#219 properly close out GUI on error on pocket and coordinator

This commit is contained in:
Mikayla
2023-04-21 18:53:28 +00:00
parent 706fb5ea74
commit e1da8b59d3
12 changed files with 89 additions and 112 deletions

View File

@@ -2,29 +2,29 @@
-- Graphics Rendering Control
--
local log = require("scada-common.log")
local util = require("scada-common.util")
local log = require("scada-common.log")
local util = require("scada-common.util")
local style = require("coordinator.ui.style")
local style = require("coordinator.ui.style")
local main_view = require("coordinator.ui.layout.main_view")
local unit_view = require("coordinator.ui.layout.unit_view")
local main_view = require("coordinator.ui.layout.main_view")
local unit_view = require("coordinator.ui.layout.unit_view")
local flasher = require("graphics.flasher")
local flasher = require("graphics.flasher")
local DisplayBox = require("graphics.elements.displaybox")
local renderer = {}
-- render engine
local engine = {
monitors = nil,
dmesg_window = nil,
ui_ready = false
}
-- UI layouts
local ui = {
main_layout = nil,
unit_layouts = {}
monitors = nil, ---@type monitors_struct|nil
dmesg_window = nil, ---@type table|nil
ui_ready = false,
ui = {
main_display = nil, ---@type graphics_element|nil
unit_displays = {}
}
}
-- init a display to the "default", but set text scale to 0.5
@@ -57,10 +57,8 @@ function renderer.is_monitor_used(periph)
if engine.monitors.primary == periph then
return true
else
for i = 1, #engine.monitors.unit_displays do
if engine.monitors.unit_displays[i] == periph then
return true
end
for _, monitor in ipairs(engine.monitors.units) do
if monitor == periph then return true end
end
end
end
@@ -74,7 +72,7 @@ function renderer.init_displays()
_init_display(engine.monitors.primary)
-- init unit displays
for _, monitor in pairs(engine.monitors.unit_displays) do
for _, monitor in ipairs(engine.monitors.units) do
_init_display(monitor)
end
end
@@ -93,7 +91,7 @@ end
function renderer.validate_unit_display_sizes()
local valid = true
for id, monitor in pairs(engine.monitors.unit_displays) do
for id, monitor in ipairs(engine.monitors.units) do
local w, h = monitor.getSize()
if w ~= 79 or h ~= 52 then
log.warning(util.c("RENDERER: unit ", id, " display resolution not 79 wide by 52 tall: ", w, ", ", h))
@@ -108,7 +106,6 @@ end
function renderer.init_dmesg()
local disp_x, disp_y = engine.monitors.primary.getSize()
engine.dmesg_window = window.create(engine.monitors.primary, 1, 1, disp_x, disp_y)
log.direct_dmesg(engine.dmesg_window)
end
@@ -119,11 +116,13 @@ function renderer.start_ui()
engine.dmesg_window.setVisible(false)
-- show main view on main monitor
ui.main_layout = main_view(engine.monitors.primary)
engine.ui.main_display = DisplayBox{window=engine.monitors.primary,fg_bg=style.root}
main_view(engine.ui.main_display)
-- show unit views on unit displays
for id, monitor in pairs(engine.monitors.unit_displays) do
table.insert(ui.unit_layouts, unit_view(monitor, id))
for i = 1, #engine.monitors.units do
engine.ui.unit_displays[i] = DisplayBox{window=engine.monitors.units[i],fg_bg=style.root}
unit_view(engine.ui.unit_displays[i], i)
end
-- start flasher callback task
@@ -136,29 +135,22 @@ end
-- close out the UI
function renderer.close_ui()
-- report ui as not ready
engine.ui_ready = false
-- stop blinking indicators
flasher.clear()
if engine.ui_ready then
-- hide to stop animation callbacks
ui.main_layout.hide()
for i = 1, #ui.unit_layouts do
ui.unit_layouts[i].hide()
engine.monitors.unit_displays[i].clear()
end
else
-- clear unit displays
for i = 1, #ui.unit_layouts do
engine.monitors.unit_displays[i].clear()
end
end
-- hide to stop animation callbacks
if engine.ui.main_display ~= nil then engine.ui.main_display.hide() end
for _, display in ipairs(engine.ui.unit_displays) do display.hide() end
-- report ui as not ready
engine.ui_ready = false
-- clear root UI elements
ui.main_layout = nil
ui.unit_layouts = {}
engine.ui.main_display = nil
engine.ui.unit_displays = {}
-- clear unit monitors
for _, monitor in ipairs(engine.monitors.units) do monitor.clear() end
-- re-draw dmesg
engine.dmesg_window.setVisible(true)
@@ -173,13 +165,15 @@ function renderer.ui_ready() return engine.ui_ready end
-- handle a touch event
---@param event mouse_interaction
function renderer.handle_mouse(event)
if event.monitor == engine.monitors.primary_name then
ui.main_layout.handle_mouse(event)
else
for id, monitor in pairs(engine.monitors.unit_name_map) do
if event.monitor == monitor then
local layout = ui.unit_layouts[id] ---@type graphics_element
layout.handle_mouse(event)
if engine.ui_ready then
if event.monitor == engine.monitors.primary_name then
engine.ui.main_display.handle_mouse(event)
else
for id, monitor in ipairs(engine.monitors.unit_name_map) do
if event.monitor == monitor then
local layout = engine.ui.unit_displays[id] ---@type graphics_element
layout.handle_mouse(event)
end
end
end
end