#90 flashing GUI indicator lights

This commit is contained in:
Mikayla Fischler
2022-10-12 16:37:11 -04:00
parent 77dc7ec0c9
commit bfa87815fa
6 changed files with 176 additions and 32 deletions

View File

@@ -1,11 +1,15 @@
-- Indicator Light Graphics Element
local element = require("graphics.element")
local flasher = require("graphics.flasher")
local util = require("scada-common.util")
---@class indicator_light_args
---@field label string indicator label
---@field colors cpair on/off colors (a/b respectively)
---@field min_label_width? integer label length if omitted
---@field flash? boolean whether to flash on true rather than stay on
---@field period? PERIOD flash period
---@field parent graphics_element
---@field id? string element id
---@field x? integer 1 if omitted
@@ -19,25 +23,62 @@ local function indicator_light(args)
assert(type(args.label) == "string", "graphics.elements.indicators.light: label is a required field")
assert(type(args.colors) == "table", "graphics.elements.indicators.light: colors is a required field")
if args.flash then
assert(util.is_int(args.period), "graphics.elements.indicators.light: period is a required field if flash is enabled")
end
-- single line
args.height = 1
-- determine width
args.width = math.max(args.min_label_width or 1, string.len(args.label)) + 2
-- flasher state
local flash_on = true
-- create new graphics element base object
local e = element.new(args)
-- called by flasher when enabled
local function flash_callback()
e.window.setCursorPos(1, 1)
if flash_on then
e.window.blit(" \x95", "0" .. args.colors.blit_a, args.colors.blit_a .. e.fg_bg.blit_bkg)
else
e.window.blit(" \x95", "0" .. args.colors.blit_b, args.colors.blit_b .. e.fg_bg.blit_bkg)
end
flash_on = not flash_on
end
-- enable light or start flashing
local function enable()
if args.flash then
flash_on = true
flasher.start(flash_callback, args.period)
else
e.window.setCursorPos(1, 1)
e.window.blit(" \x95", "0" .. args.colors.blit_a, args.colors.blit_a .. e.fg_bg.blit_bkg)
end
end
-- disable light or stop flashing
local function disable()
if args.flash then
flash_on = false
flasher.stop(flash_callback)
end
e.window.setCursorPos(1, 1)
e.window.blit(" \x95", "0" .. args.colors.blit_b, args.colors.blit_b .. e.fg_bg.blit_bkg)
end
-- on state change
---@param new_state boolean indicator state
function e.on_update(new_state)
e.value = new_state
e.window.setCursorPos(1, 1)
if new_state then
e.window.blit(" \x95", "0" .. args.colors.blit_a, args.colors.blit_a .. e.fg_bg.blit_bkg)
else
e.window.blit(" \x95", "0" .. args.colors.blit_b, args.colors.blit_b .. e.fg_bg.blit_bkg)
end
if new_state then enable() else disable() end
end
-- set indicator state
@@ -46,6 +87,7 @@ local function indicator_light(args)
-- write label and initial indicator light
e.on_update(false)
e.window.setCursorPos(3, 1)
e.window.write(args.label)
return e.get()