displays in use by the renderer
function renderer.reset()
---@param recolor? boolean true to use color palette from style
function renderer.reset(recolor)
-- reset primary monitor
_reset_display(engine.monitors.primary)
_reset_display(engine.monitors.primary, recolor)
-- reset unit displays
for _, monitor in pairs(engine.monitors.unit_displays) do
_reset_display(monitor)
_reset_display(monitor, recolor)
end
end
@@ -69,13 +88,14 @@ function renderer.start_ui()
end
-- close out the UI
function renderer.close_ui()
---@param recolor? boolean true to restore to color palette from style
function renderer.close_ui(recolor)
-- clear root UI elements
ui.main_layout = nil
ui.unit_layouts = {}
-- reset displays
renderer.reset()
renderer.reset(recolor)
-- re-draw dmesg
engine.dmesg_window.setVisible(true)