#344 element redraws and shorter assert messages

This commit is contained in:
Mikayla Fischler
2023-09-29 19:34:10 -04:00
parent 70831b49d2
commit ed4180a072
35 changed files with 610 additions and 556 deletions

View File

@@ -24,12 +24,11 @@ local element = require("graphics.element")
---@param args pipenet_args
---@return graphics_element element, element_id id
local function pipenet(args)
assert(type(args.pipes) == "table", "graphics.elements.indicators.pipenet: pipes is a required field")
assert(type(args.pipes) == "table", "pipenet: pipes is a required field")
args.width = 0
args.height = 0
-- determine width/height
for i = 1, #args.pipes do
local pipe = args.pipes[i] ---@type pipe
@@ -57,8 +56,8 @@ local function pipenet(args)
if any_thin then break end
end
if not any_thin then
-- draw all pipes
-- draw all pipes by drawing out lines
local function vector_draw()
for p = 1, #args.pipes do
local pipe = args.pipes[p] ---@type pipe
@@ -161,11 +160,109 @@ local function pipenet(args)
end
end
end
else
-- build map if using thin pipes, easist way to check adjacent blocks (cannot 'cheat' like with standard width)
end
-- draw a particular map cell
---@param map table 2D cell map
---@param x integer x coord
---@param y integer y coord
local function draw_map_cell(map, x, y)
local entry = map[x][y] ---@type _pipe_map_entry already confirmed not false
local char
local invert = false
local function check(cx, cy)
return (map[cx] ~= nil) and (map[cx][cy] ~= nil) and (map[cx][cy] ~= false) and (map[cx][cy].fg == entry.fg)
end
if entry.thin then
if check(x - 1, y) then -- if left
if check(x, y - 1) then -- if above
if check(x + 1, y) then -- if right
if check(x, y + 1) then -- if below
char = util.trinary(entry.atr, "\x91", "\x9d")
invert = entry.atr
else -- not below
char = util.trinary(entry.atr, "\x8e", "\x8d")
end
else -- not right
if check(x, y + 1) then -- if below
char = util.trinary(entry.atr, "\x91", "\x95")
invert = entry.atr
else -- not below
char = util.trinary(entry.atr, "\x8e", "\x85")
end
end
elseif check(x, y + 1) then-- not above, if below
if check(x + 1, y) then -- if right
char = util.trinary(entry.atr, "\x93", "\x9c")
invert = entry.atr
else -- not right
char = util.trinary(entry.atr, "\x93", "\x94")
invert = entry.atr
end
else -- not above, not below
char = "\x8c"
end
elseif check(x + 1, y) then -- not left, if right
if check(x, y - 1) then -- if above
if check(x, y + 1) then -- if below
char = util.trinary(entry.atr, "\x95", "\x9d")
invert = entry.atr
else -- not below
char = util.trinary(entry.atr, "\x8a", "\x8d")
end
else -- not above
if check(x, y + 1) then -- if below
char = util.trinary(entry.atr, "\x97", "\x9c")
invert = entry.atr
else -- not below
char = "\x8c"
end
end
else -- not left, not right
char = "\x95"
invert = entry.atr
end
else
if check(x, y - 1) then -- above
-- not below and (if left or right)
if (not check(x, y + 1)) and (check(x - 1, y) or check(x + 1, y)) then
char = util.trinary(entry.atr, "\x8f", " ")
invert = not entry.atr
else -- not below w/ sides only
char = " "
invert = true
end
elseif check(x, y + 1) then -- not above, if below
-- if left or right
if (check(x - 1, y) or check(x + 1, y)) then
char = "\x83"
invert = true
else -- not left or right
char = " "
invert = true
end
else -- not above, not below
char = util.trinary(entry.atr, "\x8f", "\x83")
invert = not entry.atr
end
end
e.w_set_cur(x, y)
if invert then
e.w_blit(char, entry.bg, entry.fg)
else
e.w_blit(char, entry.fg, entry.bg)
end
end
-- draw all pipes by assembling and marking up a 2D map<br>
-- this is an easy way to check adjacent blocks, which is required to properly draw thin pipes
local function map_draw()
local map = {}
-- allocate map
for x = 1, args.width do
table.insert(map, {})
for _ = 1, args.height do table.insert(map[x], false) end
@@ -215,101 +312,19 @@ local function pipenet(args)
-- render
for x = 1, args.width do
for y = 1, args.height do
local entry = map[x][y] ---@type _pipe_map_entry|false
local char
local invert = false
if entry ~= false then
local function check(cx, cy)
return (map[cx] ~= nil) and (map[cx][cy] ~= nil) and (map[cx][cy] ~= false) and (map[cx][cy].fg == entry.fg)
end
if entry.thin then
if check(x - 1, y) then -- if left
if check(x, y - 1) then -- if above
if check(x + 1, y) then -- if right
if check(x, y + 1) then -- if below
char = util.trinary(entry.atr, "\x91", "\x9d")
invert = entry.atr
else -- not below
char = util.trinary(entry.atr, "\x8e", "\x8d")
end
else -- not right
if check(x, y + 1) then -- if below
char = util.trinary(entry.atr, "\x91", "\x95")
invert = entry.atr
else -- not below
char = util.trinary(entry.atr, "\x8e", "\x85")
end
end
elseif check(x, y + 1) then-- not above, if below
if check(x + 1, y) then -- if right
char = util.trinary(entry.atr, "\x93", "\x9c")
invert = entry.atr
else -- not right
char = util.trinary(entry.atr, "\x93", "\x94")
invert = entry.atr
end
else -- not above, not below
char = "\x8c"
end
elseif check(x + 1, y) then -- not left, if right
if check(x, y - 1) then -- if above
if check(x, y + 1) then -- if below
char = util.trinary(entry.atr, "\x95", "\x9d")
invert = entry.atr
else -- not below
char = util.trinary(entry.atr, "\x8a", "\x8d")
end
else -- not above
if check(x, y + 1) then -- if below
char = util.trinary(entry.atr, "\x97", "\x9c")
invert = entry.atr
else -- not below
char = "\x8c"
end
end
else -- not left, not right
char = "\x95"
invert = entry.atr
end
else
if check(x, y - 1) then -- above
-- not below and (if left or right)
if (not check(x, y + 1)) and (check(x - 1, y) or check(x + 1, y)) then
char = util.trinary(entry.atr, "\x8f", " ")
invert = not entry.atr
else -- not below w/ sides only
char = " "
invert = true
end
elseif check(x, y + 1) then -- not above, if below
-- if left or right
if (check(x - 1, y) or check(x + 1, y)) then
char = "\x83"
invert = true
else -- not left or right
char = " "
invert = true
end
else -- not above, not below
char = util.trinary(entry.atr, "\x8f", "\x83")
invert = not entry.atr
end
end
e.w_set_cur(x, y)
if invert then
e.w_blit(char, entry.bg, entry.fg)
else
e.w_blit(char, entry.fg, entry.bg)
end
end
if map[x][y] ~= false then draw_map_cell(map, x, y) end
end
end
end
-- element redraw
function e.redraw()
if any_thin then map_draw() else vector_draw() end
end
-- initial draw
e.redraw()
return e.complete()
end