#344 element redraws and shorter assert messages

This commit is contained in:
Mikayla Fischler
2023-09-29 19:34:10 -04:00
parent 70831b49d2
commit ed4180a072
35 changed files with 610 additions and 556 deletions

View File

@@ -18,19 +18,15 @@ local element = require("graphics.element")
---@param args indicator_led_rgb_args
---@return graphics_element element, element_id id
local function indicator_led_rgb(args)
assert(type(args.label) == "string", "graphics.elements.indicators.ledrgb: label is a required field")
assert(type(args.colors) == "table", "graphics.elements.indicators.ledrgb: colors is a required field")
assert(type(args.label) == "string", "indicators.ledrgb: label is a required field")
assert(type(args.colors) == "table", "indicators.ledrgb: colors is a required field")
-- single line
args.height = 1
-- determine width
args.width = math.max(args.min_label_width or 0, string.len(args.label)) + 2
-- create new graphics element base object
local e = element.new(args)
-- init value for initial check in on_update
e.value = 1
-- on state change
@@ -47,13 +43,18 @@ local function indicator_led_rgb(args)
---@param val integer indicator state
function e.set_value(val) e.on_update(val) end
-- write label and initial indicator light
e.on_update(1)
if string.len(args.label) > 0 then
e.w_set_cur(3, 1)
e.w_write(args.label)
-- draw label and indicator light
function e.redraw()
e.on_update(e.value)
if string.len(args.label) > 0 then
e.w_set_cur(3, 1)
e.w_write(args.label)
end
end
-- initial draw
e.redraw()
return e.complete()
end