#344 element redraws and shorter assert messages
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@@ -25,35 +25,29 @@ local flasher = require("graphics.flasher")
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---@param args tristate_indicator_light_args
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---@return graphics_element element, element_id id
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local function tristate_indicator_light(args)
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assert(type(args.label) == "string", "graphics.elements.indicators.trilight: label is a required field")
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assert(type(args.c1) == "number", "graphics.elements.indicators.trilight: c1 is a required field")
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assert(type(args.c2) == "number", "graphics.elements.indicators.trilight: c2 is a required field")
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assert(type(args.c3) == "number", "graphics.elements.indicators.trilight: c3 is a required field")
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assert(type(args.label) == "string", "indicators.trilight: label is a required field")
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assert(type(args.c1) == "number", "indicators.trilight: c1 is a required field")
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assert(type(args.c2) == "number", "indicators.trilight: c2 is a required field")
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assert(type(args.c3) == "number", "indicators.trilight: c3 is a required field")
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if args.flash then
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assert(util.is_int(args.period), "graphics.elements.indicators.trilight: period is a required field if flash is enabled")
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assert(util.is_int(args.period), "indicators.trilight: period is a required field if flash is enabled")
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end
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-- single line
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args.height = 1
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-- determine width
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args.width = math.max(args.min_label_width or 1, string.len(args.label)) + 2
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-- flasher state
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local flash_on = true
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-- blit translations
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local c1 = colors.toBlit(args.c1)
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local c2 = colors.toBlit(args.c2)
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local c3 = colors.toBlit(args.c3)
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-- create new graphics element base object
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local e = element.new(args)
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-- init value for initial check in on_update
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e.value = 1
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local flash_on = true
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local c1 = colors.toBlit(args.c1)
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local c2 = colors.toBlit(args.c2)
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local c3 = colors.toBlit(args.c3)
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-- called by flasher when enabled
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local function flash_callback()
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e.w_set_cur(1, 1)
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@@ -102,9 +96,14 @@ local function tristate_indicator_light(args)
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---@param val integer indicator state
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function e.set_value(val) e.on_update(val) end
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-- write label and initial indicator light
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e.on_update(1)
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e.w_write(args.label)
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-- draw light and label
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function e.redraw()
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e.on_update(1)
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e.w_write(args.label)
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end
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-- initial draw
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e.redraw()
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return e.complete()
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end
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