#496 pocket threading
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216
pocket/threads.lua
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216
pocket/threads.lua
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local log = require("scada-common.log")
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local mqueue = require("scada-common.mqueue")
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local ppm = require("scada-common.ppm")
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local tcd = require("scada-common.tcd")
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local util = require("scada-common.util")
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local iocontrol = require("pocket.iocontrol")
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local renderer = require("pocket.renderer")
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local core = require("graphics.core")
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local threads = {}
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local MAIN_CLOCK = 0.5 -- (2Hz, 10 ticks)
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local RENDER_SLEEP = 100 -- (100ms, 2 ticks)
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local MQ__RENDER_CMD = {
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UNLOAD_SV_APPS = 1,
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UNLOAD_API_APPS = 2
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}
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local MQ__RENDER_DATA = {
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LOAD_APP = 1
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}
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-- main thread
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---@nodiscard
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---@param smem pkt_shared_memory
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function threads.thread__main(smem)
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---@class parallel_thread
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local public = {}
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-- execute thread
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function public.exec()
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log.debug("main thread start")
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local loop_clock = util.new_clock(MAIN_CLOCK)
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-- start clock
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loop_clock.start()
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-- load in from shared memory
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local pkt_state = smem.pkt_state
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local pocket_comms = smem.pkt_sys.pocket_comms
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local sv_wd = smem.pkt_sys.sv_wd
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local api_wd = smem.pkt_sys.api_wd
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-- start connection watchdogs
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sv_wd.feed()
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api_wd.feed()
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log.debug("startup> conn watchdogs started")
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local io_db = iocontrol.get_db()
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local nav = io_db.nav
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-- event loop
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while true do
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local event, param1, param2, param3, param4, param5 = util.pull_event()
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-- handle event
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if event == "timer" then
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if loop_clock.is_clock(param1) then
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-- main loop tick
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-- relink if necessary
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pocket_comms.link_update()
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-- update any tasks for the active page
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local page_tasks = nav.get_current_page().tasks
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for i = 1, #page_tasks do page_tasks[i]() end
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loop_clock.start()
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elseif sv_wd.is_timer(param1) then
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-- supervisor watchdog timeout
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log.info("supervisor server timeout")
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pocket_comms.close_sv()
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elseif api_wd.is_timer(param1) then
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-- coordinator watchdog timeout
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log.info("coordinator api server timeout")
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pocket_comms.close_api()
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else
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-- a non-clock/main watchdog timer event
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-- notify timer callback dispatcher
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tcd.handle(param1)
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end
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elseif event == "modem_message" then
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-- got a packet
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local packet = pocket_comms.parse_packet(param1, param2, param3, param4, param5)
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pocket_comms.handle_packet(packet)
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elseif event == "mouse_click" or event == "mouse_up" or event == "mouse_drag" or event == "mouse_scroll" or
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event == "double_click" then
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-- handle a mouse event
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renderer.handle_mouse(core.events.new_mouse_event(event, param1, param2, param3))
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elseif event == "char" or event == "key" or event == "key_up" then
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-- handle a keyboard event
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renderer.handle_key(core.events.new_key_event(event, param1, param2))
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elseif event == "paste" then
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-- handle a paste event
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renderer.handle_paste(param1)
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end
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-- check for termination request or UI crash
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if event == "terminate" or ppm.should_terminate() then
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log.info("terminate requested, main thread exiting")
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pkt_state.shutdown = true
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elseif not pkt_state.ui_ok then
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pkt_state.shutdown = true
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log.info("terminating due to fatal UI error")
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end
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if pkt_state.shutdown then
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log.info("closing server connections...")
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pocket_comms.close()
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log.info("connections closed")
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break
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end
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end
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end
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-- execute the thread in a protected mode, retrying it on return if not shutting down
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function public.p_exec()
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local pkt_state = smem.pkt_state
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while not pkt_state.shutdown do
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local status, result = pcall(public.exec)
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if status == false then
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log.fatal(util.strval(result))
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end
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-- if status is true, then we are probably exiting, so this won't matter
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-- this thread cannot be slept because it will miss events (namely "terminate")
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if not pkt_state.shutdown then
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log.info("main thread restarting now...")
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end
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end
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end
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return public
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end
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-- pocket renderer thread, tasked with long duration draws
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---@nodiscard
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---@param smem pkt_shared_memory
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function threads.thread__render(smem)
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---@class parallel_thread
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local public = {}
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-- execute thread
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function public.exec()
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log.debug("render thread start")
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-- load in from shared memory
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local pkt_state = smem.pkt_state
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local render_queue = smem.q.mq_render
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local last_update = util.time()
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-- thread loop
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while true do
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-- check for messages in the message queue
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while render_queue.ready() and not pkt_state.shutdown do
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local msg = render_queue.pop()
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if msg ~= nil then
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if msg.qtype == mqueue.TYPE.COMMAND then
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-- received a command
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if msg.message == MQ__RENDER_CMD.UNLOAD_SV_APPS then
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elseif msg.message == MQ__RENDER_CMD.UNLOAD_API_APPS then
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end
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elseif msg.qtype == mqueue.TYPE.DATA then
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-- received data
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local cmd = msg.message ---@type queue_data
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if cmd.key == MQ__RENDER_DATA.LOAD_APP then
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end
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elseif msg.qtype == mqueue.TYPE.PACKET then
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-- received a packet
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end
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end
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-- quick yield
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util.nop()
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end
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-- check for termination request
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if pkt_state.shutdown then
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log.info("render thread exiting")
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break
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end
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-- delay before next check
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last_update = util.adaptive_delay(RENDER_SLEEP, last_update)
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end
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end
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-- execute the thread in a protected mode, retrying it on return if not shutting down
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function public.p_exec()
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local pkt_state = smem.pkt_state
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while not pkt_state.shutdown do
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local status, result = pcall(public.exec)
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if status == false then
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log.fatal(util.strval(result))
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end
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if not pkt_state.shutdown then
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log.info("render thread restarting in 5 seconds...")
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util.psleep(5)
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end
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end
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end
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return public
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end
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return threads
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