#344 element redraws and shorter assert messages

This commit is contained in:
Mikayla Fischler
2023-09-29 19:34:10 -04:00
parent 70831b49d2
commit ed4180a072
35 changed files with 610 additions and 556 deletions

View File

@@ -21,15 +21,13 @@ local element = require("graphics.element")
---@param args switch_button_args
---@return graphics_element element, element_id id
local function switch_button(args)
assert(type(args.text) == "string", "graphics.elements.controls.switch_button: text is a required field")
assert(type(args.callback) == "function", "graphics.elements.controls.switch_button: callback is a required field")
assert(type(args.active_fg_bg) == "table", "graphics.elements.controls.switch_button: active_fg_bg is a required field")
assert(type(args.min_width) == "nil" or (type(args.min_width) == "number" and args.min_width > 0),
"graphics.elements.controls.switch_button: min_width must be nil or a number > 0")
assert(type(args.text) == "string", "controls.switch_button: text is a required field")
assert(type(args.callback) == "function", "controls.switch_button: callback is a required field")
assert(type(args.active_fg_bg) == "table", "controls.switch_button: active_fg_bg is a required field")
assert(type(args.min_width) == "nil" or (type(args.min_width) == "number" and args.min_width > 0), "controls.switch_button: min_width must be nil or a number > 0")
local text_width = string.len(args.text)
-- single line height, calculate width
args.height = 1
args.min_width = args.min_width or 0
args.width = math.max(text_width, args.min_width)
@@ -37,44 +35,32 @@ local function switch_button(args)
-- create new graphics element base object
local e = element.new(args)
-- button state (convert nil to false if missing)
e.value = args.default or false
local h_pad = math.floor((e.frame.w - text_width) / 2) + 1
local v_pad = math.floor(e.frame.h / 2) + 1
-- show the button state
local function draw_state()
function e.redraw()
if e.value then
-- show as pressed
e.w_set_fgd(args.active_fg_bg.fgd)
e.w_set_bkg(args.active_fg_bg.bkg)
else
-- show as unpressed
e.w_set_fgd(e.fg_bg.fgd)
e.w_set_bkg(e.fg_bg.bkg)
end
-- clear to redraw background
e.window.clear()
-- write the button text
e.w_set_cur(h_pad, v_pad)
e.w_write(args.text)
end
-- initial draw
draw_state()
-- handle mouse interaction
---@param event mouse_interaction mouse event
function e.handle_mouse(event)
if e.enabled and core.events.was_clicked(event.type) then
-- toggle state
e.value = not e.value
draw_state()
-- call the touch callback with state
e.redraw()
args.callback(e.value)
end
end
@@ -82,11 +68,13 @@ local function switch_button(args)
-- set the value
---@param val boolean new value
function e.set_value(val)
-- set state
e.value = val
draw_state()
e.redraw()
end
-- initial draw
e.redraw()
return e.complete()
end