#344 element redraws and shorter assert messages
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@@ -20,13 +20,13 @@ local element = require("graphics.element")
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---@param args vbar_args
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---@return graphics_element element, element_id id
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local function vbar(args)
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-- properties/state
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local last_num_bars = -1
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-- create new graphics element base object
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local e = element.new(args)
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-- blit strings
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e.value = 0.0
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local last_num_bars = -1
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local fgd = string.rep(e.fg_bg.blit_fgd, e.frame.w)
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local bkg = string.rep(e.fg_bg.blit_bkg, e.frame.w)
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local spaces = util.spaces(e.frame.w)
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@@ -52,10 +52,7 @@ local function vbar(args)
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if num_bars ~= last_num_bars then
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last_num_bars = num_bars
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-- start bottom up
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local y = e.frame.h
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-- start at base of vertical bar
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e.w_set_cur(1, y)
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-- fill percentage
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@@ -83,22 +80,26 @@ local function vbar(args)
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end
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end
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-- set the percentage value
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---@param val number 0.0 to 1.0
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function e.set_value(val) e.on_update(val) end
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-- element redraw
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function e.redraw()
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last_num_bars = -1
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e.on_update(e.value)
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end
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-- change bar color
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---@param fg_bg cpair new bar colors
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function e.recolor(fg_bg)
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fgd = string.rep(fg_bg.blit_fgd, e.frame.w)
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bkg = string.rep(fg_bg.blit_bkg, e.frame.w)
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-- re-draw
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last_num_bars = 0
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if type(e.value) == "number" then
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e.on_update(e.value)
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end
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e.redraw()
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end
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-- set the percentage value
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---@param val number 0.0 to 1.0
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function e.set_value(val) e.on_update(val) end
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-- initial draw
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e.redraw()
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return e.complete()
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end
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