#344 element redraws and shorter assert messages
This commit is contained in:
@@ -24,12 +24,11 @@ local element = require("graphics.element")
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---@param args pipenet_args
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---@return graphics_element element, element_id id
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local function pipenet(args)
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assert(type(args.pipes) == "table", "graphics.elements.indicators.pipenet: pipes is a required field")
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assert(type(args.pipes) == "table", "pipenet: pipes is a required field")
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args.width = 0
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args.height = 0
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-- determine width/height
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for i = 1, #args.pipes do
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local pipe = args.pipes[i] ---@type pipe
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@@ -57,8 +56,8 @@ local function pipenet(args)
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if any_thin then break end
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end
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if not any_thin then
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-- draw all pipes
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-- draw all pipes by drawing out lines
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local function vector_draw()
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for p = 1, #args.pipes do
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local pipe = args.pipes[p] ---@type pipe
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@@ -161,11 +160,109 @@ local function pipenet(args)
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end
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end
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end
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else
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-- build map if using thin pipes, easist way to check adjacent blocks (cannot 'cheat' like with standard width)
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end
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-- draw a particular map cell
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---@param map table 2D cell map
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---@param x integer x coord
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---@param y integer y coord
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local function draw_map_cell(map, x, y)
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local entry = map[x][y] ---@type _pipe_map_entry already confirmed not false
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local char
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local invert = false
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local function check(cx, cy)
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return (map[cx] ~= nil) and (map[cx][cy] ~= nil) and (map[cx][cy] ~= false) and (map[cx][cy].fg == entry.fg)
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end
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if entry.thin then
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if check(x - 1, y) then -- if left
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if check(x, y - 1) then -- if above
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if check(x + 1, y) then -- if right
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if check(x, y + 1) then -- if below
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char = util.trinary(entry.atr, "\x91", "\x9d")
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invert = entry.atr
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else -- not below
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char = util.trinary(entry.atr, "\x8e", "\x8d")
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end
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else -- not right
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if check(x, y + 1) then -- if below
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char = util.trinary(entry.atr, "\x91", "\x95")
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invert = entry.atr
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else -- not below
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char = util.trinary(entry.atr, "\x8e", "\x85")
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end
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end
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elseif check(x, y + 1) then-- not above, if below
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if check(x + 1, y) then -- if right
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char = util.trinary(entry.atr, "\x93", "\x9c")
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invert = entry.atr
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else -- not right
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char = util.trinary(entry.atr, "\x93", "\x94")
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invert = entry.atr
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end
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else -- not above, not below
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char = "\x8c"
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end
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elseif check(x + 1, y) then -- not left, if right
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if check(x, y - 1) then -- if above
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if check(x, y + 1) then -- if below
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char = util.trinary(entry.atr, "\x95", "\x9d")
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invert = entry.atr
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else -- not below
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char = util.trinary(entry.atr, "\x8a", "\x8d")
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end
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else -- not above
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if check(x, y + 1) then -- if below
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char = util.trinary(entry.atr, "\x97", "\x9c")
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invert = entry.atr
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else -- not below
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char = "\x8c"
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end
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end
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else -- not left, not right
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char = "\x95"
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invert = entry.atr
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end
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else
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if check(x, y - 1) then -- above
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-- not below and (if left or right)
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if (not check(x, y + 1)) and (check(x - 1, y) or check(x + 1, y)) then
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char = util.trinary(entry.atr, "\x8f", " ")
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invert = not entry.atr
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else -- not below w/ sides only
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char = " "
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invert = true
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end
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elseif check(x, y + 1) then -- not above, if below
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-- if left or right
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if (check(x - 1, y) or check(x + 1, y)) then
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char = "\x83"
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invert = true
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else -- not left or right
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char = " "
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invert = true
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end
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else -- not above, not below
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char = util.trinary(entry.atr, "\x8f", "\x83")
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invert = not entry.atr
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end
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end
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e.w_set_cur(x, y)
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if invert then
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e.w_blit(char, entry.bg, entry.fg)
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else
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e.w_blit(char, entry.fg, entry.bg)
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end
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end
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-- draw all pipes by assembling and marking up a 2D map<br>
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-- this is an easy way to check adjacent blocks, which is required to properly draw thin pipes
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local function map_draw()
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local map = {}
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-- allocate map
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for x = 1, args.width do
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table.insert(map, {})
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for _ = 1, args.height do table.insert(map[x], false) end
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@@ -215,101 +312,19 @@ local function pipenet(args)
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-- render
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for x = 1, args.width do
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for y = 1, args.height do
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local entry = map[x][y] ---@type _pipe_map_entry|false
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local char
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local invert = false
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if entry ~= false then
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local function check(cx, cy)
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return (map[cx] ~= nil) and (map[cx][cy] ~= nil) and (map[cx][cy] ~= false) and (map[cx][cy].fg == entry.fg)
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end
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if entry.thin then
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if check(x - 1, y) then -- if left
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if check(x, y - 1) then -- if above
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if check(x + 1, y) then -- if right
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if check(x, y + 1) then -- if below
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char = util.trinary(entry.atr, "\x91", "\x9d")
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invert = entry.atr
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else -- not below
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char = util.trinary(entry.atr, "\x8e", "\x8d")
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end
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else -- not right
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if check(x, y + 1) then -- if below
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char = util.trinary(entry.atr, "\x91", "\x95")
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invert = entry.atr
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else -- not below
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char = util.trinary(entry.atr, "\x8e", "\x85")
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end
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end
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elseif check(x, y + 1) then-- not above, if below
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if check(x + 1, y) then -- if right
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char = util.trinary(entry.atr, "\x93", "\x9c")
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invert = entry.atr
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else -- not right
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char = util.trinary(entry.atr, "\x93", "\x94")
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invert = entry.atr
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end
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else -- not above, not below
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char = "\x8c"
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end
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elseif check(x + 1, y) then -- not left, if right
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if check(x, y - 1) then -- if above
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if check(x, y + 1) then -- if below
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char = util.trinary(entry.atr, "\x95", "\x9d")
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invert = entry.atr
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else -- not below
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char = util.trinary(entry.atr, "\x8a", "\x8d")
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end
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else -- not above
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if check(x, y + 1) then -- if below
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char = util.trinary(entry.atr, "\x97", "\x9c")
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invert = entry.atr
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else -- not below
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char = "\x8c"
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end
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end
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else -- not left, not right
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char = "\x95"
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invert = entry.atr
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end
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else
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if check(x, y - 1) then -- above
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-- not below and (if left or right)
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if (not check(x, y + 1)) and (check(x - 1, y) or check(x + 1, y)) then
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char = util.trinary(entry.atr, "\x8f", " ")
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invert = not entry.atr
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else -- not below w/ sides only
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char = " "
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invert = true
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end
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elseif check(x, y + 1) then -- not above, if below
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-- if left or right
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if (check(x - 1, y) or check(x + 1, y)) then
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char = "\x83"
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invert = true
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else -- not left or right
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char = " "
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invert = true
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end
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else -- not above, not below
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char = util.trinary(entry.atr, "\x8f", "\x83")
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invert = not entry.atr
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end
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end
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e.w_set_cur(x, y)
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if invert then
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e.w_blit(char, entry.bg, entry.fg)
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else
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e.w_blit(char, entry.fg, entry.bg)
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end
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end
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if map[x][y] ~= false then draw_map_cell(map, x, y) end
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end
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end
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end
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-- element redraw
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function e.redraw()
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if any_thin then map_draw() else vector_draw() end
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end
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-- initial draw
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e.redraw()
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return e.complete()
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end
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